Learning-based Multi-View Stereo (MVS) methods aim to predict depth maps for a sequence of calibrated images to recover dense point clouds. However, existing MVS methods often struggle with challenging regions, such as textureless regions and reflective surfaces, where feature matching fails. In contrast, monocular depth estimation inherently does not require feature matching, allowing it to achieve robust relative depth estimation in these regions. To bridge this gap, we propose MonoMVSNet, a novel monocular feature and depth guided MVS network that integrates powerful priors from a monocular foundation model into multi-view geometry. Firstly, the monocular feature of the reference view is integrated into source view features by the attention mechanism with a newly designed cross-view position encoding. Then, the monocular depth of the reference view is aligned to dynamically update the depth candidates for edge regions during the sampling procedure. Finally, a relative consistency loss is further designed based on the monocular depth to supervise the depth prediction. Extensive experiments demonstrate that MonoMVSNet achieves state-of-the-art performance on the DTU and Tanks-and-Temples datasets, ranking first on the Tanks-and-Temples Intermediate and Advanced benchmarks. The source code is available at https://github.com/JianfeiJ/MonoMVSNet.
This paper presents a visual-inertial odometry (VIO) method using long-tracked features. Long-tracked features can constrain more visual frames, reducing localization drift. However, they may also lead to accumulated matching errors and drift in feature tracking. Current VIO methods adjust observation weights based on re-projection errors, yet this approach has flaws. Re-projection errors depend on estimated camera poses and map points, so increased errors might come from estimation inaccuracies, not actual feature tracking errors. This can mislead the optimization process and make long-tracked features ineffective for suppressing localization drift. Furthermore, long-tracked features constrain a larger number of frames, which poses a significant challenge to real-time performance of the system. To tackle these issues, we propose an active decoupling mechanism for accumulated errors in long-tracked feature utilization. We introduce a visual reference frame reset strategy to eliminate accumulated tracking errors and a depth prediction strategy to leverage the long-term constraint. To ensure real time preformane, we implement three strategies for efficient system state estimation: a parallel elimination strategy based on predefined elimination order, an inverse-depth elimination simplification strategy, and an elimination skipping strategy. Experiments on various datasets show that our method offers higher positioning accuracy with relatively short consumption time, making it more suitable for edge-enabled low-altitude IoT navigation, where high-accuracy positioning and real-time operation on edge device are required. The code will be published at github.
This paper presents a unified approach to understanding dynamic scenes from casual videos. Large pretrained vision foundation models, such as vision-language, video depth prediction, motion tracking, and segmentation models, offer promising capabilities. However, training a single model for comprehensive 4D understanding remains challenging. We introduce Uni4D, a multi-stage optimization framework that harnesses multiple pretrained models to advance dynamic 3D modeling, including static/dynamic reconstruction, camera pose estimation, and dense 3D motion tracking. Our results show state-of-the-art performance in dynamic 4D modeling with superior visual quality. Notably, Uni4D requires no retraining or fine-tuning, highlighting the effectiveness of repurposing visual foundation models for 4D understanding.
Coreset selection methods are effective in accelerating training and reducing memory requirements but remain largely unexplored in applied multimodal settings. We adapt a state-of-the-art (SoTA) coreset selection technique for multimodal data, focusing on the depth prediction task. Our experiments with embedding aggregation and dimensionality reduction approaches reveal the challenges of extending unimodal algorithms to multimodal scenarios, highlighting the need for specialized methods to better capture inter-modal relationships.
pySLAM is an open-source Python framework for Visual SLAM, supporting monocular, stereo, and RGB-D cameras. It provides a flexible interface for integrating both classical and modern local features, making it adaptable to various SLAM tasks. The framework includes different loop closure methods, a volumetric reconstruction pipeline, and support for depth prediction models. Additionally, it offers a suite of tools for visual odometry and SLAM applications. Designed for both beginners and experienced researchers, pySLAM encourages community contributions, fostering collaborative development in the field of Visual SLAM.
Recent advances in monocular depth estimation methods (MDE) and their improved accuracy open new possibilities for their applications. In this paper, we investigate how monocular depth estimates can be used for relative pose estimation. In particular, we are interested in answering the question whether using MDEs improves results over traditional point-based methods. We propose a novel framework for estimating the relative pose of two cameras from point correspondences with associated monocular depths. Since depth predictions are typically defined up to an unknown scale or even both unknown scale and shift parameters, our solvers jointly estimate the scale or both the scale and shift parameters along with the relative pose. We derive efficient solvers considering different types of depths for three camera configurations: (1) two calibrated cameras, (2) two cameras with an unknown shared focal length, and (3) two cameras with unknown different focal lengths. Our new solvers outperform state-of-the-art depth-aware solvers in terms of speed and accuracy. In extensive real experiments on multiple datasets and with various MDEs, we discuss which depth-aware solvers are preferable in which situation. The code will be made publicly available.
The application of vision-based multi-view environmental perception system has been increasingly recognized in autonomous driving technology, especially the BEV-based models. Current state-of-the-art solutions primarily encode image features from each camera view into the BEV space through explicit or implicit depth prediction. However, these methods often overlook the structured correlations among different parts of objects in 3D space and the fact that different categories of objects often occupy distinct local height ranges. For example, trucks appear at higher elevations, whereas traffic cones are near the ground. In this work, we propose a novel approach that decouples feature sampling in the \textbf{BEV} grid queries paradigm into \textbf{H}orizontal feature aggregation and \textbf{V}ertical adaptive height-aware reference point sampling (HV-BEV), aiming to improve both the aggregation of objects' complete information and awareness of diverse objects' height distribution. Specifically, a set of relevant neighboring points is dynamically constructed for each 3D reference point on the ground-aligned horizontal plane, enhancing the association of the same instance across different BEV grids, especially when the instance spans multiple image views around the vehicle. Additionally, instead of relying on uniform sampling within a fixed height range, we introduce a height-aware module that incorporates historical information, enabling the reference points to adaptively focus on the varying heights at which objects appear in different scenes. Extensive experiments validate the effectiveness of our proposed method, demonstrating its superior performance over the baseline across the nuScenes dataset. Moreover, our best-performing model achieves a remarkable 50.5\% mAP and 59.8\% NDS on the nuScenes testing set. The code is available at https://github.com/Uddd821/HV-BEV.
Recent progress in scene synthesis makes standalone SLAM systems purely based on optimizing hyperprimitives with a Rendering objective possible. However, the tracking performance still lacks behind traditional and end-to-end SLAM systems. An optimal trade-off between robustness, speed and accuracy has not yet been reached, especially for monocular video. In this paper, we introduce a SLAM system based on an end-to-end Tracker and extend it with a Renderer based on recent 3D Gaussian Splatting techniques. Our framework \textbf{DroidSplat} achieves both SotA tracking and rendering results on common SLAM benchmarks. We implemented multiple building blocks of modern SLAM systems to run in parallel, allowing for fast inference on common consumer GPU's. Recent progress in monocular depth prediction and camera calibration allows our system to achieve strong results even on in-the-wild data without known camera intrinsics. Code will be available at \url{https://github.com/ChenHoy/DROID-Splat}.
As object detection techniques continue to evolve, understanding their relationships with complementary visual tasks becomes crucial for optimising model architectures and computational resources. This paper investigates the correlations between object detection accuracy and two fundamental visual tasks: depth prediction and visual saliency prediction. Through comprehensive experiments using state-of-the-art models (DeepGaze IIE, Depth Anything, DPT-Large, and Itti's model) on COCO and Pascal VOC datasets, we find that visual saliency shows consistently stronger correlations with object detection accuracy (mA$\rho$ up to 0.459 on Pascal VOC) compared to depth prediction (mA$\rho$ up to 0.283). Our analysis reveals significant variations in these correlations across object categories, with larger objects showing correlation values up to three times higher than smaller objects. These findings suggest incorporating visual saliency features into object detection architectures could be more beneficial than depth information, particularly for specific object categories. The observed category-specific variations also provide insights for targeted feature engineering and dataset design improvements, potentially leading to more efficient and accurate object detection systems.
The key challenge of multi-view indoor 3D object detection is to infer accurate geometry information from images for precise 3D detection. Previous method relies on NeRF for geometry reasoning. However, the geometry extracted from NeRF is generally inaccurate, which leads to sub-optimal detection performance. In this paper, we propose MVSDet which utilizes plane sweep for geometry-aware 3D object detection. To circumvent the requirement for a large number of depth planes for accurate depth prediction, we design a probabilistic sampling and soft weighting mechanism to decide the placement of pixel features on the 3D volume. We select multiple locations that score top in the probability volume for each pixel and use their probability score to indicate the confidence. We further apply recent pixel-aligned Gaussian Splatting to regularize depth prediction and improve detection performance with little computation overhead. Extensive experiments on ScanNet and ARKitScenes datasets are conducted to show the superiority of our model. Our code is available at https://github.com/Pixie8888/MVSDet.
Perspective projection has been extensively utilized in monocular 3D object detection methods. It introduces geometric priors from 2D bounding boxes and 3D object dimensions to reduce the uncertainty of depth estimation. However, due to depth errors originating from the object's visual surface, the height of the bounding box often fails to represent the actual projected central height, which undermines the effectiveness of geometric depth. Direct prediction for the projected height unavoidably results in a loss of 2D priors, while multi-depth prediction with complex branches does not fully leverage geometric depth. This paper presents a Transformer-based monocular 3D object detection method called MonoDGP, which adopts perspective-invariant geometry errors to modify the projection formula. We also try to systematically discuss and explain the mechanisms and efficacy behind geometry errors, which serve as a simple but effective alternative to multi-depth prediction. Additionally, MonoDGP decouples the depth-guided decoder and constructs a 2D decoder only dependent on visual features, providing 2D priors and initializing object queries without the disturbance of 3D detection. To further optimize and fine-tune input tokens of the transformer decoder, we also introduce a Region Segment Head (RSH) that generates enhanced features and segment embeddings. Our monocular method demonstrates state-of-the-art performance on the KITTI benchmark without extra data. Code is available at https://github.com/PuFanqi23/MonoDGP.
Estimating depth from a single 2D image is a challenging task due to the lack of stereo or multi-view data, which are typically required for depth perception. In state-of-the-art architectures, the main challenge is to efficiently capture complex objects and fine-grained details, which are often difficult to predict. This paper introduces a novel deep learning-based approach using an enhanced encoder-decoder architecture, where the Inception-ResNet-v2 model serves as the encoder. This is the first instance of utilizing Inception-ResNet-v2 as an encoder for monocular depth estimation, demonstrating improved performance over previous models. It incorporates multi-scale feature extraction to enhance depth prediction accuracy across various object sizes and distances. We propose a composite loss function comprising depth loss, gradient edge loss, and Structural Similarity Index Measure (SSIM) loss, with fine-tuned weights to optimize the weighted sum, ensuring a balance across different aspects of depth estimation. Experimental results on the KITTI dataset show that our model achieves a significantly faster inference time of 0.019 seconds, outperforming vision transformers in efficiency while maintaining good accuracy. On the NYU Depth V2 dataset, the model establishes state-of-the-art performance, with an Absolute Relative Error (ARE) of 0.064, a Root Mean Square Error (RMSE) of 0.228, and an accuracy of 89.3% for $\delta$ < 1.25. These metrics demonstrate that our model can accurately and efficiently predict depth even in challenging scenarios, providing a practical solution for real-time applications.
3D Gaussian splatting has surpassed neural radiance field methods in novel view synthesis by achieving lower computational costs and real-time high-quality rendering. Although it produces a high-quality rendering with a lot of input views, its performance drops significantly when only a few views are available. In this work, we address this by proposing a depth-aware Gaussian splatting method for few-shot novel view synthesis. We use monocular depth prediction as a prior, along with a scale-invariant depth loss, to constrain the 3D shape under just a few input views. We also model color using lower-order spherical harmonics to avoid overfitting. Further, we observe that removing splats with lower opacity periodically, as performed in the original work, leads to a very sparse point cloud and, hence, a lower-quality rendering. To mitigate this, we retain all the splats, leading to a better reconstruction in a few view settings. Experimental results show that our method outperforms the traditional 3D Gaussian splatting methods by achieving improvements of 10.5% in peak signal-to-noise ratio, 6% in structural similarity index, and 14.1% in perceptual similarity, thereby validating the effectiveness of our approach. The code will be made available at: https://github.com/raja-kumar/depth-aware-3DGS
Accurate depth estimation in endoscopy is vital for successfully implementing computer vision pipelines for various medical procedures and CAD tools. In this paper, we present the EndoDepth benchmark, an evaluation framework designed to assess the robustness of monocular depth prediction models in endoscopic scenarios. Unlike traditional datasets, the EndoDepth benchmark incorporates common challenges encountered during endoscopic procedures. We present an evaluation approach that is consistent and specifically designed to evaluate the robustness performance of the model in endoscopic scenarios. Among these is a novel composite metric called the mean Depth Estimation Robustness Score (mDERS), which offers an in-depth evaluation of a model's accuracy against errors brought on by endoscopic image corruptions. Moreover, we present SCARED-C, a new dataset designed specifically to assess endoscopy robustness. Through extensive experimentation, we evaluate state-of-the-art depth prediction architectures on the EndoDepth benchmark, revealing their strengths and weaknesses in handling endoscopic challenging imaging artifacts. Our results demonstrate the importance of specialized techniques for accurate depth estimation in endoscopy and provide valuable insights for future research directions.
Monocular depth estimation has greatly improved in the recent years but models predicting metric depth still struggle to generalize across diverse camera poses and datasets. While recent supervised methods mitigate this issue by leveraging ground prior information at inference, their adaptability to self-supervised settings is limited due to the additional challenge of scale recovery. Addressing this gap, we propose in this paper a novel constraint on ground areas designed specifically for the self-supervised paradigm. This mechanism not only allows to accurately recover the scale but also ensures coherence between the depth prediction and the ground prior. Experimental results show that our method surpasses existing scale recovery techniques on the KITTI benchmark and significantly enhances model generalization capabilities. This improvement can be observed by its more robust performance across diverse camera rotations and its adaptability in zero-shot conditions with previously unseen driving datasets such as DDAD.
Monocular depth estimation aims to infer a dense depth map from a single image, which is a fundamental and prevalent task in computer vision. Many previous works have shown impressive depth estimation results through carefully designed network structures, but they usually ignore the planar information and therefore perform poorly in low-texture areas of indoor scenes. In this paper, we propose Plane2Depth, which adaptively utilizes plane information to improve depth prediction within a hierarchical framework. Specifically, in the proposed plane guided depth generator (PGDG), we design a set of plane queries as prototypes to softly model planes in the scene and predict per-pixel plane coefficients. Then the predicted plane coefficients can be converted into metric depth values with the pinhole camera model. In the proposed adaptive plane query aggregation (APGA) module, we introduce a novel feature interaction approach to improve the aggregation of multi-scale plane features in a top-down manner. Extensive experiments show that our method can achieve outstanding performance, especially in low-texture or repetitive areas. Furthermore, under the same backbone network, our method outperforms the state-of-the-art methods on the NYU-Depth-v2 dataset, achieves competitive results with state-of-the-art methods KITTI dataset and can be generalized to unseen scenes effectively.
We present a novel approach designed to address the complexities posed by challenging, out-of-distribution data in the single-image depth estimation task. Starting with images that facilitate depth prediction due to the absence of unfavorable factors, we systematically generate new, user-defined scenes with a comprehensive set of challenges and associated depth information. This is achieved by leveraging cutting-edge text-to-image diffusion models with depth-aware control, known for synthesizing high-quality image content from textual prompts while preserving the coherence of 3D structure between generated and source imagery. Subsequent fine-tuning of any monocular depth network is carried out through a self-distillation protocol that takes into account images generated using our strategy and its own depth predictions on simple, unchallenging scenes. Experiments on benchmarks tailored for our purposes demonstrate the effectiveness and versatility of our proposal.
Self-supervised multi-frame monocular depth estimation relies on the geometric consistency between successive frames under the assumption of a static scene. However, the presence of moving objects in dynamic scenes introduces inevitable inconsistencies, causing misaligned multi-frame feature matching and misleading self-supervision during training. In this paper, we propose a novel framework called ProDepth, which effectively addresses the mismatch problem caused by dynamic objects using a probabilistic approach. We initially deduce the uncertainty associated with static scene assumption by adopting an auxiliary decoder. This decoder analyzes inconsistencies embedded in the cost volume, inferring the probability of areas being dynamic. We then directly rectify the erroneous cost volume for dynamic areas through a Probabilistic Cost Volume Modulation (PCVM) module. Specifically, we derive probability distributions of depth candidates from both single-frame and multi-frame cues, modulating the cost volume by adaptively fusing those distributions based on the inferred uncertainty. Additionally, we present a self-supervision loss reweighting strategy that not only masks out incorrect supervision with high uncertainty but also mitigates the risks in remaining possible dynamic areas in accordance with the probability. Our proposed method excels over state-of-the-art approaches in all metrics on both Cityscapes and KITTI datasets, and demonstrates superior generalization ability on the Waymo Open dataset.
View-predictive generative models provide strong priors for lifting object-centric images and videos into 3D and 4D through rendering and score distillation objectives. A question then remains: what about lifting complete multi-object dynamic scenes? There are two challenges in this direction: First, rendering error gradients are often insufficient to recover fast object motion, and second, view predictive generative models work much better for objects than whole scenes, so, score distillation objectives cannot currently be applied at the scene level directly. We present DreamScene4D, the first approach to generate 3D dynamic scenes of multiple objects from monocular videos via 360-degree novel view synthesis. Our key insight is a "decompose-recompose" approach that factorizes the video scene into the background and object tracks, while also factorizing object motion into 3 components: object-centric deformation, object-to-world-frame transformation, and camera motion. Such decomposition permits rendering error gradients and object view-predictive models to recover object 3D completions and deformations while bounding box tracks guide the large object movements in the scene. We show extensive results on challenging DAVIS, Kubric, and self-captured videos with quantitative comparisons and a user preference study. Besides 4D scene generation, DreamScene4D obtains accurate 2D persistent point track by projecting the inferred 3D trajectories to 2D. We will release our code and hope our work will stimulate more research on fine-grained 4D understanding from videos.
Monocular 3D object detection has attracted widespread attention due to its potential to accurately obtain object 3D localization from a single image at a low cost. Depth estimation is an essential but challenging subtask of monocular 3D object detection due to the ill-posedness of 2D to 3D mapping. Many methods explore multiple local depth clues such as object heights and keypoints and then formulate the object depth estimation as an ensemble of multiple depth predictions to mitigate the insufficiency of single-depth information. However, the errors of existing multiple depths tend to have the same sign, which hinders them from neutralizing each other and limits the overall accuracy of combined depth. To alleviate this problem, we propose to increase the complementarity of depths with two novel designs. First, we add a new depth prediction branch named complementary depth that utilizes global and efficient depth clues from the entire image rather than the local clues to reduce the correlation of depth predictions. Second, we propose to fully exploit the geometric relations between multiple depth clues to achieve complementarity in form. Benefiting from these designs, our method achieves higher complementarity. Experiments on the KITTI benchmark demonstrate that our method achieves state-of-the-art performance without introducing extra data. In addition, complementary depth can also be a lightweight and plug-and-play module to boost multiple existing monocular 3d object detectors. Code is available at https://github.com/elvintanhust/MonoCD.