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arXiv:1809.04983공식 코드 · Papers with Code

Part-based Graph Convolutional Network for Action Recognition

Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks have been used to recognize actions from skeletal videos. We introduce a part-based graph convolutional network (PB-GCN) for this task, inspired by Deformable Part-based Models (DPMs). We divide the skeleton graph into four subgraphs with joints shared across them and learn a recognition model using a part-based graph convolutional network. We show that such a model improves performance of recognition, compared to a model using entire skeleton graph. Instead of using 3D joint coordinates as node features, we show that using relative coordinates and temporal displacements boosts performance. Our model achieves state-of-the-art performance on two challenging benchmark datasets NTURGB+D and HDM05, for skeletal action recognition.

arXiv:1809.04096

Parallel Separable 3D Convolution for Video and Volumetric Data Understanding

For video and volumetric data understanding, 3D convolution layers are widely used in deep learning, however, at the cost of increasing computation and training time. Recent works seek to replace the 3D convolution layer with convolution blocks, e.g. structured combinations of 2D and 1D convolution layers. In this paper, we propose a novel convolution block, Parallel Separable 3D Convolution (PmSCn), which applies m parallel streams of n 2D and one 1D convolution layers along different dimensions. We first mathematically justify the need of parallel streams (Pm) to replace a single 3D convolution layer through tensor decomposition. Then we jointly replace consecutive 3D convolution layers, common in modern network architectures, with the multiple 2D convolution layers (Cn). Lastly, we empirically show that PmSCn is applicable to different backbone architectures, such as ResNet, DenseNet, and UNet, for different applications, such as video action recognition, MRI brain segmentation, and electron microscopy segmentation. In all three applications, we replace the 3D convolution layers in state-of-the art models with PmSCn and achieve around 14% improvement in test performance and 40% reduction in model size and on average.

arXiv:1809.03669

Temporal-Spatial Mapping for Action Recognition

Deep learning models have enjoyed great success for image related computer vision tasks like image classification and object detection. For video related tasks like human action recognition, however, the advancements are not as significant yet. The main challenge is the lack of effective and efficient models in modeling the rich temporal spatial information in a video. We introduce a simple yet effective operation, termed Temporal-Spatial Mapping (TSM), for capturing the temporal evolution of the frames by jointly analyzing all the frames of a video. We propose a video level 2D feature representation by transforming the convolutional features of all frames to a 2D feature map, referred to as VideoMap. With each row being the vectorized feature representation of a frame, the temporal-spatial features are compactly represented, while the temporal dynamic evolution is also well embedded. Based on the VideoMap representation, we further propose a temporal attention model within a shallow convolutional neural network to efficiently exploit the temporal-spatial dynamics. The experiment results show that the proposed scheme achieves the state-of-the-art performance, with 4.2% accuracy gain over Temporal Segment Network (TSN), a competing baseline method, on the challenging human action benchmark dataset HMDB51.

arXiv:1809.03258공식 코드 · Papers with Code

Using phase instead of optical flow for action recognition

Currently, the most common motion representation for action recognition is optical flow. Optical flow is based on particle tracking which adheres to a Lagrangian perspective on dynamics. In contrast to the Lagrangian perspective, the Eulerian model of dynamics does not track, but describes local changes. For video, an Eulerian phase-based motion representation, using complex steerable filters, has been successfully employed recently for motion magnification and video frame interpolation. Inspired by these previous works, here, we proposes learning Eulerian motion representations in a deep architecture for action recognition. We learn filters in the complex domain in an end-to-end manner. We design these complex filters to resemble complex Gabor filters, typically employed for phase-information extraction. We propose a phase-information extraction module, based on these complex filters, that can be used in any network architecture for extracting Eulerian representations. We experimentally analyze the added value of Eulerian motion representations, as extracted by our proposed phase extraction module, and compare with existing motion representations based on optical flow, on the UCF101 dataset.

arXiv:1809.01844

Unsupervised Learning of View-invariant Action Representations

The recent success in human action recognition with deep learning methods mostly adopt the supervised learning paradigm, which requires significant amount of manually labeled data to achieve good performance. However, label collection is an expensive and time-consuming process. In this work, we propose an unsupervised learning framework, which exploits unlabeled data to learn video representations. Different from previous works in video representation learning, our unsupervised learning task is to predict 3D motion in multiple target views using video representation from a source view. By learning to extrapolate cross-view motions, the representation can capture view-invariant motion dynamics which is discriminative for the action. In addition, we propose a view-adversarial training method to enhance learning of view-invariant features. We demonstrate the effectiveness of the learned representations for action recognition on multiple datasets.

arXiv:1809.00958공식 코드 · Papers with Code

Targeted Nonlinear Adversarial Perturbations in Images and Videos

We introduce a method for learning adversarial perturbations targeted to individual images or videos. The learned perturbations are found to be sparse while at the same time containing a high level of feature detail. Thus, the extracted perturbations allow a form of object or action recognition and provide insights into what features the studied deep neural network models consider important when reaching their classification decisions. From an adversarial point of view, the sparse perturbations successfully confused the models into misclassifying, although the perturbed samples still belonged to the same original class by visual examination. This is discussed in terms of a prospective data augmentation scheme. The sparse yet high-quality perturbations may also be leveraged for image or video compression.

arXiv:1809.00241

Activity Recognition on a Large Scale in Short Videos - Moments in Time Dataset

Moments capture a huge part of our lives. Accurate recognition of these moments is challenging due to the diverse and complex interpretation of the moments. Action recognition refers to the act of classifying the desired action/activity present in a given video. In this work, we perform experiments on Moments in Time dataset to recognize accurately activities occurring in 3 second clips. We use state of the art techniques for visual, auditory and spatio temporal localization and develop method to accurately classify the activity in the Moments in Time dataset. Our novel approach of using Visual Based Textual features and fusion techniques performs well providing an overall 89.23 % Top - 5 accuracy on the 20 classes - a significant improvement over the Baseline TRN model.

arXiv:1809.00421

Hierarchically Learned View-Invariant Representations for Cross-View Action Recognition

Recognizing human actions from varied views is challenging due to huge appearance variations in different views. The key to this problem is to learn discriminant view-invariant representations generalizing well across views. In this paper, we address this problem by learning view-invariant representations hierarchically using a novel method, referred to as Joint Sparse Representation and Distribution Adaptation (JSRDA). To obtain robust and informative feature representations, we first incorporate a sample-affinity matrix into the marginalized stacked denoising Autoencoder (mSDA) to obtain shared features, which are then combined with the private features. In order to make the feature representations of videos across views transferable, we then learn a transferable dictionary pair simultaneously from pairs of videos taken at different views to encourage each action video across views to have the same sparse representation. However, the distribution difference across views still exists because a unified subspace where the sparse representations of one action across views are the same may not exist when the view difference is large. Therefore, we propose a novel unsupervised distribution adaptation method that learns a set of projections that project the source and target views data into respective low-dimensional subspaces where the marginal and conditional distribution differences are reduced simultaneously. Therefore, the finally learned feature representation is view-invariant and robust for substantial distribution difference across views even the view difference is large. Experimental results on four multiview datasets show that our approach outperforms the state-ofthe-art approaches.

arXiv:1809.00402

On the Role of Event Boundaries in Egocentric Activity Recognition from Photostreams

Event boundaries play a crucial role as a pre-processing step for detection, localization, and recognition tasks of human activities in videos. Typically, although their intrinsic subjectiveness, temporal bounds are provided manually as input for training action recognition algorithms. However, their role for activity recognition in the domain of egocentric photostreams has been so far neglected. In this paper, we provide insights of how automatically computed boundaries can impact activity recognition results in the emerging domain of egocentric photostreams. Furthermore, we collected a new annotated dataset acquired by 15 people by a wearable photo-camera and we used it to show the generalization capabilities of several deep learning based architectures to unseen users.

arXiv:1808.09892

Top-down Attention Recurrent VLAD Encoding for Action Recognition in Videos

Most recent approaches for action recognition from video leverage deep architectures to encode the video clip into a fixed length representation vector that is then used for classification. For this to be successful, the network must be capable of suppressing irrelevant scene background and extract the representation from the most discriminative part of the video. Our contribution builds on the observation that spatio-temporal patterns characterizing actions in videos are highly correlated with objects and their location in the video. We propose Top-down Attention Action VLAD (TA-VLAD), a deep recurrent architecture with built-in spatial attention that performs temporally aggregated VLAD encoding for action recognition from videos. We adopt a top-down approach of attention, by using class specific activation maps obtained from a deep CNN pre-trained for image classification, to weight appearance features before encoding them into a fixed-length video descriptor using Gated Recurrent Units. Our method achieves state of the art recognition accuracy on HMDB51 and UCF101 benchmarks.

arXiv:1212.0402

UCF101: A Dataset of 101 Human Actions Classes From Videos in The Wild

We introduce UCF101 which is currently the largest dataset of human actions. It consists of 101 action classes, over 13k clips and 27 hours of video data. The database consists of realistic user uploaded videos containing camera motion and cluttered background. Additionally, we provide baseline action recognition results on this new dataset using standard bag of words approach with overall performance of 44.5%. To the best of our knowledge, UCF101 is currently the most challenging dataset of actions due to its large number of classes, large number of clips and also unconstrained nature of such clips.

arXiv:1808.07507

Video Jigsaw: Unsupervised Learning of Spatiotemporal Context for Video Action Recognition

We propose a self-supervised learning method to jointly reason about spatial and temporal context for video recognition. Recent self-supervised approaches have used spatial context [9, 34] as well as temporal coherency [32] but a combination of the two requires extensive preprocessing such as tracking objects through millions of video frames [59] or computing optical flow to determine frame regions with high motion [30]. We propose to combine spatial and temporal context in one self-supervised framework without any heavy preprocessing. We divide multiple video frames into grids of patches and train a network to solve jigsaw puzzles on these patches from multiple frames. So the network is trained to correctly identify the position of a patch within a video frame as well as the position of a patch over time. We also propose a novel permutation strategy that outperforms random permutations while significantly reducing computational and memory constraints. We use our trained network for transfer learning tasks such as video activity recognition and demonstrate the strength of our approach on two benchmark video action recognition datasets without using a single frame from these datasets for unsupervised pretraining of our proposed video jigsaw network.

arXiv:1808.05085

Temporal Sequence Distillation: Towards Few-Frame Action Recognition in Videos

Video Analytics Software as a Service (VA SaaS) has been rapidly growing in recent years. VA SaaS is typically accessed by users using a lightweight client. Because the transmission bandwidth between the client and cloud is usually limited and expensive, it brings great benefits to design cloud video analysis algorithms with a limited data transmission requirement. Although considerable research has been devoted to video analysis, to our best knowledge, little of them has paid attention to the transmission bandwidth limitation in SaaS. As the first attempt in this direction, this work introduces a problem of few-frame action recognition, which aims at maintaining high recognition accuracy, when accessing only a few frames during both training and test. Unlike previous work that processed dense frames, we present Temporal Sequence Distillation (TSD), which distills a long video sequence into a very short one for transmission. By end-to-end training with 3D CNNs for video action recognition, TSD learns a compact and discriminative temporal and spatial representation of video frames. On Kinetics dataset, TSD+I3D typically requires only 50\% of the number of frames compared to I3D, a state-of-the-art video action recognition algorithm, to achieve almost the same accuracies. The proposed TSD has three appealing advantages. Firstly, TSD has a lightweight architecture and can be deployed in the client, eg. mobile devices, to produce compressed representative frames to save transmission bandwidth. Secondly, TSD significantly reduces the computations to run video action recognition with compressed frames on the cloud, while maintaining high recognition accuracies. Thirdly, TSD can be plugged in as a preprocessing module of any existing 3D CNNs. Extensive experiments show the effectiveness and characteristics of TSD.

arXiv:1808.01358

Attributes' Importance for Zero-Shot Pose-Classification Based on Wearable Sensors

This paper presents a simple yet effective method for improving the performance of zero-shot learning (ZSL). ZSL classifies instances of unseen classes, from which no training data is available, by utilizing the attributes of the classes. Conventional ZSL methods have equally dealt with all the available attributes, but this sometimes causes misclassification. This is because an attribute that is effective for classifying instances of one class is not always effective for another class. In this case, a metric of classifying the latter class can be undesirably influenced by the irrelevant attribute. This paper solves this problem by taking the importance of each attribute for each class into account when calculating the metric. In addition to the proposal of this new method, this paper also contributes by providing a dataset for pose classification based on wearable sensors, named HDPoseDS. It contains 22 classes of poses performed by 10 subjects with 31 IMU sensors across full body. To the best of our knowledge, it is the richest wearable-sensor dataset especially in terms of sensor density, and thus it is suitable for studying zero-shot pose/action recognition. The presented method was evaluated on HDPoseDS and outperformed relative improvement of 5.9% in comparison to the best baseline method.

arXiv:1808.00845

RGB Video Based Tennis Action Recognition Using a Deep Historical Long Short-Term Memory

Action recognition has attracted increasing attention from RGB input in computer vision partially due to potential applications on somatic simulation and statistics of sport such as virtual tennis game and tennis techniques and tactics analysis by video. Recently, deep learning based methods have achieved promising performance for action recognition. In this paper, we propose weighted Long Short-Term Memory adopted with convolutional neural network representations for three dimensional tennis shots recognition. First, the local two-dimensional convolutional neural network spatial representations are extracted from each video frame individually using a pre-trained Inception network. Then, a weighted Long Short-Term Memory decoder is introduced to take the output state at time t and the historical embedding feature at time t-1 to generate feature vector using a score weighting scheme. Finally, we use the adopted CNN and weighted LSTM to map the original visual features into a vector space to generate the spatial-temporal semantical description of visual sequences and classify the action video content. Experiments on the benchmark demonstrate that our method using only simple raw RGB video can achieve better performance than the state-of-the-art baselines for tennis shot recognition.

arXiv:1808.00022공식 코드 · Papers with Code

Analyzing Human-Human Interactions: A Survey

Many videos depict people, and it is their interactions that inform us of their activities, relation to one another and the cultural and social setting. With advances in human action recognition, researchers have begun to address the automated recognition of these human-human interactions from video. The main challenges stem from dealing with the considerable variation in recording setting, the appearance of the people depicted and the coordinated performance of their interaction. This survey provides a summary of these challenges and datasets to address these, followed by an in-depth discussion of relevant vision-based recognition and detection methods. We focus on recent, promising work based on deep learning and convolutional neural networks (CNNs). Finally, we outline directions to overcome the limitations of the current state-of-the-art to analyze and, eventually, understand social human actions.

arXiv:1807.10982

Actor-Centric Relation Network

Current state-of-the-art approaches for spatio-temporal action localization rely on detections at the frame level and model temporal context with 3D ConvNets. Here, we go one step further and model spatio-temporal relations to capture the interactions between human actors, relevant objects and scene elements essential to differentiate similar human actions. Our approach is weakly supervised and mines the relevant elements automatically with an actor-centric relational network (ACRN). ACRN computes and accumulates pair-wise relation information from actor and global scene features, and generates relation features for action classification. It is implemented as neural networks and can be trained jointly with an existing action detection system. We show that ACRN outperforms alternative approaches which capture relation information, and that the proposed framework improves upon the state-of-the-art performance on JHMDB and AVA. A visualization of the learned relation features confirms that our approach is able to attend to the relevant relations for each action.

arXiv:1807.11089

Towards Automatic Speech Identification from Vocal Tract Shape Dynamics in Real-time MRI

Vocal tract configurations play a vital role in generating distinguishable speech sounds, by modulating the airflow and creating different resonant cavities in speech production. They contain abundant information that can be utilized to better understand the underlying speech production mechanism. As a step towards automatic mapping of vocal tract shape geometry to acoustics, this paper employs effective video action recognition techniques, like Long-term Recurrent Convolutional Networks (LRCN) models, to identify different vowel-consonant-vowel (VCV) sequences from dynamic shaping of the vocal tract. Such a model typically combines a CNN based deep hierarchical visual feature extractor with Recurrent Networks, that ideally makes the network spatio-temporally deep enough to learn the sequential dynamics of a short video clip for video classification tasks. We use a database consisting of 2D real-time MRI of vocal tract shaping during VCV utterances by 17 speakers. The comparative performances of this class of algorithms under various parameter settings and for various classification tasks are discussed. Interestingly, the results show a marked difference in the model performance in the context of speech classification with respect to generic sequence or video classification tasks.

arXiv:1807.10706공식 코드 · Papers with Code

Diagnosing Error in Temporal Action Detectors

Despite the recent progress in video understanding and the continuous rate of improvement in temporal action localization throughout the years, it is still unclear how far (or close?) we are to solving the problem. To this end, we introduce a new diagnostic tool to analyze the performance of temporal action detectors in videos and compare different methods beyond a single scalar metric. We exemplify the use of our tool by analyzing the performance of the top rewarded entries in the latest ActivityNet action localization challenge. Our analysis shows that the most impactful areas to work on are: strategies to better handle temporal context around the instances, improving the robustness w.r.t. the instance absolute and relative size, and strategies to reduce the localization errors. Moreover, our experimental analysis finds the lack of agreement among annotator is not a major roadblock to attain progress in the field. Our diagnostic tool is publicly available to keep fueling the minds of other researchers with additional insights about their algorithms.

arXiv:1807.10037

Motion Feature Network: Fixed Motion Filter for Action Recognition

Spatio-temporal representations in frame sequences play an important role in the task of action recognition. Previously, a method of using optical flow as a temporal information in combination with a set of RGB images that contain spatial information has shown great performance enhancement in the action recognition tasks. However, it has an expensive computational cost and requires two-stream (RGB and optical flow) framework. In this paper, we propose MFNet (Motion Feature Network) containing motion blocks which make it possible to encode spatio-temporal information between adjacent frames in a unified network that can be trained end-to-end. The motion block can be attached to any existing CNN-based action recognition frameworks with only a small additional cost. We evaluated our network on two of the action recognition datasets (Jester and Something-Something) and achieved competitive performances for both datasets by training the networks from scratch.