PyTorchKR Papers

최신 논문

총 5,528편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2506.07392공식 코드 · Papers with Code

From Static to Adaptive Defense: Federated Multi-Agent Deep Reinforcement Learning-Driven Moving Target Defense Against DoS Attacks in UAV Swarm Networks

The proliferation of unmanned aerial vehicle (UAV) swarms has enabled a wide range of mission-critical applications, but also exposes UAV networks to severe Denial-of-Service (DoS) threats due to their open wireless environment, dynamic topology, and resource constraints. Traditional static or centralized defense mechanisms are often inadequate for such dynamic and distributed scenarios. To address these challenges, we propose a novel federated multi-agent deep reinforcement learning (FMADRL)-driven moving target defense (MTD) framework for proactive and adaptive DoS mitigation in UAV swarm networks. Specifically, we design three lightweight and coordinated MTD mechanisms, including leader switching, route mutation, and frequency hopping, that leverage the inherent flexibility of UAV swarms to disrupt attacker efforts and enhance network resilience. The defense problem is formulated as a multi-agent partially observable Markov decision process (POMDP), capturing the distributed, resource-constrained, and uncertain nature of UAV swarms under attack. Each UAV is equipped with a local policy agent that autonomously selects MTD actions based on partial observations and local experiences. By employing a policy gradient-based FMADRL algorithm, UAVs collaboratively optimize their defense policies via reward-weighted aggregation, enabling distributed learning without sharing raw data and thus reducing communication overhead. Extensive simulations demonstrate that our approach significantly outperforms state-of-the-art baselines, achieving up to a 34.6% improvement in attack mitigation rate, a reduction in average recovery time of up to 94.6%, and decreases in energy consumption and defense cost by as much as 29.3% and 98.3%, respectively, while maintaining robust mission continuity under various DoS attack strategies.

arXiv:2506.07980공식 코드 · Papers with Code

Realistic Urban Traffic Generator using Decentralized Federated Learning for the SUMO simulator

Realistic urban traffic simulation is essential for sustainable urban planning and the development of intelligent transportation systems. However, generating high-fidelity, time-varying traffic profiles that accurately reflect real-world conditions, especially in large-scale scenarios, remains a major challenge. Existing methods often suffer from limitations in accuracy, scalability, or raise privacy concerns due to centralized data processing. This work introduces DesRUTGe (Decentralized Realistic Urban Traffic Generator), a novel framework that integrates Deep Reinforcement Learning (DRL) agents with the SUMO simulator to generate realistic 24-hour traffic patterns. A key innovation of DesRUTGe is its use of Decentralized Federated Learning (DFL), wherein each traffic detector and its corresponding urban zone function as an independent learning node. These nodes train local DRL models using minimal historical data and collaboratively refine their performance by exchanging model parameters with selected peers (e.g., geographically adjacent zones), without requiring a central coordinator. Evaluated using real-world data from the city of Barcelona, DesRUTGe outperforms standard SUMO-based tools such as RouteSampler, as well as other centralized learning approaches, by delivering more accurate and privacy-preserving traffic pattern generation.

arXiv:2506.07859

Deep reinforcement learning for near-deterministic preparation of cubic- and quartic-phase gates in photonic quantum computing

Cubic-phase states are a sufficient resource for universal quantum computing over continuous variables. We present results from numerical experiments in which deep neural networks are trained via reinforcement learning to control a quantum optical circuit for generating cubic-phase states, with an average success rate of 96%. The only non-Gaussian resource required is photon-number-resolving measurements. We also show that the exact same resources enable the direct generation of a quartic-phase gate, with no need for a cubic gate decomposition.

arXiv:2506.08192

Interpreting Agent Behaviors in Reinforcement-Learning-Based Cyber-Battle Simulation Platforms

We analyze two open source deep reinforcement learning agents submitted to the CAGE Challenge 2 cyber defense challenge, where each competitor submitted an agent to defend a simulated network against each of several provided rules-based attack agents. We demonstrate that one can gain interpretability of agent successes and failures by simplifying the complex state and action spaces and by tracking important events, shedding light on the fine-grained behavior of both the defense and attack agents in each experimental scenario. By analyzing important events within an evaluation episode, we identify patterns in infiltration and clearing events that tell us how well the attacker and defender played their respective roles; for example, defenders were generally able to clear infiltrations within one or two timesteps of a host being exploited. By examining transitions in the environment's state caused by the various possible actions, we determine which actions tended to be effective and which did not, showing that certain important actions are between 40% and 99% ineffective. We examine how decoy services affect exploit success, concluding for instance that decoys block up to 94% of exploits that would directly grant privileged access to a host. Finally, we discuss the realism of the challenge and ways that the CAGE Challenge 4 has addressed some of our concerns.

arXiv:2506.00328

BASIL: Best-Action Symbolic Interpretable Learning for Evolving Compact RL Policies

The quest for interpretable reinforcement learning is a grand challenge for the deployment of autonomous decision-making systems in safety-critical applications. Modern deep reinforcement learning approaches, while powerful, tend to produce opaque policies that compromise verification, reduce transparency, and impede human oversight. To address this, we introduce BASIL (Best-Action Symbolic Interpretable Learning), a systematic approach for generating symbolic, rule-based policies via online evolutionary search with quality-diversity (QD) optimization. BASIL represents policies as ordered lists of symbolic predicates over state variables, ensuring full interpretability and tractable policy complexity. By using a QD archive, the methodology in the proposed study encourages behavioral and structural diversity between top-performing solutions, while a complexity-aware fitness encourages the synthesis of compact representations. The evolutionary system supports the use of exact constraints for rule count and system adaptability for balancing transparency with expressiveness. Empirical comparisons with three benchmark tasks CartPole-v1, MountainCar-v0, and Acrobot-v1 show that BASIL consistently synthesizes interpretable controllers with compact representations comparable to deep reinforcement learning baselines. Herein, this article introduces a new interpretable policy synthesis method that combines symbolic expressiveness, evolutionary diversity, and online learning through a unifying framework.

arXiv:2506.08961

Towards Robust Deep Reinforcement Learning against Environmental State Perturbation

Adversarial attacks and robustness in Deep Reinforcement Learning (DRL) have been widely studied in various threat models; however, few consider environmental state perturbations, which are natural in embodied scenarios. To improve the robustness of DRL agents, we formulate the problem of environmental state perturbation, introducing a preliminary non-targeted attack method as a calibration adversary, and then propose a defense framework, named Boosted Adversarial Training (BAT), which first tunes the agents via supervised learning to avoid catastrophic failure and subsequently adversarially trains the agent with reinforcement learning. Extensive experimental results substantiate the vulnerability of mainstream agents under environmental state perturbations and the effectiveness of our proposed attack. The defense results demonstrate that while existing robust reinforcement learning algorithms may not be suitable, our BAT framework can significantly enhance the robustness of agents against environmental state perturbations across various situations.

arXiv:2506.08344공식 코드 · Papers with Code

Re4MPC: Reactive Nonlinear MPC for Multi-model Motion Planning via Deep Reinforcement Learning

Traditional motion planning methods for robots with many degrees-of-freedom, such as mobile manipulators, are often computationally prohibitive for real-world settings. In this paper, we propose a novel multi-model motion planning pipeline, termed Re4MPC, which computes trajectories using Nonlinear Model Predictive Control (NMPC). Re4MPC generates trajectories in a computationally efficient manner by reactively selecting the model, cost, and constraints of the NMPC problem depending on the complexity of the task and robot state. The policy for this reactive decision-making is learned via a Deep Reinforcement Learning (DRL) framework. We introduce a mathematical formulation to integrate NMPC into this DRL framework. To validate our methodology and design choices, we evaluate DRL training and test outcomes in a physics-based simulation involving a mobile manipulator. Experimental results demonstrate that Re4MPC is more computationally efficient and achieves higher success rates in reaching end-effector goals than the NMPC baseline, which computes whole-body trajectories without our learning mechanism.

arXiv:2506.08898

Preference-Driven Multi-Objective Combinatorial Optimization with Conditional Computation

Recent deep reinforcement learning methods have achieved remarkable success in solving multi-objective combinatorial optimization problems (MOCOPs) by decomposing them into multiple subproblems, each associated with a specific weight vector. However, these methods typically treat all subproblems equally and solve them using a single model, hindering the effective exploration of the solution space and thus leading to suboptimal performance. To overcome the limitation, we propose POCCO, a novel plug-and-play framework that enables adaptive selection of model structures for subproblems, which are subsequently optimized based on preference signals rather than explicit reward values. Specifically, we design a conditional computation block that routes subproblems to specialized neural architectures. Moreover, we propose a preference-driven optimization algorithm that learns pairwise preferences between winning and losing solutions. We evaluate the efficacy and versatility of POCCO by applying it to two state-of-the-art neural methods for MOCOPs. Experimental results across four classic MOCOP benchmarks demonstrate its significant superiority and strong generalization.

arXiv:2506.08532

Safe and Economical UAV Trajectory Planning in Low-Altitude Airspace: A Hybrid DRL-LLM Approach with Compliance Awareness

The rapid growth of the low-altitude economy has driven the widespread adoption of unmanned aerial vehicles (UAVs). This growing deployment presents new challenges for UAV trajectory planning in complex urban environments. However, existing studies often overlook key factors, such as urban airspace constraints and economic efficiency, which are essential in low-altitude economy contexts. Deep reinforcement learning (DRL) is regarded as a promising solution to these issues, while its practical adoption remains limited by low learning efficiency. To overcome this limitation, we propose a novel UAV trajectory planning framework that combines DRL with large language model (LLM) reasoning to enable safe, compliant, and economically viable path planning. Experimental results demonstrate that our method significantly outperforms existing baselines across multiple metrics, including data collection rate, collision avoidance, successful landing, regulatory compliance, and energy efficiency. These results validate the effectiveness of our approach in addressing UAV trajectory planning key challenges under constraints of the low-altitude economy networking.

arXiv:2506.04658

Can Artificial Intelligence Trade the Stock Market?

The paper explores the use of Deep Reinforcement Learning (DRL) in stock market trading, focusing on two algorithms: Double Deep Q-Network (DDQN) and Proximal Policy Optimization (PPO) and compares them with Buy and Hold benchmark. It evaluates these algorithms across three currency pairs, the S&P 500 index and Bitcoin, on the daily data in the period of 2019-2023. The results demonstrate DRL's effectiveness in trading and its ability to manage risk by strategically avoiding trades in unfavorable conditions, providing a substantial edge over classical approaches, based on supervised learning in terms of risk-adjusted returns.

arXiv:2506.01641

Interpretable reinforcement learning for heat pump control through asymmetric differentiable decision trees

In recent years, deep reinforcement learning (DRL) algorithms have gained traction in home energy management systems. However, their adoption by energy management companies remains limited due to the black-box nature of DRL, which fails to provide transparent decision-making feedback. To address this, explainable reinforcement learning (XRL) techniques have emerged, aiming to make DRL decisions more transparent. Among these, soft differential decision tree (DDT) distillation provides a promising approach due to the clear decision rules they are based on, which can be efficiently computed. However, achieving high performance often requires deep, and completely full, trees, which reduces interpretability. To overcome this, we propose a novel asymmetric soft DDT construction method. Unlike traditional soft DDTs, our approach adaptively constructs trees by expanding nodes only when necessary. This improves the efficient use of decision nodes, which require a predetermined depth to construct full symmetric trees, enhancing both interpretability and performance. We demonstrate the potential of asymmetric DDTs to provide transparent, efficient, and high-performing decision-making in home energy management systems.

arXiv:2506.00071

Human sensory-musculoskeletal modeling and control of whole-body movements

Coordinated human movement depends on the integration of multisensory inputs, sensorimotor transformation, and motor execution, as well as sensory feedback resulting from body-environment interaction. Building dynamic models of the sensory-musculoskeletal system is essential for understanding movement control and investigating human behaviours. Here, we report a human sensory-musculoskeletal model, termed SMS-Human, that integrates precise anatomical representations of bones, joints, and muscle-tendon units with multimodal sensory inputs involving visual, vestibular, proprioceptive, and tactile components. A stage-wise hierarchical deep reinforcement learning framework was developed to address the inherent challenges of high-dimensional control in musculoskeletal systems with integrated multisensory information. Using this framework, we demonstrated the simulation of three representative movement tasks, including bipedal locomotion, vision-guided object manipulation, and human-machine interaction during bicycling. Our results showed a close resemblance between natural and simulated human motor behaviours. The simulation also revealed musculoskeletal dynamics that could not be directly measured. This work sheds deeper insights into the sensorimotor dynamics of human movements, facilitates quantitative understanding of human behaviours in interactive contexts, and informs the design of systems with embodied intelligence.

arXiv:2506.04040

Autonomous Vehicle Lateral Control Using Deep Reinforcement Learning with MPC-PID Demonstration

The controller is one of the most important modules in the autonomous driving pipeline, ensuring the vehicle reaches its desired position. In this work, a reinforcement learning based lateral control approach, despite the imperfections in the vehicle models due to measurement errors and simplifications, is presented. Our approach ensures comfortable, efficient, and robust control performance considering the interface between controlling and other modules. The controller consists of the conventional Model Predictive Control (MPC)-PID part as the basis and the demonstrator, and the Deep Reinforcement Learning (DRL) part which leverages the online information from the MPC-PID part. The controller's performance is evaluated in CARLA using the ground truth of the waypoints as inputs. Experimental results demonstrate the effectiveness of the controller when vehicle information is incomplete, and the training of DRL can be stabilized with the demonstration part. These findings highlight the potential to reduce development and integration efforts for autonomous driving pipelines in the future.

arXiv:2506.03046

EDEN: Entorhinal Driven Egocentric Navigation Toward Robotic Deployment

Deep reinforcement learning agents are often fragile while humans remain adaptive and flexible to varying scenarios. To bridge this gap, we present EDEN, a biologically inspired navigation framework that integrates learned entorhinal-like grid cell representations and reinforcement learning to enable autonomous navigation. Inspired by the mammalian entorhinal-hippocampal system, EDEN allows agents to perform path integration and vector-based navigation using visual and motion sensor data. At the core of EDEN is a grid cell encoder that transforms egocentric motion into periodic spatial codes, producing low-dimensional, interpretable embeddings of position. To generate these activations from raw sensory input, we combine fiducial marker detections in the lightweight MiniWorld simulator and DINO-based visual features in the high-fidelity Gazebo simulator. These spatial representations serve as input to a policy trained with Proximal Policy Optimization (PPO), enabling dynamic, goal-directed navigation. We evaluate EDEN in both MiniWorld, for rapid prototyping, and Gazebo, which offers realistic physics and perception noise. Compared to baseline agents using raw state inputs (e.g., position, velocity) or standard convolutional image encoders, EDEN achieves a 99% success rate, within the simple scenarios, and >94% within complex floorplans with occluded paths with more efficient and reliable step-wise navigation. In addition, as a replacement of ground truth activations, we present a trainable Grid Cell encoder enabling the development of periodic grid-like patterns from vision and motion sensor data, emulating the development of such patterns within biological mammals. This work represents a step toward biologically grounded spatial intelligence in robotics, bridging neural navigation principles with reinforcement learning for scalable deployment.

arXiv:2506.02746

Solving the Pod Repositioning Problem with Deep Reinforced Adaptive Large Neighborhood Search

The Pod Repositioning Problem (PRP) in Robotic Mobile Fulfillment Systems (RMFS) involves selecting optimal storage locations for pods returning from pick stations. This work presents an improved solution method that integrates Adaptive Large Neighborhood Search (ALNS) with Deep Reinforcement Learning (DRL). A DRL agent dynamically selects destroy and repair operators and adjusts key parameters such as destruction degree and acceptance thresholds during the search. Specialized heuristics for both operators are designed to reflect PRP-specific characteristics, including pod usage frequency and movement costs. Computational results show that this DRL-guided ALNS outperforms traditional approaches such as cheapest-place, fixed-place, binary integer programming, and static heuristics. The method demonstrates strong solution quality and illustrating the benefit of learning-driven control within combinatorial optimization for warehouse systems.

arXiv:2506.03586

Beamforming and Resource Allocation for Delay Optimization in RIS-Assisted OFDM Systems

This paper investigates a joint phase design and resource allocation problem in downlink reconfigurable intelligent surface (RIS)-assisted orthogonal frequency division multiplexing (OFDM) systems to optimize average delay, where data packets for each user arrive at the base station stochastically. The sequential optimization problem is inherently a Markov decision process (MDP), making it fall within the scope of reinforcement learning. To effectively handle the mixed action space and reduce the state space dimensionality, a hybrid deep reinforcement learning (DRL) approach is proposed. Specifically, proximal policy optimization (PPO)-$\Theta$ is employed to optimize RIS phase shift design, while PPO-N is responsible for subcarrier allocation decisions. To further mitigate the curse of dimensionality associated with subcarrier allocation, a multi-agent strategy is introduced to optimize subcarrier allocation indicater more efficiently. Moreover, to achieve more adaptive resource allocation and accurately capture network dynamics, key factors closely related to average delay, including the number of backlogged packets in buffers and the current packet arrivals, are incorporated into the state space. Furthermore, a transfer learning framework is introduced to enhance training efficiency and accelerate convergence. Simulation results demonstrate that the proposed algorithm significantly reduces average delay, enhances resource allocation efficiency, and achieves superior system robustness and fairness compared to baseline methods.

arXiv:2506.02657

Maximizing the Promptness of Metaverse Systems using Edge Computing by Deep Reinforcement Learning

Metaverse and Digital Twin (DT) have attracted much academic and industrial attraction to approach the future digital world. This paper introduces the advantages of deep reinforcement learning (DRL) in assisting Metaverse system-based Digital Twin. In this system, we assume that it includes several Metaverse User devices collecting data from the real world to transfer it into the virtual world, a Metaverse Virtual Access Point (MVAP) undertaking the processing of data, and an edge computing server that receives the offloading data from the MVAP. The proposed model works under a dynamic environment with various parameters changing over time. The experiment results show that our proposed DRL algorithm is suitable for offloading tasks to ensure the promptness of DT in a dynamic environment.

arXiv:2506.02458

A Novel Deep Reinforcement Learning Method for Computation Offloading in Multi-User Mobile Edge Computing with Decentralization

Mobile edge computing (MEC) allows appliances to offload workloads to neighboring MEC servers that have the potential for computation-intensive tasks with limited computational capabilities. This paper studied how deep reinforcement learning (DRL) algorithms are used in an MEC system to find feasible decentralized dynamic computation offloading strategies, which leads to the construction of an extensible MEC system that operates effectively with finite feedback. Even though the Deep Deterministic Policy Gradient (DDPG) algorithm, subject to their knowledge of the MEC system, can be used to allocate powers of both computation offloading and local execution, to learn a computation offloading policy for each user independently, we realized that this solution still has some inherent weaknesses. Hence, we introduced a new approach for this problem based on the Twin Delayed DDPG algorithm, which enables us to overcome this proneness and investigate cases where mobile users are portable. Numerical results showed that individual users can autonomously learn adequate policies through the proposed approach. Besides, the performance of the suggested solution exceeded the conventional DDPG-based power control strategy.

arXiv:2506.00458

Reinforcement Learning for Hanabi

Hanabi has become a popular game for research when it comes to reinforcement learning (RL) as it is one of the few cooperative card games where you have incomplete knowledge of the entire environment, thus presenting a challenge for a RL agent. We explored different tabular and deep reinforcement learning algorithms to see which had the best performance both against an agent of the same type and also against other types of agents. We establish that certain agents played their highest scoring games against specific agents while others exhibited higher scores on average by adapting to the opposing agent's behavior. We attempted to quantify the conditions under which each algorithm provides the best advantage and identified the most interesting interactions between agents of different types. In the end, we found that temporal difference (TD) algorithms had better overall performance and balancing of play types compared to tabular agents. Specifically, tabular Expected SARSA and deep Q-Learning agents showed the best performance.

arXiv:2506.03519

An Efficient Task-Oriented Dialogue Policy: Evolutionary Reinforcement Learning Injected by Elite Individuals

Deep Reinforcement Learning (DRL) is widely used in task-oriented dialogue systems to optimize dialogue policy, but it struggles to balance exploration and exploitation due to the high dimensionality of state and action spaces. This challenge often results in local optima or poor convergence. Evolutionary Algorithms (EAs) have been proven to effectively explore the solution space of neural networks by maintaining population diversity. Inspired by this, we innovatively combine the global search capabilities of EA with the local optimization of DRL to achieve a balance between exploration and exploitation. Nevertheless, the inherent flexibility of natural language in dialogue tasks complicates this direct integration, leading to prolonged evolutionary times. Thus, we further propose an elite individual injection mechanism to enhance EA's search efficiency by adaptively introducing best-performing individuals into the population. Experiments across four datasets show that our approach significantly improves the balance between exploration and exploitation, boosting performance. Moreover, the effectiveness of the EII mechanism in reducing exploration time has been demonstrated, achieving an efficient integration of EA and DRL on task-oriented dialogue policy tasks.