https://github.com/christianll9/deepstay
공식 코드DeepStay: Stay Region Extraction from Location Trajectories using Weak Supervision
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Action Recognition is a computer vision task that involves recognizing human actions in videos or images. The goal is to classify and categorize the actions being performed in the video or image into a predefined set of action classes.
In the video domain, it is an open question whether training an action classification network on a sufficiently large dataset, will give a similar boost in performance when applied to a different temporal task or dataset. The challenges of building video datasets has meant that most popular benchmarks for action recognition are small, having on the order of 10k videos.
Please note some benchmarks may be located in the Action Classification or Video Classification tasks, e.g. Kinetics-400.
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
DeepStay: Stay Region Extraction from Location Trajectories using Weak Supervision
Leolani: a reference machine with a theory of mind for social communication
Task-Specific Alignment and Multiple Level Transformer for Few-Shot Action Recognition
MindBridge: Scalable and Cross-Model Knowledge Editing via Memory-Augmented Modality
Temporally Coherent Embeddings for Self-Supervised Video Representation Learning
Nested Grassmannians for Dimensionality Reduction with Applications
VidConv: A modernized 2D ConvNet for Efficient Video Recognition
Exploring Self-supervised Skeleton-based Action Recognition in Occluded Environments
STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting
Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition
Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognition
Event-based Vision for Early Prediction of Manipulation Actions
Towards a geometric understanding of Spatio Temporal Graph Convolution Networks
SPAct: Self-supervised Privacy Preservation for Action Recognition
Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?
Pre-training for Action Recognition with Automatically Generated Fractal Datasets
Comparative Analysis: Violence Recognition from Videos using Transfer Learning
AutoGCN -- Towards Generic Human Activity Recognition with Neural Architecture Search
GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition
Unsupervised Learning of Object Keypoints for Perception and Control
Efficient Robustness Assessment via Adversarial Spatial-Temporal Focus on Videos
TAXI: Evaluating Categorical Knowledge Editing for Language Models
Elevating Skeleton-Based Action Recognition with Efficient Multi-Modality Self-Supervision
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.