https://github.com/1xbq1/a2mc
공식 코드Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Image: Rahmani et al
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning
Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition
Knowledge Editing with Dynamic Knowledge Graphs for Multi-Hop Question Answering
Beyond Memorization: A Rigorous Evaluation Framework for Medical Knowledge Editing
Cross-Lingual Consistency of Factual Knowledge in Multilingual Language Models
Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks
Task-Oriented Hand Motion Retargeting for Dexterous Manipulation Imitation
Multi-Semantic Fusion Model for Generalized Zero-Shot Skeleton-Based Action Recognition
"Flex Tape Can't Fix That": Bias and Misinformation in Edited Language Models
Action Recognition in Real-World Ambient Assisted Living Environment
Subspace Clustering for Action Recognition with Covariance Representations and Temporal Pruning
Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition
Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition
Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognition
SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition
TDSM: Triplet Diffusion for Skeleton-Text Matching in Zero-Shot Action Recognition
MS$^2$L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition
A Comparative Review of Recent Kinect-based Action Recognition Algorithms
Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition
TSM: Temporal Shift Module for Efficient Video Understanding
MMKE-Bench: A Multimodal Editing Benchmark for Diverse Visual Knowledge
Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognition
CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition
Skeleton-based Action Recognition via Temporal-Channel Aggregation
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.