Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognition
원문 초록
How humans understand and recognize the actions of others is a complex neuroscientific problem that involves a combination of cognitive mechanisms and neural networks. Research has shown that humans have brain areas that recognize actions that process top-down attentional information, such as the temporoparietal association area. Also, humans have brain regions dedicated to understanding the minds of others and analyzing their intentions, such as the medial prefrontal cortex of the temporal lobe. Skeleton-based action recognition creates mappings for the complex connections between the human skeleton movement patterns and behaviors. Although existing studies encoded meaningful node relationships and synthesized action representations for classification with good results, few of them considered incorporating a priori knowledge to aid potential representation learning for better performance. LA-GCN proposes a graph convolution network using large-scale language models (LLM) knowledge assistance. First, the LLM knowledge is mapped into a priori global relationship (GPR) topology and a priori category relationship (CPR) topology between nodes. The GPR guides the generation of new "bone" representations, aiming to emphasize essential node information from the data level. The CPR mapping simulates category prior knowledge in human brain regions, encoded by the PC-AC module and used to add additional supervision-forcing the model to learn class-distinguishable features. In addition, to improve information transfer efficiency in topology modeling, we propose multi-hop attention graph convolution. It aggregates each node's k-order neighbor simultaneously to speed up model convergence. LA-GCN reaches state-of-the-art on NTU RGB+D, NTU RGB+D 120, and NW-UCLA datasets.
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Zero-shot Skeleton-based Action Recognition with Prototype-guided Feature Alignment
Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition
Including Semantic Information via Word Embeddings for Skeleton-based Action Recognition
Active Multimodal Distillation for Few-shot Action Recognition
3D Skeleton-Based Action Recognition: A Review
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