Papers with Code 아카이브

3D Action Recognition

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
6
평가표
3
보존된 평가 기록
13

기법

관련 논문에서 소개한 기법입니다. 이 태스크에서의 평가 여부는 평가 결과에서 확인하세요.

GCN

A Graph Convolutional Network, or GCN, is an approach for semi-supervised learning on graph-structured data. It is based on an efficient variant of convolutional neural networks which operate directly on graphs. The choice of convolutional architecture is motivated via a localized first-order approximation of spectral graph convolutions. The model scales linearly in the number of graph edges and learns hidden layer representations that encode both local graph structure and features of nodes.

Semi-Supervised Classification with Graph Convolutional Networks

GAT

A Graph Attention Network (GAT) is a neural network architecture that operates on graph-structured data, leveraging masked self-attentional layers to address the shortcomings of prior methods based on graph convolutions or their approximations. By stacking layers in which nodes are able to attend over their neighborhoods’ features, a GAT enables (implicitly) specifying different weights to different nodes in a neighborhood, without requiring any kind of costly matrix operation (such as inversion) or depending on knowing the graph structure upfront. See here for an explanation by DGL.

Graph Attention Networks

STA-LSTM

In human action recognition, each type of action generally only depends on a few specific kinematic joints. Furthermore, over time, multiple actions may be performed. Motivated by these observations, Song et al. proposed a joint spatial and temporal attention network based on LSTM, to adaptively find discriminative features and keyframes. Its main attention-related components are a spatial attention sub-network, to select important regions, and a temporal attention sub-network, to select key frames. The spatial attention sub-network can be written as: \begin{align} s_{t} &= U_{s}\tanh(W_{xs}X_{t} + W_{hs}h_{t-1}^{s} + b_{si}) + b_{so} \end{align} \begin{align} \alpha_{t} &= \text{Softmax}(s_{t}) \end{align} \begin{align} Y_{t} &= \alpha_{t} X_{t} \end{align} where $X_{t}$ is the input feature at time $t$, $U_{s}$, $W_{hs}$, $b_{si}$, and $b_{so}$ are learnable parameters, and $h_{t-1}^{s}$ is the hidden state at step $t-1$. Note that use of the hidden state $h$ means the attention process takes temporal relationships into consideration. The temporal attention sub-network is similar to the spatial branch and produces its attention map using: \begin{align} \beta_{t} = \delta(W_{xp}X_{t} + W_{hp}h_{t-1}^{p} + b_{p}). \end{align} It adopts a ReLU function instead of a normalization function for ease of optimization. It also uses a regularized objective function to improve convergence. Overall, this paper presents a joint spatiotemporal attention method to focus on important joints and keyframes, with excellent results on the action recognition task.

An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data

HyperSA

An extension of Self-Attention to hypergraph Skeleton-based action recognition aims to recognize human actions given human joint coordinates with skeletal interconnections. By defining a graph with joints as vertices and their natural connections as edges, previous works successfully adopted Graph Convolutional networks (GCNs) to model joint co-occurrences and achieved superior performance. More recently, a limitation of GCNs is identified, i.e., the topology is fixed after training. To relax such a restriction, Self-Attention (SA) mechanism has been adopted to make the topology of GCNs adaptive to the input, resulting in the state-of-the-art hybrid models. Concurrently, attempts with plain Transformers have also been made, but they still lag behind state-of-the-art GCN-based methods due to the lack of structural prior. Unlike hybrid models, we propose a more elegant solution to incorporate the bone connectivity into Transformer via a graph distance embedding. Our embedding retains the information of skeletal structure during training, whereas GCNs merely use it for initialization. More importantly, we reveal an underlying issue of graph models in general, i.e., pairwise aggregation essentially ignores the high-order kinematic dependencies between body joints. To fill this gap, we propose a new self-attention (SA) mechanism on hypergraph, termed Hypergraph Self-Attention (HyperSA), to incorporate intrinsic higher-order relations into the model. We name the resulting model Hyperformer, and it beats state-of-the-art graph models w.r.t. accuracy and efficiency on NTU RGB+D, NTU RGB+D 120, and Northwestern-UCLA datasets.

Hypergraph Transformer for Skeleton-based Action Recognition

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