https://github.com/Jho-Yonsei/HD-GCN
공식 코드Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition
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Human Activity Recognition is the problem of identifying events performed by humans given a video input. It is formulated as a binary (or multiclass) classification problem of outputting activity class labels. Activity Recognition is an important problem with many societal applications including smart surveillance, video search/retrieval, intelligent robots, and other monitoring systems.
Source: Learning Latent Sub-events in Activity Videos Using Temporal Attention Filters
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition
Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognition
SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition
TDSM: Triplet Diffusion for Skeleton-Text Matching in Zero-Shot Action Recognition
Relational Self-Attention: What's Missing in Attention for Video Understanding
Unsupervised Learning for Optical Flow Estimation Using Pyramid Convolution LSTM
MS$^2$L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition
A Comparative Review of Recent Kinect-based Action Recognition Algorithms
Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition
3D Human Action Representation Learning via Cross-View Consistency Pursuit
Efficient Deep Clustering of Human Activities and How to Improve Evaluation
AWT: Transferring Vision-Language Models via Augmentation, Weighting, and Transportation
Learning Spatiotemporal Features via Video and Text Pair Discrimination
Context-Aware RCNN: A Baseline for Action Detection in Videos
TDN: Temporal Difference Networks for Efficient Action Recognition
VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training
VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training
TSM: Temporal Shift Module for Efficient Video Understanding
MMKE-Bench: A Multimodal Editing Benchmark for Diverse Visual Knowledge
MorphMLP: An Efficient MLP-Like Backbone for Spatial-Temporal Representation Learning
Large-scale Robustness Analysis of Video Action Recognition Models
Benchmarking Vision, Language, & Action Models on Robotic Learning Tasks
Action-Conditioned 3D Human Motion Synthesis with Transformer VAE
Quantification of Occlusion Handling Capability of a 3D Human Pose Estimation Framework
M-PACT: An Open Source Platform for Repeatable Activity Classification Research
Temporally Guided Articulated Hand Pose Tracking in Surgical Videos
Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognition
Temporal 3D ConvNets: New Architecture and Transfer Learning for Video Classification
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.