https://github.com/xuyu0010/awesome-video-domain-adaptation
공식 코드Video Unsupervised Domain Adaptation with Deep Learning: A Comprehensive Survey
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Human Activity Recognition is the problem of identifying events performed by humans given a video input. It is formulated as a binary (or multiclass) classification problem of outputting activity class labels. Activity Recognition is an important problem with many societal applications including smart surveillance, video search/retrieval, intelligent robots, and other monitoring systems.
Source: Learning Latent Sub-events in Activity Videos Using Temporal Attention Filters
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Video Unsupervised Domain Adaptation with Deep Learning: A Comprehensive Survey
AutoFi: Towards Automatic WiFi Human Sensing via Geometric Self-Supervised Learning
Distilling Audio-Visual Knowledge by Compositional Contrastive Learning
TCGL: Temporal Contrastive Graph for Self-supervised Video Representation Learning
Talk is Not Always Cheap: Promoting Wireless Sensing Models with Text Prompts
ComprehendEdit: A Comprehensive Dataset and Evaluation Framework for Multimodal Knowledge Editing
NAMET: Robust Massive Model Editing via Noise-Aware Memory Optimization
MM-Fi: Multi-Modal Non-Intrusive 4D Human Dataset for Versatile Wireless Sensing
Spatio-Temporal Inception Graph Convolutional Networks for Skeleton-Based Action Recognition
Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition
Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognition
Towards Generic Image Manipulation Detection with Weakly-Supervised Self-Consistency Learning
Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
Temporal Segment Networks: Towards Good Practices for Deep Action Recognition
Kronecker Mask and Interpretive Prompts are Language-Action Video Learners
Video Playback Rate Perception for Self-supervisedSpatio-Temporal Representation Learning
CAKES: Channel-wise Automatic KErnel Shrinking for Efficient 3D Networks
Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequences
Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization
Construct Dynamic Graphs for Hand Gesture Recognition via Spatial-Temporal Attention
Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learning
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.