Part-based Graph Convolutional Network for Action Recognition
원문 초록
Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks have been used to recognize actions from skeletal videos. We introduce a part-based graph convolutional network (PB-GCN) for this task, inspired by Deformable Part-based Models (DPMs). We divide the skeleton graph into four subgraphs with joints shared across them and learn a recognition model using a part-based graph convolutional network. We show that such a model improves performance of recognition, compared to a model using entire skeleton graph. Instead of using 3D joint coordinates as node features, we show that using relative coordinates and temporal displacements boosts performance. Our model achieves state-of-the-art performance on two challenging benchmark datasets NTURGB+D and HDM05, for skeletal action recognition.
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Including Semantic Information via Word Embeddings for Skeleton-based Action Recognition
HyLiFormer: Hyperbolic Linear Attention for Skeleton-based Human Action Recognition
Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition
Joint Temporal Pooling for Improving Skeleton-based Action Recognition
LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition
B2C-AFM: Bi-Directional Co-Temporal and Cross-Spatial Attention Fusion Model for Human Action Recognition
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