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arXiv:2507.11333공식 코드 · Papers with Code

MonoMVSNet: Monocular Priors Guided Multi-View Stereo Network

Learning-based Multi-View Stereo (MVS) methods aim to predict depth maps for a sequence of calibrated images to recover dense point clouds. However, existing MVS methods often struggle with challenging regions, such as textureless regions and reflective surfaces, where feature matching fails. In contrast, monocular depth estimation inherently does not require feature matching, allowing it to achieve robust relative depth estimation in these regions. To bridge this gap, we propose MonoMVSNet, a novel monocular feature and depth guided MVS network that integrates powerful priors from a monocular foundation model into multi-view geometry. Firstly, the monocular feature of the reference view is integrated into source view features by the attention mechanism with a newly designed cross-view position encoding. Then, the monocular depth of the reference view is aligned to dynamically update the depth candidates for edge regions during the sampling procedure. Finally, a relative consistency loss is further designed based on the monocular depth to supervise the depth prediction. Extensive experiments demonstrate that MonoMVSNet achieves state-of-the-art performance on the DTU and Tanks-and-Temples datasets, ranking first on the Tanks-and-Temples Intermediate and Advanced benchmarks. The source code is available at https://github.com/JianfeiJ/MonoMVSNet.

arXiv:2506.23135

RoboScape: Physics-informed Embodied World Model

World models have become indispensable tools for embodied intelligence, serving as powerful simulators capable of generating realistic robotic videos while addressing critical data scarcity challenges. However, current embodied world models exhibit limited physical awareness, particularly in modeling 3D geometry and motion dynamics, resulting in unrealistic video generation for contact-rich robotic scenarios. In this paper, we present RoboScape, a unified physics-informed world model that jointly learns RGB video generation and physics knowledge within an integrated framework. We introduce two key physics-informed joint training tasks: temporal depth prediction that enhances 3D geometric consistency in video rendering, and keypoint dynamics learning that implicitly encodes physical properties (e.g., object shape and material characteristics) while improving complex motion modeling. Extensive experiments demonstrate that RoboScape generates videos with superior visual fidelity and physical plausibility across diverse robotic scenarios. We further validate its practical utility through downstream applications including robotic policy training with generated data and policy evaluation. Our work provides new insights for building efficient physics-informed world models to advance embodied intelligence research. The code is available at: https://github.com/tsinghua-fib-lab/RoboScape.

arXiv:2507.05948

Beyond Appearance: Geometric Cues for Robust Video Instance Segmentation

Video Instance Segmentation (VIS) fundamentally struggles with pervasive challenges including object occlusions, motion blur, and appearance variations during temporal association. To overcome these limitations, this work introduces geometric awareness to enhance VIS robustness by strategically leveraging monocular depth estimation. We systematically investigate three distinct integration paradigms. Expanding Depth Channel (EDC) method concatenates the depth map as input channel to segmentation networks; Sharing ViT (SV) designs a uniform ViT backbone, shared between depth estimation and segmentation branches; Depth Supervision (DS) makes use of depth prediction as an auxiliary training guide for feature learning. Though DS exhibits limited effectiveness, benchmark evaluations demonstrate that EDC and SV significantly enhance the robustness of VIS. When with Swin-L backbone, our EDC method gets 56.2 AP, which sets a new state-of-the-art result on OVIS benchmark. This work conclusively establishes depth cues as critical enablers for robust video understanding.

arXiv:2506.15560

RaCalNet: Radar Calibration Network for Sparse-Supervised Metric Depth Estimation

Dense metric depth estimation using millimeter-wave radar typically requires dense LiDAR supervision, generated via multi-frame projection and interpolation, to guide the learning of accurate depth from sparse radar measurements and RGB images. However, this paradigm is both costly and data-intensive. To address this, we propose RaCalNet, a novel framework that eliminates the need for dense supervision by using sparse LiDAR to supervise the learning of refined radar measurements, resulting in a supervision density of merely around 1% compared to dense-supervised methods. Unlike previous approaches that associate radar points with broad image regions and rely heavily on dense labels, RaCalNet first recalibrates and refines sparse radar points to construct accurate depth priors. These priors then serve as reliable anchors to guide monocular depth prediction, enabling metric-scale estimation without resorting to dense supervision. This design improves structural consistency and preserves fine details. Despite relying solely on sparse supervision, RaCalNet surpasses state-of-the-art dense-supervised methods, producing depth maps with clear object contours and fine-grained textures. Extensive experiments on the ZJU-4DRadarCam dataset and real-world deployment scenarios demonstrate its effectiveness, reducing RMSE by 35.30% and 34.89%, respectively.

arXiv:2506.14709

DiFuse-Net: RGB and Dual-Pixel Depth Estimation using Window Bi-directional Parallax Attention and Cross-modal Transfer Learning

Depth estimation is crucial for intelligent systems, enabling applications from autonomous navigation to augmented reality. While traditional stereo and active depth sensors have limitations in cost, power, and robustness, dual-pixel (DP) technology, ubiquitous in modern cameras, offers a compelling alternative. This paper introduces DiFuse-Net, a novel modality decoupled network design for disentangled RGB and DP based depth estimation. DiFuse-Net features a window bi-directional parallax attention mechanism (WBiPAM) specifically designed to capture the subtle DP disparity cues unique to smartphone cameras with small aperture. A separate encoder extracts contextual information from the RGB image, and these features are fused to enhance depth prediction. We also propose a Cross-modal Transfer Learning (CmTL) mechanism to utilize large-scale RGB-D datasets in the literature to cope with the limitations of obtaining large-scale RGB-DP-D dataset. Our evaluation and comparison of the proposed method demonstrates its superiority over the DP and stereo-based baseline methods. Additionally, we contribute a new, high-quality, real-world RGB-DP-D training dataset, named Dual-Camera Dual-Pixel (DCDP) dataset, created using our novel symmetric stereo camera hardware setup, stereo calibration and rectification protocol, and AI stereo disparity estimation method.

arXiv:2506.04225

Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation

Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text or images, creating long-range, 3D-consistent, explorable 3D scenes remains a complex and challenging problem. In this work, we present Voyager, a novel video diffusion framework that generates world-consistent 3D point-cloud sequences from a single image with user-defined camera path. Unlike existing approaches, Voyager achieves end-to-end scene generation and reconstruction with inherent consistency across frames, eliminating the need for 3D reconstruction pipelines (e.g., structure-from-motion or multi-view stereo). Our method integrates three key components: 1) World-Consistent Video Diffusion: A unified architecture that jointly generates aligned RGB and depth video sequences, conditioned on existing world observation to ensure global coherence 2) Long-Range World Exploration: An efficient world cache with point culling and an auto-regressive inference with smooth video sampling for iterative scene extension with context-aware consistency, and 3) Scalable Data Engine: A video reconstruction pipeline that automates camera pose estimation and metric depth prediction for arbitrary videos, enabling large-scale, diverse training data curation without manual 3D annotations. Collectively, these designs result in a clear improvement over existing methods in visual quality and geometric accuracy, with versatile applications.

arXiv:2505.10565

Depth Anything with Any Prior

This work presents Prior Depth Anything, a framework that combines incomplete but precise metric information in depth measurement with relative but complete geometric structures in depth prediction, generating accurate, dense, and detailed metric depth maps for any scene. To this end, we design a coarse-to-fine pipeline to progressively integrate the two complementary depth sources. First, we introduce pixel-level metric alignment and distance-aware weighting to pre-fill diverse metric priors by explicitly using depth prediction. It effectively narrows the domain gap between prior patterns, enhancing generalization across varying scenarios. Second, we develop a conditioned monocular depth estimation (MDE) model to refine the inherent noise of depth priors. By conditioning on the normalized pre-filled prior and prediction, the model further implicitly merges the two complementary depth sources. Our model showcases impressive zero-shot generalization across depth completion, super-resolution, and inpainting over 7 real-world datasets, matching or even surpassing previous task-specific methods. More importantly, it performs well on challenging, unseen mixed priors and enables test-time improvements by switching prediction models, providing a flexible accuracy-efficiency trade-off while evolving with advancements in MDE models.

arXiv:2505.06517공식 코드 · Papers with Code

Edge-Enabled VIO with Long-Tracked Features for High-Accuracy Low-Altitude IoT Navigation

This paper presents a visual-inertial odometry (VIO) method using long-tracked features. Long-tracked features can constrain more visual frames, reducing localization drift. However, they may also lead to accumulated matching errors and drift in feature tracking. Current VIO methods adjust observation weights based on re-projection errors, yet this approach has flaws. Re-projection errors depend on estimated camera poses and map points, so increased errors might come from estimation inaccuracies, not actual feature tracking errors. This can mislead the optimization process and make long-tracked features ineffective for suppressing localization drift. Furthermore, long-tracked features constrain a larger number of frames, which poses a significant challenge to real-time performance of the system. To tackle these issues, we propose an active decoupling mechanism for accumulated errors in long-tracked feature utilization. We introduce a visual reference frame reset strategy to eliminate accumulated tracking errors and a depth prediction strategy to leverage the long-term constraint. To ensure real time preformane, we implement three strategies for efficient system state estimation: a parallel elimination strategy based on predefined elimination order, an inverse-depth elimination simplification strategy, and an elimination skipping strategy. Experiments on various datasets show that our method offers higher positioning accuracy with relatively short consumption time, making it more suitable for edge-enabled low-altitude IoT navigation, where high-accuracy positioning and real-time operation on edge device are required. The code will be published at github.

arXiv:2505.03826

In-situ and Non-contact Etch Depth Prediction in Plasma Etching via Machine Learning (ANN & BNN) and Digital Image Colorimetry

Precise monitoring of etch depth and the thickness of insulating materials, such as Silicon dioxide and silicon nitride, is critical to ensuring device performance and yield in semiconductor manufacturing. While conventional ex-situ analysis methods are accurate, they are constrained by time delays and contamination risks. To address these limitations, this study proposes a non-contact, in-situ etch depth prediction framework based on machine learning (ML) techniques. Two scenarios are explored. In the first scenario, an artificial neural network (ANN) is trained to predict average etch depth from process parameters, achieving a significantly lower mean squared error (MSE) compared to a linear baseline model. The approach is then extended to incorporate variability from repeated measurements using a Bayesian Neural Network (BNN) to capture both aleatoric and epistemic uncertainty. Coverage analysis confirms the BNN's capability to provide reliable uncertainty estimates. In the second scenario, we demonstrate the feasibility of using RGB data from digital image colorimetry (DIC) as input for etch depth prediction, achieving strong performance even in the absence of explicit process parameters. These results suggest that the integration of DIC and ML offers a viable, cost-effective alternative for real-time, in-situ, and non-invasive monitoring in plasma etching processes, contributing to enhanced process stability, and manufacturing efficiency.

arXiv:2505.04594

MonoCoP: Chain-of-Prediction for Monocular 3D Object Detection

Accurately predicting 3D attributes is crucial for monocular 3D object detection (Mono3D), with depth estimation posing the greatest challenge due to the inherent ambiguity in mapping 2D images to 3D space. While existing methods leverage multiple depth cues (e.g., estimating depth uncertainty, modeling depth error) to improve depth accuracy, they overlook that accurate depth prediction requires conditioning on other 3D attributes, as these attributes are intrinsically inter-correlated through the 3D to 2D projection, which ultimately limits overall accuracy and stability. Inspired by Chain-of-Thought (CoT) in large language models (LLMs), this paper proposes MonoCoP, which leverages a Chain-of-Prediction (CoP) to predict attributes sequentially and conditionally via three key designs. First, it employs a lightweight AttributeNet (AN) for each 3D attribute to learn attribute-specific features. Next, MonoCoP constructs an explicit chain to propagate these learned features from one attribute to the next. Finally, MonoCoP uses a residual connection to aggregate features for each attribute along the chain, ensuring that later attribute predictions are conditioned on all previously processed attributes without forgetting the features of earlier ones. Experimental results show that our MonoCoP achieves state-of-the-art (SoTA) performance on the KITTI leaderboard without requiring additional data and further surpasses existing methods on the Waymo and nuScenes frontal datasets.

arXiv:2504.15863

DERD-Net: Learning Depth from Event-based Ray Densities

Event cameras offer a promising avenue for multi-view stereo depth estimation and Simultaneous Localization And Mapping (SLAM) due to their ability to detect blur-free 3D edges at high-speed and over broad illumination conditions. However, traditional deep learning frameworks designed for conventional cameras struggle with the asynchronous, stream-like nature of event data, as their architectures are optimized for discrete, image-like inputs. We propose a scalable, flexible and adaptable framework for pixel-wise depth estimation with event cameras in both monocular and stereo setups. The 3D scene structure is encoded into disparity space images (DSIs), representing spatial densities of rays obtained by back-projecting events into space via known camera poses. Our neural network processes local subregions of the DSIs combining 3D convolutions and a recurrent structure to recognize valuable patterns for depth prediction. Local processing enables fast inference with full parallelization and ensures constant ultra-low model complexity and memory costs, regardless of camera resolution. Experiments on standard benchmarks (MVSEC and DSEC datasets) demonstrate unprecedented effectiveness: (i) using purely monocular data, our method achieves comparable results to existing stereo methods; (ii) when applied to stereo data, it strongly outperforms all state-of-the-art (SOTA) approaches, reducing the mean absolute error by at least 42%; (iii) our method also allows for increases in depth completeness by more than 3-fold while still yielding a reduction in median absolute error of at least 30%. Given its remarkable performance and effective processing of event-data, our framework holds strong potential to become a standard approach for using deep learning for event-based depth estimation and SLAM. Project page: https://github.com/tub-rip/DERD-Net

arXiv:2504.03198

Endo3R: Unified Online Reconstruction from Dynamic Monocular Endoscopic Video

Reconstructing 3D scenes from monocular surgical videos can enhance surgeon's perception and therefore plays a vital role in various computer-assisted surgery tasks. However, achieving scale-consistent reconstruction remains an open challenge due to inherent issues in endoscopic videos, such as dynamic deformations and textureless surfaces. Despite recent advances, current methods either rely on calibration or instrument priors to estimate scale, or employ SfM-like multi-stage pipelines, leading to error accumulation and requiring offline optimization. In this paper, we present Endo3R, a unified 3D foundation model for online scale-consistent reconstruction from monocular surgical video, without any priors or extra optimization. Our model unifies the tasks by predicting globally aligned pointmaps, scale-consistent video depths, and camera parameters without any offline optimization. The core contribution of our method is expanding the capability of the recent pairwise reconstruction model to long-term incremental dynamic reconstruction by an uncertainty-aware dual memory mechanism. The mechanism maintains history tokens of both short-term dynamics and long-term spatial consistency. Notably, to tackle the highly dynamic nature of surgical scenes, we measure the uncertainty of tokens via Sampson distance and filter out tokens with high uncertainty. Regarding the scarcity of endoscopic datasets with ground-truth depth and camera poses, we further devise a self-supervised mechanism with a novel dynamics-aware flow loss. Abundant experiments on SCARED and Hamlyn datasets demonstrate our superior performance in zero-shot surgical video depth prediction and camera pose estimation with online efficiency. Project page: https://wrld.github.io/Endo3R/.

arXiv:2503.22209

Intrinsic Image Decomposition for Robust Self-supervised Monocular Depth Estimation on Reflective Surfaces

Self-supervised monocular depth estimation (SSMDE) has gained attention in the field of deep learning as it estimates depth without requiring ground truth depth maps. This approach typically uses a photometric consistency loss between a synthesized image, generated from the estimated depth, and the original image, thereby reducing the need for extensive dataset acquisition. However, the conventional photometric consistency loss relies on the Lambertian assumption, which often leads to significant errors when dealing with reflective surfaces that deviate from this model. To address this limitation, we propose a novel framework that incorporates intrinsic image decomposition into SSMDE. Our method synergistically trains for both monocular depth estimation and intrinsic image decomposition. The accurate depth estimation facilitates multi-image consistency for intrinsic image decomposition by aligning different view coordinate systems, while the decomposition process identifies reflective areas and excludes corrupted gradients from the depth training process. Furthermore, our framework introduces a pseudo-depth generation and knowledge distillation technique to further enhance the performance of the student model across both reflective and non-reflective surfaces. Comprehensive evaluations on multiple datasets show that our approach significantly outperforms existing SSMDE baselines in depth prediction, especially on reflective surfaces.

arXiv:2503.21761공식 코드 · Papers with Code

Uni4D: Unifying Visual Foundation Models for 4D Modeling from a Single Video

This paper presents a unified approach to understanding dynamic scenes from casual videos. Large pretrained vision foundation models, such as vision-language, video depth prediction, motion tracking, and segmentation models, offer promising capabilities. However, training a single model for comprehensive 4D understanding remains challenging. We introduce Uni4D, a multi-stage optimization framework that harnesses multiple pretrained models to advance dynamic 3D modeling, including static/dynamic reconstruction, camera pose estimation, and dense 3D motion tracking. Our results show state-of-the-art performance in dynamic 4D modeling with superior visual quality. Notably, Uni4D requires no retraining or fine-tuning, highlighting the effectiveness of repurposing visual foundation models for 4D understanding.

arXiv:2503.19904

Tracktention: Leveraging Point Tracking to Attend Videos Faster and Better

Temporal consistency is critical in video prediction to ensure that outputs are coherent and free of artifacts. Traditional methods, such as temporal attention and 3D convolution, may struggle with significant object motion and may not capture long-range temporal dependencies in dynamic scenes. To address this gap, we propose the Tracktention Layer, a novel architectural component that explicitly integrates motion information using point tracks, i.e., sequences of corresponding points across frames. By incorporating these motion cues, the Tracktention Layer enhances temporal alignment and effectively handles complex object motions, maintaining consistent feature representations over time. Our approach is computationally efficient and can be seamlessly integrated into existing models, such as Vision Transformers, with minimal modification. It can be used to upgrade image-only models to state-of-the-art video ones, sometimes outperforming models natively designed for video prediction. We demonstrate this on video depth prediction and video colorization, where models augmented with the Tracktention Layer exhibit significantly improved temporal consistency compared to baselines.

arXiv:2503.17316

Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene Priors

We present Pow3r, a novel large 3D vision regression model that is highly versatile in the input modalities it accepts. Unlike previous feed-forward models that lack any mechanism to exploit known camera or scene priors at test time, Pow3r incorporates any combination of auxiliary information such as intrinsics, relative pose, dense or sparse depth, alongside input images, within a single network. Building upon the recent DUSt3R paradigm, a transformer-based architecture that leverages powerful pre-training, our lightweight and versatile conditioning acts as additional guidance for the network to predict more accurate estimates when auxiliary information is available. During training we feed the model with random subsets of modalities at each iteration, which enables the model to operate under different levels of known priors at test time. This in turn opens up new capabilities, such as performing inference in native image resolution, or point-cloud completion. Our experiments on 3D reconstruction, depth completion, multi-view depth prediction, multi-view stereo, and multi-view pose estimation tasks yield state-of-the-art results and confirm the effectiveness of Pow3r at exploiting all available information. The project webpage is https://europe.naverlabs.com/pow3r.

arXiv:2503.17106

GAA-TSO: Geometry-Aware Assisted Depth Completion for Transparent and Specular Objects

Transparent and specular objects are frequently encountered in daily life, factories, and laboratories. However, due to the unique optical properties, the depth information on these objects is usually incomplete and inaccurate, which poses significant challenges for downstream robotics tasks. Therefore, it is crucial to accurately restore the depth information of transparent and specular objects. Previous depth completion methods for these objects usually use RGB information as an additional channel of the depth image to perform depth prediction. Due to the poor-texture characteristics of transparent and specular objects, these methods that rely heavily on color information tend to generate structure-less depth predictions. Moreover, these 2D methods cannot effectively explore the 3D structure hidden in the depth channel, resulting in depth ambiguity. To this end, we propose a geometry-aware assisted depth completion method for transparent and specular objects, which focuses on exploring the 3D structural cues of the scene. Specifically, besides extracting 2D features from RGB-D input, we back-project the input depth to a point cloud and build the 3D branch to extract hierarchical scene-level 3D structural features. To exploit 3D geometric information, we design several gated cross-modal fusion modules to effectively propagate multi-level 3D geometric features to the image branch. In addition, we propose an adaptive correlation aggregation strategy to appropriately assign 3D features to the corresponding 2D features. Extensive experiments on ClearGrasp, OOD, TransCG, and STD datasets show that our method outperforms other state-of-the-art methods. We further demonstrate that our method significantly enhances the performance of downstream robotic grasping tasks.

arXiv:2503.16318

Dynamic Point Maps: A Versatile Representation for Dynamic 3D Reconstruction

DUSt3R has recently shown that one can reduce many tasks in multi-view geometry, including estimating camera intrinsics and extrinsics, reconstructing the scene in 3D, and establishing image correspondences, to the prediction of a pair of viewpoint-invariant point maps, i.e., pixel-aligned point clouds defined in a common reference frame. This formulation is elegant and powerful, but unable to tackle dynamic scenes. To address this challenge, we introduce the concept of Dynamic Point Maps (DPM), extending standard point maps to support 4D tasks such as motion segmentation, scene flow estimation, 3D object tracking, and 2D correspondence. Our key intuition is that, when time is introduced, there are several possible spatial and time references that can be used to define the point maps. We identify a minimal subset of such combinations that can be regressed by a network to solve the sub tasks mentioned above. We train a DPM predictor on a mixture of synthetic and real data and evaluate it across diverse benchmarks for video depth prediction, dynamic point cloud reconstruction, 3D scene flow and object pose tracking, achieving state-of-the-art performance. Code, models and additional results are available at https://www.robots.ox.ac.uk/~vgg/research/dynamic-point-maps/.

arXiv:2503.14483

Multi-view Reconstruction via SfM-guided Monocular Depth Estimation

In this paper, we present a new method for multi-view geometric reconstruction. In recent years, large vision models have rapidly developed, performing excellently across various tasks and demonstrating remarkable generalization capabilities. Some works use large vision models for monocular depth estimation, which have been applied to facilitate multi-view reconstruction tasks in an indirect manner. Due to the ambiguity of the monocular depth estimation task, the estimated depth values are usually not accurate enough, limiting their utility in aiding multi-view reconstruction. We propose to incorporate SfM information, a strong multi-view prior, into the depth estimation process, thus enhancing the quality of depth prediction and enabling their direct application in multi-view geometric reconstruction. Experimental results on public real-world datasets show that our method significantly improves the quality of depth estimation compared to previous monocular depth estimation works. Additionally, we evaluate the reconstruction quality of our approach in various types of scenes including indoor, streetscape, and aerial views, surpassing state-of-the-art MVS methods. The code and supplementary materials are available at https://zju3dv.github.io/murre/ .

arXiv:2503.08678

GarmentCrafter: Progressive Novel View Synthesis for Single-View 3D Garment Reconstruction and Editing

We introduce GarmentCrafter, a new approach that enables non-professional users to create and modify 3D garments from a single-view image. While recent advances in image generation have facilitated 2D garment design, creating and editing 3D garments remains challenging for non-professional users. Existing methods for single-view 3D reconstruction often rely on pre-trained generative models to synthesize novel views conditioning on the reference image and camera pose, yet they lack cross-view consistency, failing to capture the internal relationships across different views. In this paper, we tackle this challenge through progressive depth prediction and image warping to approximate novel views. Subsequently, we train a multi-view diffusion model to complete occluded and unknown clothing regions, informed by the evolving camera pose. By jointly inferring RGB and depth, GarmentCrafter enforces inter-view coherence and reconstructs precise geometries and fine details. Extensive experiments demonstrate that our method achieves superior visual fidelity and inter-view coherence compared to state-of-the-art single-view 3D garment reconstruction methods.