iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting
원문 초록
In volume visualization, users can interactively explore the three-dimensional data by specifying color and opacity mappings in the transfer function (TF) or adjusting lighting parameters, facilitating meaningful interpretation of the underlying structure. However, rendering large-scale volumes demands powerful GPUs and high-speed memory access for real-time performance. While existing novel view synthesis (NVS) methods offer faster rendering speeds with lower hardware requirements, the visible parts of a reconstructed scene are fixed and constrained by preset TF settings, significantly limiting user exploration. This paper introduces inverse volume rendering via Gaussian splatting (iVR-GS), an innovative NVS method that reduces the rendering cost while enabling scene editing for interactive volume exploration. Specifically, we compose multiple iVR-GS models associated with basic TFs covering disjoint visible parts to make the entire volumetric scene visible. Each basic model contains a collection of 3D editable Gaussians, where each Gaussian is a 3D spatial point that supports real-time scene rendering and editing. We demonstrate the superior reconstruction quality and composability of iVR-GS against other NVS solutions (Plenoxels, CCNeRF, and base 3DGS) on various volume datasets. The code is available at https://github.com/TouKaienn/iVR-GS.
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R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision
3DGS-IEval-15K: A Large-scale Image Quality Evaluation Database for 3D Gaussian-Splatting
Anti-Aliased 2D Gaussian Splatting
Speedy Deformable 3D Gaussian Splatting: Fast Rendering and Compression of Dynamic Scenes
ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS
3DGEER: Exact and Efficient Volumetric Rendering with 3D Gaussians
토론
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