Papers with Code 아카이브

Activity Recognition

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
11
평가표
4
보존된 평가 기록
10

Human Activity Recognition is the problem of identifying events performed by humans given a video input. It is formulated as a binary (or multiclass) classification problem of outputting activity class labels. Activity Recognition is an important problem with many societal applications including smart surveillance, video search/retrieval, intelligent robots, and other monitoring systems.

Source: Learning Latent Sub-events in Activity Videos Using Temporal Attention Filters

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

Assembly101

Assembly101 is a new procedural activity dataset featuring 4321 videos of people assembling and disassembling 101 "take-apart" toy vehicles. Participants work without fixed instructions, and the sequences feature rich and natural variations in action ordering, mistakes, and corrections. Assembly101 is the first multi-view action dataset, with simultaneous static (8) and egocentric (4) recordings. Sequences are annotated with more than 100K coarse and 1M fine-grained action segments, and 18M 3D hand poses. We benchmark on three action understanding tasks: recognition, anticipation and temporal segmentation. Additionally, we propose a novel task of detecting mistakes. The unique recording format and rich set of annotations allow us to investigate generalization to new toys, cross-view transfer, long-tailed distributions, and pose vs. appearance. We envision that Assembly101 will serve as a new challenge to investigate various activity understanding problems. Image Source: https://assembly-101.github.io/

CATER

Rendered synthetically using a library of standard 3D objects, and tests the ability to recognize compositions of object movements that require long-term reasoning. Source: CATER: A diagnostic dataset for Compositional Actions and TEmporal Reasoning Image Source: CATER

UAV-Human

UAV-Human is a large dataset for human behavior understanding with UAVs. It contains 67,428 multi-modal video sequences and 119 subjects for action recognition, 22,476 frames for pose estimation, 41,290 frames and 1,144 identities for person re-identification, and 22,263 frames for attribute recognition. The dataset was collected by a flying UAV in multiple urban and rural districts in both daytime and nighttime over three months, hence covering extensive diversities w.r.t subjects, backgrounds, illuminations, weathers, occlusions, camera motions, and UAV flying attitudes. This dataset can be used for UAV-based human behavior understanding, including action recognition, pose estimation, re-identification, and attribute recognition.

MSRDailyActivity3D

DailyActivity3D dataset is a daily activity dataset captured by a Kinect device. There are 16 activity types: drink, eat, read book, call cellphone, write on a paper, use laptop, use vacuum cleaner, cheer up, sit still, toss paper, play game, lay down on sofa, walk, play guitar, stand up, sit down. If possible, each subject performs an activity in two different poses: “sitting on sofa” and “standing”. The total number of the activity samples is 320. This dataset is designed to cover human’s daily activities in the living room. When the performer stands close to the sofa or sits on the sofa, the 3D joint positions extracted by the skeleton tracker are very noisy. Moreover, most of the activities involve the humans-object interactions. Thus this dataset is more challenging. Source: https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/06247813.pdf Image Source: https://www.researchgate.net/publication/308001852_Automatic_Learning_of_Articulated_Skeletons_Based_on_Mean_of_3D_Joints_for_Efficient_Action_Recognition

TACoS Multi-Level Corpus

Augments the video-description dataset TACoS with short and single sentence descriptions. Source: Coherent Multi-Sentence Video Description with Variable Level of Detail

EPIC-KITCHENS-55

The EPIC-KITCHENS-55 dataset comprises a set of 432 egocentric videos recorded by 32 participants in their kitchens at 60fps with a head mounted camera. There is no guiding script for the participants who freely perform activities in kitchens related to cooking, food preparation or washing up among others. Each video is split into short action segments (mean duration is 3.7s) with specific start and end times and a verb and noun annotation describing the action (e.g. ‘open fridge‘). The verb classes are 125 and the noun classes 331. The dataset is divided into one train and two test splits. Source: Egocentric Hand Track and Object-based Human Action Recognition Image Source: https://epic-kitchens.github.io/2020-100

EMOTIC

The EMOTIC dataset, named after EMOTions In Context, is a database of images with people in real environments, annotated with their apparent emotions. The images are annotated with an extended list of 26 emotion categories combined with the three common continuous dimensions Valence, Arousal and Dominance. Source: Context Based Emotion Recognition using EMOTIC Dataset

GazeFollow

GazeFollow is a large-scale dataset annotated with the location of where people in images are looking. It uses several major datasets that contain people as a source of images: 1, 548 images from SUN, 33, 790 images from MS COCO, 9, 135 images from Actions 40, 7, 791 images from PASCAL, 508 images from the ImageNet detection challenge and 198, 097 images from the Places dataset. This concatenation results in a challenging and large image collection of people performing diverse activities in many everyday scenarios. Source: GazeFollow

HumanAct12

HumanAct12 is a new 3D human motion dataset adopted from the polar image and 3D pose dataset PHSPD, with proper temporal cropping and action annotating. Statistically, there are 1191 3D motion clips(and 90,099 poses in total) which are categorized into 12 action classes, and 34 fine-grained sub-classes. The action types includes daily actions such as walk, run, sit down, jump up, warm up, etc. Fine-grained action types contain more specific information like Warm up by bowing left side, Warm up by pressing left leg, etc. Source: Action2Motion: Conditioned Generation of 3D Human Motions

MotionSense

This dataset includes time-series data generated by accelerometer and gyroscope sensors (attitude, gravity, userAcceleration, and rotationRate). It is collected with an iPhone 6s kept in the participant's front pocket using SensingKit which collects information from Core Motion framework on iOS devices. All data is collected in 50Hz sample rate. A total of 24 participants in a range of gender, age, weight, and height performed 6 activities in 15 trials in the same environment and conditions: downstairs, upstairs, walking, jogging, sitting, and standing. Source: https://github.com/mmalekzadeh/motion-sense Image Source: https://github.com/mmalekzadeh/motion-sense

EgoHands

The EgoHands dataset contains 48 Google Glass videos of complex, first-person interactions between two people. The main intention of this dataset is to enable better, data-driven approaches to understanding hands in first-person computer vision. The dataset offers * high quality, pixel-level segmentations of hands * the possibility to semantically distinguish between the observer’s hands and someone else’s hands, as well as left and right hands * virtually unconstrained hand poses as actors freely engage in a set of joint activities * lots of data with 15,053 ground-truth labeled hands Source: Lending A Hand: Detecting Hands and Recognizing Activities in Complex Egocentric Interactions

Charades-Ego

Contains 68,536 activity instances in 68.8 hours of first and third-person video, making it one of the largest and most diverse egocentric datasets available. Charades-Ego furthermore shares activity classes, scripts, and methodology with the Charades dataset, that consist of additional 82.3 hours of third-person video with 66,500 activity instances. Source: Charades-Ego: A Large-Scale Dataset of Paired Third and First Person Videos

MTL-AQA

A new multitask action quality assessment (AQA) dataset, the largest to date, comprising of more than 1600 diving samples; contains detailed annotations for fine-grained action recognition, commentary generation, and estimating the AQA score. Videos from multiple angles provided wherever available. Source: What and How Well You Performed? A Multitask Learning Approach to Action Quality Assessment

CholecT50

CholecT50 is a dataset of endoscopic videos of laparoscopic cholecystectomy surgery introduced to enable research on fine-grained action recognition in laparoscopic surgery. It is annotated with triplet information in the form of <instrument, verb, target>. The dataset is a collection of 50 videos consisting of 45 videos from the Cholec80 dataset and 5 videos from an in-house dataset of the same surgical procedure. CholecT50 is an extension of CholecT40 with 10 additional videos and standardized classes. CholecT45 is a subset of CholecT50 consisting of 45 videos from the Cholec80 dataset and first public release of CholecT50. The following are the official variants of the dataset: - 1. CholecT50 : the original version as used in the Rendezvous publication. - ** 2.CholecT50 (challenge)** : the variant used in CholecTriplet challenge. - ** 3. CholecT50 (cross-val): official cross validation split of CholecT50. - ** 4. CholecT45 (cross-val): official cross validation split of CholecT45. - ** 5. CholecT40** : the original version of CholecT40 as used in Tripnet publication. The complete dataset split information is given here.

Ego4D

Ego4D is a massive-scale egocentric video dataset and benchmark suite. It offers 3,025 hours of daily life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 855 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, a host of new benchmark challenges are presented, centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, the aim is to push the frontier of first-person perception. Description from: Facebook AI Paper: Ego4D: Around the World in 3,000 Hours of Egocentric Video GitHub: https://github.com/EGO4D

SHREC

The SHREC dataset contains 14 dynamic gestures performed by 28 participants (all participants are right handed) and captured by the Intel RealSense short range depth camera. Each gesture is performed between 1 and 10 times by each participant in two way: using one finger and the whole hand. Therefore, the dataset is composed by 2800 sequences captured. The depth image, with a resolution of 640x480, and the coordinates of 22 joints (both in the 2D depth image space and in the 3D world space) are saved for each frame of each sequence in the dataset. Source: Exploiting Recurrent Neural Networks and Leap Motion Controller for Sign Language and Semaphoric Gesture Recognition Image Source: http://tosca.cs.technion.ac.il/book/shrec.html

MSRC-12

The Microsoft Research Cambridge-12 Kinect gesture data set consists of sequences of human movements, represented as body-part locations, and the associated gesture to be recognized by the system. The data set includes 594 sequences and 719,359 frames—approximately six hours and 40 minutes—collected from 30 people performing 12 gestures. In total, there are 6,244 gesture instances. The motion files contain tracks of 20 joints estimated using the Kinect Pose Estimation pipeline. The body poses are captured at a sample rate of 30Hz with an accuracy of about two centimeters in joint positions. Source: https://pgram.com/dataset/msrc-12-kinect-gesture-data-set/

N-UCLA

The Multiview 3D event dataset is capture by me and Xiaohan Nie in UCLA. it contains RGB, depth and human skeleton data captured simultaneously by three Kinect cameras. This dataset include 10 action categories: pick up with one hand, pick up with two hands, drop trash, walk around, sit down, stand up, donning, doffing, throw, carry. Each action is performed by 10 actors. This dataset contains data taken from a variety of viewpoints. The dataset can be found in part-1, part-2 part-3, part-4, part-5, part-6, part-7, part-8, part-9, part-10, part-11, part-12, part-13, part-14, part-15, part-16, We also created a version of the dataset that only contains RGB videos: RGB videos only.

TVSeries

A realistic dataset composed of 27 episodes from 6 popular TV series. The dataset spans over 16 hours of footage annotated with 30 action classes, totaling 6,231 action instances. Source: Online Action Detection

G3D

The Gaming 3D Dataset (G3D) focuses on real-time action recognition in a gaming scenario. It contains 10 subjects performing 20 gaming actions: “punch right”, “punch left”, “kick right”, “kick left”, “defend”, “golf swing”, “tennis swing forehand”, “tennis swing backhand”, “tennis serve”, “throw bowling ball”, “aim and fire gun”, “walk”, “run”, “jump”, “climb”, “crouch”, “steer a car”, “wave”, “flap” and “clap”. Source: Skeleton Based Action Recognition Using Translation-Scale Invariant Image Mapping And Multi-Scale Deep CNN Image Source: G3D: A gaming action dataset and real time action recognition evaluation framework

SBU / SBU-Refine

SBU-Kinect-Interaction dataset version 2.0 comprises of RGB-D video sequences of humans performing interaction activities that are recording using the Microsoft Kinect sensor. This dataset was originally recorded for a class project, and it must be used only for the purposes of research. If you use this dataset in your work, please cite the following paper. Kiwon Yun, Jean Honorio, Debaleena Chattopadhyay, Tamara L. Berg, and Dimitris Samaras, The 2nd International Workshop on Human Activity Understanding from 3D Data at Conference on Computer Vision and Pattern Recognition (HAU3D-CVPRW), CVPR 2012 SBU-Refine: SBU-Refine relabels the test set manually and refines the noise labels in training set by algorithm. H. Yang, T. Wang, X. Hu, and C.-W. Fu, “SILT: Shadow-aware iterative label tuning for learning to detect shadows from noisy labels,” in ICCV, 2023, pp. 12 687–12 698.

Animal Kingdom

Animal Kingdom is a large and diverse dataset that provides multiple annotated tasks to enable a more thorough understanding of natural animal behaviors. The wild animal footage used in the dataset records different times of the day in an extensive range of environments containing variations in backgrounds, viewpoints, illumination and weather conditions. More specifically, the dataset contains 50 hours of annotated videos to localize relevant animal behavior segments in long videos for the video grounding task, 30K video sequences for the fine-grained multi-label action recognition task, and 33K frames for the pose estimation task, which correspond to a diverse range of animals with 850 species across 6 major animal classes.

Drive&Act

The Drive&Act dataset is a state of the art multi modal benchmark for driver behavior recognition. The dataset includes 3D skeletons in addition to frame-wise hierarchical labels of 9.6 Million frames captured by 6 different views and 3 modalities (RGB, IR and depth). It offers following key features: * 12h of video data in 29 long sequences * Calibrated multi view camera system with 5 views * Multi modal videos: NIR, Depth and Color data * Markerless motion capture: 3D Body Pose and Head Pose * Model of the static interior of the car * 83 manually annotated hierarchical activity labels: * Level 1: Long running tasks (12) * Level 2: Semantic actions (34) * Level 3: Object Interaction tripplets [action|object|location] (6|17|14) Source: Drive&Act: A Multi-Modal Dataset for Fine-Grained Driver Behavior Recognition in Autonomous Vehicles

Okutama-Action

A new video dataset for aerial view concurrent human action detection. It consists of 43 minute-long fully-annotated sequences with 12 action classes. Okutama-Action features many challenges missing in current datasets, including dynamic transition of actions, significant changes in scale and aspect ratio, abrupt camera movement, as well as multi-labeled actors. Source: Okutama-Action: An Aerial View Video Dataset for Concurrent Human Action Detection

MMAct

MMAct is a large-scale dataset for multi/cross modal action understanding. This dataset has been recorded from 20 distinct subjects with seven different types of modalities: RGB videos, keypoints, acceleration, gyroscope, orientation, Wi-Fi and pressure signal. The dataset consists of more than 36k video clips for 37 action classes covering a wide range of daily life activities such as desktop-related and check-in-based ones in four different distinct scenarios. Source: MMAct: A Large-Scale Dataset for Cross Modal Human Action Understanding

BAR

Biased Action Recognition (BAR) dataset is a real-world image dataset categorized as six action classes which are biased to distinct places. The authors settle these six action classes by inspecting imSitu, which provides still action images from Google Image Search with action and place labels. In detail, the authors choose action classes where images for each of these candidate actions share common place characteristics. At the same time, the place characteristics of action class candidates should be distinct in order to classify the action only from place attributes. The select pairs are six typical action-place pairs: (Climbing, RockWall), (Diving, Underwater), (Fishing, WaterSurface), (Racing, APavedTrack), (Throwing, PlayingField),and (Vaulting, Sky). Source: https://github.com/alinlab/BAR Image Source: https://github.com/alinlab/BAR

MultiSports

Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions. This paper aims to present a new multi-person dataset of spatio-temporal localized sports actions, coined as MultiSports. We first analyze the important ingredients of constructing a realistic and challenging dataset for spatio-temporal action detection by proposing three criteria: (1) multi-person scenes and motion dependent identification, (2) with well-defined boundaries, (3) relatively fine-grained classes of high complexity. Based on these guidelines, we build the dataset of MultiSports v1.0 by selecting 4 sports classes, collecting 3200 video clips, and annotating 37701 action instances with 902k bounding boxes. Our dataset is characterized with important properties of high diversity, dense annotation, and high quality. Our MultiSports, with its realistic setting and detailed annotations, exposes the intrinsic challenges of spatio-temporal action detection. We hope our MultiSports can serve as a standard benchmark for spatio-temporal action detection in the future.

MECCANO

The MECCANO dataset is the first dataset of egocentric videos to study human-object interactions in industrial-like settings. The MECCANO dataset has been acquired in an industrial-like scenario in which subjects built a toy model of a motorbike. We considered 20 object classes which include the 16 classes categorizing the 49 components, the two tools (screwdriver and wrench), the instructions booklet and a partial_model class. Additional details related to the MECCANO: 20 different subjects in 2 countries (IT, U.K.) Video Acquisition: 1920x1080 at 12.00 fps 11 training videos and 9 validation/test videos 8857 video segments temporally annotated indicating the verbs which describe the actions performed 64349 active objects annotated with bounding boxes 12 verb classes, 20 objects classes and 61 action classes

Florence3D

The dataset collected at the University of Florence during 2012, has been captured using a Kinect camera. It includes 9 activities: wave, drink from a bottle, answer phone,clap, tight lace, sit down, stand up, read watch, bow. During acquisition, 10 subjects were asked to perform the above actions for 2/3 times. This resulted in a total of 215 activity samples. Source: https://www.micc.unifi.it/resources/datasets/florence-3d-actions-dataset/ Image Source: https://www.micc.unifi.it/resources/datasets/florence-3d-actions-dataset/

MEVA

Large-scale dataset for human activity recognition. Existing security datasets either focus on activity counts by aggregating public video disseminated due to its content, which typically excludes same-scene background video, or they achieve persistence by observing public areas and thus cannot control for activity content. The dataset is over 9300 hours of untrimmed, continuous video, scripted to include diverse, simultaneous activities, along with spontaneous background activity. Source: MEVA: A Large-Scale Multiview, Multimodal Video Dataset for Activity Detection

CholecT45

CholecT45 is a subset of CholecT50 consisting of 45 videos from the Cholec80 dataset. It is the first public release of part of CholecT50 dataset. CholecT50 is a dataset of 50 endoscopic videos of laparoscopic cholecystectomy surgery introduced to enable research on fine-grained action recognition in laparoscopic surgery. It is annotated with 100 triplet classes in the form of <instrument, verb, target>. - See CholecT50 for more information. - The dataset split is given here.

HVU

HVU is organized hierarchically in a semantic taxonomy that focuses on multi-label and multi-task video understanding as a comprehensive problem that encompasses the recognition of multiple semantic aspects in the dynamic scene. HVU contains approx.~572k videos in total with 9 million annotations for training, validation, and test set spanning over 3142 labels. HVU encompasses semantic aspects defined on categories of scenes, objects, actions, events, attributes, and concepts which naturally captures the real-world scenarios. Source: Large Scale Holistic Video Understanding

Jester (Gesture Recognition)

Jester Gesture Recognition dataset includes 148,092 labeled video clips of humans performing basic, pre-defined hand gestures in front of a laptop camera or webcam. It is designed for training machine learning models to recognize human hand gestures like sliding two fingers down, swiping left or right and drumming fingers. Source: Gesture Recognition Dataset: Jester

RWF-2000

A database with 2,000 videos captured by surveillance cameras in real-world scenes. Source: RWF-2000: An Open Large Scale Video Database for Violence Detection

출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.