https://github.com/hulianyuyy/STGAT
공식 코드Spatial Temporal Graph Attention Network for Skeleton-Based Action Recognition
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.
<span style="color:grey; opacity: 0.6">( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Spatial Temporal Graph Attention Network for Skeleton-Based Action Recognition
A Central Difference Graph Convolutional Operator for Skeleton-Based Action Recognition
Sign Language Recognition via Skeleton-Aware Multi-Model Ensemble
Skeleton-Based Action Recognition with Spatial-Structural Graph Convolution
Zero-shot Skeleton-based Action Recognition with Prototype-guided Feature Alignment
Part-based Graph Convolutional Network for Action Recognition
Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition
PYSKL: Towards Good Practices for Skeleton Action Recognition
Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition
Navigating Open Set Scenarios for Skeleton-based Action Recognition
Delving Deep into One-Shot Skeleton-based Action Recognition with Diverse Occlusions
Delving Deep into One-Shot Skeleton-based Action Recognition with Diverse Occlusions
Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition
Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition
Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognition
High-Performance Inference Graph Convolutional Networks for Skeleton-Based Action Recognition
Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks
Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognition
Masked Motion Predictors are Strong 3D Action Representation Learners
Generative Action Description Prompts for Skeleton-based Action Recognition
Generative Action Description Prompts for Skeleton-based Action Recognition
Convolutional Neural Networks on Graphs with Fast Localized Spectral Filtering
Fusion-GCN: Multimodal Action Recognition using Graph Convolutional Networks
Improving Phenotype Prediction using Long-Range Spatio-Temporal Dynamics of Functional Connectivity
Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition
Improving Skeleton-based Action Recognition with Interactive Object Information
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.