https://github.com/tensorcore3dgs/3dgstensorcore
공식 코드TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores
GS-I$^{3}$: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Images
Splatter-360: Generalizable 360$^{\circ}$ Gaussian Splatting for Wide-baseline Panoramic Images
TC-GS: Tri-plane based compression for 3D Gaussian Splatting
iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting
Speedy Deformable 3D Gaussian Splatting: Fast Rendering and Compression of Dynamic Scenes
CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization
GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians
SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining
End-to-End Rate-Distortion Optimized 3D Gaussian Representation
UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction
Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding
Free-SurGS: SfM-Free 3D Gaussian Splatting for Surgical Scene Reconstruction
CasualHDRSplat: Robust High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos
MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation
ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model
MVGS: Multi-view-regulated Gaussian Splatting for Novel View Synthesis
GSurf: 3D Reconstruction via Signed Distance Fields with Direct Gaussian Supervision
GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views
EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction
HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression
3DGS-IEval-15K: A Large-scale Image Quality Evaluation Database for 3D Gaussian-Splatting
Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video
COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splitting
Consistent Quantity-Quality Control across Scenes for Deployment-Aware Gaussian Splatting
Embracing Dynamics: Dynamics-aware 4D Gaussian Splatting SLAM
ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS
3DGEER: Exact and Efficient Volumetric Rendering with 3D Gaussians
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.