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Activity Recognition

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Human Activity Recognition is the problem of identifying events performed by humans given a video input. It is formulated as a binary (or multiclass) classification problem of outputting activity class labels. Activity Recognition is an important problem with many societal applications including smart surveillance, video search/retrieval, intelligent robots, and other monitoring systems.

Source: Learning Latent Sub-events in Activity Videos Using Temporal Attention Filters

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UCF101

UCF101 dataset is an extension of UCF50 and consists of 13,320 video clips, which are classified into 101 categories. These 101 categories can be classified into 5 types (Body motion, Human-human interactions, Human-object interactions, Playing musical instruments and Sports). The total length of these video clips is over 27 hours. All the videos are collected from YouTube and have a fixed frame rate of 25 FPS with the resolution of 320 × 240. Source: Two-stream Collaborative Learning with Spatial-Temporal Attention for Video Classification Image Source: https://www.crcv.ucf.edu/data/UCF101.php

Kinetics

The Kinetics dataset is a large-scale, high-quality dataset for human action recognition in videos. The dataset consists of around 500,000 video clips covering 600 human action classes with at least 600 video clips for each action class. Each video clip lasts around 10 seconds and is labeled with a single action class. The videos are collected from YouTube. Source: Self-supervised Visual Feature Learning with Deep Neural Networks: A Survey

HMDB51

The HMDB51 dataset is a large collection of realistic videos from various sources, including movies and web videos. The dataset is composed of 6,766 video clips from 51 action categories (such as “jump”, “kiss” and “laugh”), with each category containing at least 101 clips. The original evaluation scheme uses three different training/testing splits. In each split, each action class has 70 clips for training and 30 clips for testing. The average accuracy over these three splits is used to measure the final performance. Source: Action Recognition with Trajectory-Pooled Deep-Convolutional Descriptors Image Source: https://serre-lab.clps.brown.edu/resource/hmdb-a-large-human-motion-database

ActivityNet

The ActivityNet dataset contains 200 different types of activities and a total of 849 hours of videos collected from YouTube. ActivityNet is the largest benchmark for temporal activity detection to date in terms of both the number of activity categories and number of videos, making the task particularly challenging. Version 1.3 of the dataset contains 19994 untrimmed videos in total and is divided into three disjoint subsets, training, validation, and testing by a ratio of 2:1:1. On average, each activity category has 137 untrimmed videos. Each video on average has 1.41 activities which are annotated with temporal boundaries. The ground-truth annotations of test videos are not public. Source: Dynamic Temporal Pyramid Network: A Closer Look at Multi-Scale Modeling for Activity Detection

Human3.6M

The Human3.6M dataset is one of the largest motion capture datasets, which consists of 3.6 million human poses and corresponding images captured by a high-speed motion capture system. There are 4 high-resolution progressive scan cameras to acquire video data at 50 Hz. The dataset contains activities by 11 professional actors in 17 scenarios: discussion, smoking, taking photo, talking on the phone, etc., as well as provides accurate 3D joint positions and high-resolution videos. Source: Space-Time Representation of People Based on 3D Skeletal Data: A Review Image Source: Yu et al

Kinetics 400

The dataset contains 400 human action classes, with at least 400 video clips for each action. Each clip lasts around 10s and is taken from a different YouTube video. The actions are human focussed and cover a broad range of classes including human-object interactions such as playing instruments, as well as human-human interactions such as shaking hands. Source: https://arxiv.org/abs/1705.06950 Image source: https://arxiv.org/abs/1705.06950

NTU RGB+D

NTU RGB+D is a large-scale dataset for RGB-D human action recognition. It involves 56,880 samples of 60 action classes collected from 40 subjects. The actions can be generally divided into three categories: 40 daily actions (e.g., drinking, eating, reading), nine health-related actions (e.g., sneezing, staggering, falling down), and 11 mutual actions (e.g., punching, kicking, hugging). These actions take place under 17 different scene conditions corresponding to 17 video sequences (i.e., S001–S017). The actions were captured using three cameras with different horizontal imaging viewpoints, namely, −45∘,0∘, and +45∘. Multi-modality information is provided for action characterization, including depth maps, 3D skeleton joint position, RGB frames, and infrared sequences. The performance evaluation is performed by a cross-subject test that split the 40 subjects into training and test groups, and by a cross-view test that employed one camera (+45∘) for testing, and the other two cameras for training. Source: Action Recognition for Depth Video using Multi-view Dynamic Images

Charades

The Charades dataset is composed of 9,848 videos of daily indoors activities with an average length of 30 seconds, involving interactions with 46 objects classes in 15 types of indoor scenes and containing a vocabulary of 30 verbs leading to 157 action classes. Each video in this dataset is annotated by multiple free-text descriptions, action labels, action intervals and classes of interacting objects. 267 different users were presented with a sentence, which includes objects and actions from a fixed vocabulary, and they recorded a video acting out the sentence. In total, the dataset contains 66,500 temporal annotations for 157 action classes, 41,104 labels for 46 object classes, and 27,847 textual descriptions of the videos. In the standard split there are7,986 training video and 1,863 validation video. Source: Temporal Reasoning Graph for Activity Recognition

Something-Something V2

The 20BN-SOMETHING-SOMETHING V2 dataset is a large collection of labeled video clips that show humans performing pre-defined basic actions with everyday objects. The dataset was created by a large number of crowd workers. It allows machine learning models to develop fine-grained understanding of basic actions that occur in the physical world. It contains 220,847 videos, with 168,913 in the training set, 24,777 in the validation set and 27,157 in the test set. There are 174 labels. Source Image Source

HowTo100M

HowTo100M is a large-scale dataset of narrated videos with an emphasis on instructional videos where content creators teach complex tasks with an explicit intention of explaining the visual content on screen. HowTo100M features a total of: - 136M video clips with captions sourced from 1.2M Youtube videos (15 years of video) - 23k activities from domains such as cooking, hand crafting, personal care, gardening or fitness Each video is associated with a narration available as subtitles automatically downloaded from Youtube. Source: HowTo100M

KTH

The efforts to create a non-trivial and publicly available dataset for action recognition was initiated at the KTH Royal Institute of Technology in 2004. The KTH dataset is one of the most standard datasets, which contains six actions: walk, jog, run, box, hand-wave, and hand clap. To account for performance nuance, each action is performed by 25 different individuals, and the setting is systematically altered for each action per actor. Setting variations include: outdoor (s1), outdoor with scale variation (s2), outdoor with different clothes (s3), and indoor (s4). These variations test the ability of each algorithm to identify actions independent of the background, appearance of the actors, and the scale of the actors. Source: Review of Action Recognition and Detection Methods

JHMDB

JHMDB is an action recognition dataset that consists of 960 video sequences belonging to 21 actions. It is a subset of the larger HMDB51 dataset collected from digitized movies and YouTube videos. The dataset contains video and annotation for puppet flow per frame (approximated optimal flow on the person), puppet mask per frame, joint positions per frame, action label per clip and meta label per clip (camera motion, visible body parts, camera viewpoint, number of people, video quality). Source: Unsupervised Deep Metric Learning via Orthogonality based Probabilistic Loss Image Source: https://arxiv.org/pdf/1712.06316.pdf

PAMAP2

The PAMAP2 Physical Activity Monitoring dataset contains data of 18 different physical activities (such as walking, cycling, playing soccer, etc.), performed by 9 subjects wearing 3 inertial measurement units and a heart rate monitor. The dataset can be used for activity recognition and intensity estimation, while developing and applying algorithms of data processing, segmentation, feature extraction and classification. ** Sensors ** 3 Colibri wireless inertial measurement units (IMU): - sampling frequency: 100Hz - position of the sensors: - 1 IMU over the wrist on the dominant arm - 1 IMU on the chest - 1 IMU on the dominant side's ankle HR-monitor: - sampling frequency: ~9Hz ** Data collection protocol ** Each of the subjects had to follow a protocol, containing 12 different activities. The folder Protocol contains these recordings by subject. Furthermore, some of the subjects also performed a few optional activities. The folder Optional contains these recordings by subject. ** Data files ** Raw sensory data can be found in space-separated text-files (.dat), 1 data file per subject per session (protocol or optional). Missing values are indicated with NaN. One line in the data files correspond to one timestamped and labeled instance of sensory data. The data files contain 54 columns: each line consists of a timestamp, an activity label (the ground truth) and 52 attributes of raw sensory data. Source: UCI

Sports-1M

The Sports-1M dataset consists of over a million videos from YouTube. The videos in the dataset can be obtained through the YouTube URL specified by the authors. Approximately 7% (as of 2016) of the videos have been removed by the YouTube uploaders since the dataset was compiled. However, there are still over a million videos in the dataset with 487 sports-related categories with 1,000 to 3,000 videos per category. The videos are automatically labelled with 487 sports classes using the YouTube Topics API by analyzing the text metadata associated with the videos (e.g. tags, descriptions). Approximately 5% of the videos are annotated with more than one class. Source: Review of Action Recognition and Detection Methods Image Source: Computer Vision for Sports

EPIC-KITCHENS-100

This paper introduces the pipeline to scale the largest dataset in egocentric vision EPIC-KITCHENS. The effort culminates in EPIC-KITCHENS-100, a collection of 100 hours, 20M frames, 90K actions in 700 variable-length videos, capturing long-term unscripted activities in 45 environments, using head-mounted cameras. Compared to its previous version (EPIC-KITCHENS-55), EPIC-KITCHENS-100 has been annotated using a novel pipeline that allows denser (54% more actions per minute) and more complete annotations of fine-grained actions (+128% more action segments). This collection also enables evaluating the "test of time" - i.e. whether models trained on data collected in 2018 can generalise to new footage collected under the same hypotheses albeit "two years on". The dataset is aligned with 6 challenges: action recognition (full and weak supervision), action detection, action anticipation, cross-modal retrieval (from captions), as well as unsupervised domain adaptation for action recognition. For each challenge, we define the task, provide baselines and evaluation metrics.

Kinetics-600

The Kinetics-600 is a large-scale action recognition dataset which consists of around 480K videos from 600 action categories. The 480K videos are divided into 390K, 30K, 60K for training, validation and test sets, respectively. Each video in the dataset is a 10-second clip of action moment annotated from raw YouTube video. It is an extensions of the Kinetics-400 dataset. Source: Learning to Localize Actions from Moments Image Source: https://towardsdatascience.com/downloading-the-kinetics-dataset-for-human-action-recognition-in-deep-learning-500c3d50f776

Something-Something V1

The 20BN-SOMETHING-SOMETHING dataset is a large collection of labeled video clips that show humans performing pre-defined basic actions with everyday objects. The dataset was created by a large number of crowd workers. It allows machine learning models to develop fine-grained understanding of basic actions that occur in the physical world. It contains 108,499 videos, with 86,017 in the training set, 11,522 in the validation set and 10,960 in the test set. There are 174 labels. ⚠️ Attention: This is the outdated V1 of the dataset. V2 is available here. Source: https://20bn.com/datasets/something-something/v1 Image Source: https://20bn.com/datasets/something-something/v1

AVA

AVA is a project that provides audiovisual annotations of video for improving our understanding of human activity. Each of the video clips has been exhaustively annotated by human annotators, and together they represent a rich variety of scenes, recording conditions, and expressions of human activity. There are annotations for: - Kinetics (AVA-Kinetics) - a crossover between AVA and Kinetics. In order to provide localized action labels on a wider variety of visual scenes, authors provide AVA action labels on videos from Kinetics-700, nearly doubling the number of total annotations, and increasing the number of unique videos by over 500x. - Actions (AvA Actions) - the AVA dataset densely annotates 80 atomic visual actions in 430 15-minute movie clips, where actions are localized in space and time, resulting in 1.62M action labels with multiple labels per human occurring frequently. - Spoken Activity (AVA ActiveSpeaker, AVA Speech). AVA ActiveSpeaker: associates speaking activity with a visible face, on the AVA v1.0 videos, resulting in 3.65 million frames labeled across ~39K face tracks. AVA Speech densely annotates audio-based speech activity in AVA v1.0 videos, and explicitly labels 3 background noise conditions, resulting in ~46K labeled segments spanning 45 hours of data. Image Source: https://www.researchgate.net/profile/Paolo_Napoletano/publication/309327222/figure/fig1/AS:419620126248965@1477056642346/Sample-images-from-the-Aesthetic-Visual-Analysis-AVA-database-sorted-by-their-aesthetic.png

COIN

The COIN dataset (a large-scale dataset for COmprehensive INstructional video analysis) consists of 11,827 videos related to 180 different tasks in 12 domains (e.g., vehicles, gadgets, etc.) related to our daily life. The videos are all collected from YouTube. The average length of a video is 2.36 minutes. Each video is labelled with 3.91 step segments, where each segment lasts 14.91 seconds on average. In total, the dataset contains videos of 476 hours, with 46,354 annotated segments. Source: COIN: A Large-scale Dataset for Comprehensive Instructional Video Analysis

DVS128 Gesture

Comprises 11 hand gesture categories from 29 subjects under 3 illumination conditions. Source: A Low Power, Fully Event-Based Gesture Recognition System

EGTEA

Extended GTEA Gaze+ EGTEA Gaze+ is a large-scale dataset for FPV actions and gaze. It subsumes GTEA Gaze+ and comes with HD videos (1280x960), audios, gaze tracking data, frame-level action annotations, and pixel-level hand masks at sampled frames. Specifically, EGTEA Gaze+ contains 28 hours (de-identified) of cooking activities from 86 unique sessions of 32 subjects. These videos come with audios and gaze tracking (30Hz). We have further provided human annotations of actions (human-object interactions) and hand masks. The action annotations include 10325 instances of fine-grained actions, such as "Cut bell pepper" or "Pour condiment (from) condiment container into salad". The hand annotations consist of 15,176 hand masks from 13,847 frames from the videos. Source: http://cbs.ic.gatech.edu/fpv/ Image Source: http://cbs.ic.gatech.edu/fpv/

Kinetics-700

Kinetics-700 is a video dataset of 650,000 clips that covers 700 human action classes. The videos include human-object interactions such as playing instruments, as well as human-human interactions such as shaking hands and hugging. Each action class has at least 700 video clips. Each clip is annotated with an action class and lasts approximately 10 seconds.

UCSD Ped2

The UCSD Anomaly Detection Dataset was acquired with a stationary camera mounted at an elevation, overlooking pedestrian walkways. The crowd density in the walkways was variable, ranging from sparse to very crowded. In the normal setting, the video contains only pedestrians. Abnormal events are due to either: the circulation of non pedestrian entities in the walkways anomalous pedestrian motion patterns Commonly occurring anomalies include bikers, skaters, small carts, and people walking across a walkway or in the grass that surrounds it. A few instances of people in wheelchair were also recorded. All abnormalities are naturally occurring, i.e. they were not staged for the purposes of assembling the dataset. The data was split into 2 subsets, each corresponding to a different scene. The video footage recorded from each scene was split into various clips of around 200 frames. Source: The UCSD Anomaly Detection Dataset Image Source: http://www.svcl.ucsd.edu/publications/conference/2010/cvpr2010/cvpr_anomaly_2010.pdf

FineGym

FineGym is an action recognition dataset build on top of gymnasium videos. Compared to existing action recognition datasets, FineGym is distinguished in richness, quality, and diversity. In particular, it provides temporal annotations at both action and sub-action levels with a three-level semantic hierarchy. For example, a "balance beam" event will be annotated as a sequence of elementary sub-actions derived from five sets: "leap-jumphop", "beam-turns", "flight-salto", "flight-handspring", and "dismount", where the sub-action in each set will be further annotated with finely defined class labels. This new level of granularity presents significant challenges for action recognition, e.g. how to parse the temporal structures from a coherent action, and how to distinguish between subtly different action classes.

HACS

HACS is a dataset for human action recognition. It uses a taxonomy of 200 action classes, which is identical to that of the ActivityNet-v1.3 dataset. It has 504K videos retrieved from YouTube. Each one is strictly shorter than 4 minutes, and the average length is 2.6 minutes. A total of 1.5M clips of 2-second duration are sparsely sampled by methods based on both uniform randomness and consensus/disagreement of image classifiers. 0.6M and 0.9M clips are annotated as positive and negative samples, respectively. Authors split the collection into training, validation and testing sets of size 1.4M, 50K and 50K clips, which are sampled from 492K, 6K and 6K videos, respectively.

BABEL

BABEL is a large dataset with language labels describing the actions being performed in mocap sequences. BABEL consists of action labels for about 43 hours of mocap sequences from AMASS. Action labels are at two levels of abstraction -- sequence labels describe the overall action in the sequence, and frame labels describe all actions in every frame of the sequence. Each frame label is precisely aligned with the duration of the corresponding action in the mocap sequence, and multiple actions can overlap. There are over 28k sequence labels, and 63k frame labels in BABEL, which belong to over 250 unique action categories. Labels from BABEL can be leveraged for tasks like action recognition, temporal action localization, motion synthesis, etc.

PKU-MMD

The PKU-MMD dataset is a large skeleton-based action detection dataset. It contains 1076 long untrimmed video sequences performed by 66 subjects in three camera views. 51 action categories are annotated, resulting almost 20,000 action instances and 5.4 million frames in total. Similar to NTU RGB+D, there are also two recommended evaluate protocols, i.e. cross-subject and cross-view. Source: Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation Image Source: https://www.icst.pku.edu.cn/struct/Projects/PKUMMD.html

UT-Kinect

The UT-Kinect dataset is a dataset for action recognition from depth sequences. The videos were captured using a single stationary Kinect. There are 10 action types: walk, sit down, stand up, pick up, carry, throw, push, pull, wave hands, clap hands. There are 10 subjects, Each subject performs each actions twice. Three channels were recorded: RGB, depth and skeleton joint locations. The three channel are synchronized. The framerate is 30f/s. Source: https://cvrc.ece.utexas.edu/KinectDatasets/HOJ3D.html Image Source: https://cvrc.ece.utexas.edu/KinectDatasets/HOJ3D.html

CAD-120

The CAD-60 and CAD-120 data sets comprise of RGB-D video sequences of humans performing activities which are recording using the Microsoft Kinect sensor. Being able to detect human activities is important for making personal assistant robots useful in performing assistive tasks. The CAD dataset comprises twelve different activities (composed of several sub-activities) performed by four people in different environments, such as a kitchen, a living room, and office, etc. Source: https://www.re3data.org/repository/r3d100012216 Image Source: https://www.researchgate.net/figure/The-CAD-120-dataset-A-Examples-of-high-level-activities-from-the-dataset-B-A_fig3_335424041

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