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Video Understanding

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A crucial task of Video Understanding is to recognise and localise (in space and time) different actions or events appearing in the video.

Source: Action Detection from a Robot-Car Perspective

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

Kinetics

The Kinetics dataset is a large-scale, high-quality dataset for human action recognition in videos. The dataset consists of around 500,000 video clips covering 600 human action classes with at least 600 video clips for each action class. Each video clip lasts around 10 seconds and is labeled with a single action class. The videos are collected from YouTube. Source: Self-supervised Visual Feature Learning with Deep Neural Networks: A Survey

Charades

The Charades dataset is composed of 9,848 videos of daily indoors activities with an average length of 30 seconds, involving interactions with 46 objects classes in 15 types of indoor scenes and containing a vocabulary of 30 verbs leading to 157 action classes. Each video in this dataset is annotated by multiple free-text descriptions, action labels, action intervals and classes of interacting objects. 267 different users were presented with a sentence, which includes objects and actions from a fixed vocabulary, and they recorded a video acting out the sentence. In total, the dataset contains 66,500 temporal annotations for 157 action classes, 41,104 labels for 46 object classes, and 27,847 textual descriptions of the videos. In the standard split there are7,986 training video and 1,863 validation video. Source: Temporal Reasoning Graph for Activity Recognition

ShanghaiTech

The Shanghaitech dataset is a large-scale crowd counting dataset. It consists of 1198 annotated crowd images. The dataset is divided into two parts, Part-A containing 482 images and Part-B containing 716 images. Part-A is split into train and test subsets consisting of 300 and 182 images, respectively. Part-B is split into train and test subsets consisting of 400 and 316 images. Each person in a crowd image is annotated with one point close to the center of the head. In total, the dataset consists of 330,165 annotated people. Images from Part-A were collected from the Internet, while images from Part-B were collected on the busy streets of Shanghai. Source: Iterative Crowd Counting Image Source: Li et al

Charades-STA

Charades-STA is a new dataset built on top of Charades by adding sentence temporal annotations. Source: TALL: Temporal Activity Localization via Language Query

ShanghaiTech Campus

The ShanghaiTech Campus dataset has 13 scenes with complex light conditions and camera angles. It contains 130 abnormal events and over 270, 000 training frames. Moreover, both the frame-level and pixel-level ground truth of abnormal events are annotated in this dataset.

Breakfast

The Breakfast Actions Dataset comprises of 10 actions related to breakfast preparation, performed by 52 different individuals in 18 different kitchens. The dataset is one of the largest fully annotated datasets available. The actions are recorded “in the wild” as opposed to a single controlled lab environment. It consists of over 77 hours of video recordings. Source: https://serre-lab.clps.brown.edu/resource/breakfast-actions-dataset/ Image Source: https://serre-lab.clps.brown.edu/resource/breakfast-actions-dataset/

UCF-Crime

The UCF-Crime dataset is a large-scale dataset of 128 hours of videos. It consists of 1900 long and untrimmed real-world surveillance videos, with 13 realistic anomalies including Abuse, Arrest, Arson, Assault, Road Accident, Burglary, Explosion, Fighting, Robbery, Shooting, Stealing, Shoplifting, and Vandalism. These anomalies are selected because they have a significant impact on public safety. This dataset can be used for two tasks. First, general anomaly detection considering all anomalies in one group and all normal activities in another group. Second, for recognizing each of 13 anomalous activities. Source: Video Anomaly Dection Dataset

SEED-Bench

SEED-Bench consists of 19K multiple choice questions with accurate human annotations (~6 larger than existing benchmarks), which spans 12 evaluation dimensions including the comprehension of both the image and video modality.

AVA

AVA is a project that provides audiovisual annotations of video for improving our understanding of human activity. Each of the video clips has been exhaustively annotated by human annotators, and together they represent a rich variety of scenes, recording conditions, and expressions of human activity. There are annotations for: - Kinetics (AVA-Kinetics) - a crossover between AVA and Kinetics. In order to provide localized action labels on a wider variety of visual scenes, authors provide AVA action labels on videos from Kinetics-700, nearly doubling the number of total annotations, and increasing the number of unique videos by over 500x. - Actions (AvA Actions) - the AVA dataset densely annotates 80 atomic visual actions in 430 15-minute movie clips, where actions are localized in space and time, resulting in 1.62M action labels with multiple labels per human occurring frequently. - Spoken Activity (AVA ActiveSpeaker, AVA Speech). AVA ActiveSpeaker: associates speaking activity with a visible face, on the AVA v1.0 videos, resulting in 3.65 million frames labeled across ~39K face tracks. AVA Speech densely annotates audio-based speech activity in AVA v1.0 videos, and explicitly labels 3 background noise conditions, resulting in ~46K labeled segments spanning 45 hours of data. Image Source: https://www.researchgate.net/profile/Paolo_Napoletano/publication/309327222/figure/fig1/AS:419620126248965@1477056642346/Sample-images-from-the-Aesthetic-Visual-Analysis-AVA-database-sorted-by-their-aesthetic.png

YouTube-UGC

This YouTube dataset is a sampling from thousands of User Generated Content (UGC) as uploaded to YouTube distributed under the Creative Commons license. This dataset was created in order to assist in the advancement of video compression and quality assessment research of UGC videos.

LIVE-VQC

The great variations of videographic skills in videography, camera designs, compression and processing protocols, communication and bandwidth environments, and displays leads to an enormous variety of video impairments. Current no-reference (NR) video quality models are unable to handle this diversity of distortions. This is true in part because available video quality assessment databases contain very limited content, fixed resolutions, were captured using a small number of camera devices by a few videographers and have been subjected to a modest number of distortions. As such, these databases fail to adequately represent real world videos, which contain very different kinds of content obtained under highly diverse imaging conditions and are subject to authentic, complex and often commingled distortions that are difficult or impossible to simulate. As a result, NR video quality predictors tested on real-world video data often perform poorly. Towards advancing NR video quality prediction, we have constructed a large-scale video quality assessment database containing 585 videos of unique content , captured using 101 different devices (43 device models) by 80 different users with wide ranges of levels of complex, authentic distortions. We collected a large number of subjective video quality scores via crowdsourcing. A total of 4776 unique participants took part in the study, yielding more than 205000 opinion scores , resulting in an average of 240 recorded human opinions per video . This study is the largest video quality assessment study ever conducted along several key dimensions: number of unique contents, capture devices, distortion types and combinations of distortions, study participants, and recorded subjective scores.

SoccerNet-v2

A novel large-scale corpus of manual annotations for the SoccerNet video dataset, along with open challenges to encourage more research in soccer understanding and broadcast production. Source: SoccerNet-v2 : A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videos

XD-Violence

XD-Violence is a large-scale audio-visual dataset for violence detection in videos.

MovieNet

MovieNet is a holistic dataset for movie understanding. MovieNet contains 1,100 movies with a large amount of multi-modal data, e.g. trailers, photos, plot descriptions, etc.. Besides, different aspects of manual annotations are provided in MovieNet, including 1.1M characters with bounding boxes and identities, 42K scene boundaries, 2.5K aligned description sentences, 65K tags of place and action, and 92 K tags of cinematic style.

InternVid

InternVid is a large-scale video-centric multimodal dataset that enables learning powerful and transferable video-text representations for multimodAL understanding and generation. The InternVid dataset contains over 7 million videos lasting nearly 760K hours, yielding 234M video clips accompanied by detailed descriptions of total 4.1B words.

EPIC-KITCHENS-55

The EPIC-KITCHENS-55 dataset comprises a set of 432 egocentric videos recorded by 32 participants in their kitchens at 60fps with a head mounted camera. There is no guiding script for the participants who freely perform activities in kitchens related to cooking, food preparation or washing up among others. Each video is split into short action segments (mean duration is 3.7s) with specific start and end times and a verb and noun annotation describing the action (e.g. ‘open fridge‘). The verb classes are 125 and the noun classes 331. The dataset is divided into one train and two test splits. Source: Egocentric Hand Track and Object-based Human Action Recognition Image Source: https://epic-kitchens.github.io/2020-100

Charades-Ego

Contains 68,536 activity instances in 68.8 hours of first and third-person video, making it one of the largest and most diverse egocentric datasets available. Charades-Ego furthermore shares activity classes, scripts, and methodology with the Charades dataset, that consist of additional 82.3 hours of third-person video with 66,500 activity instances. Source: Charades-Ego: A Large-Scale Dataset of Paired Third and First Person Videos

MTL-AQA

A new multitask action quality assessment (AQA) dataset, the largest to date, comprising of more than 1600 diving samples; contains detailed annotations for fine-grained action recognition, commentary generation, and estimating the AQA score. Videos from multiple angles provided wherever available. Source: What and How Well You Performed? A Multitask Learning Approach to Action Quality Assessment

MSU SR-QA Dataset

Our dataset was made of videos from MSU Video Upscalers Benchmark Dataset, MSU Video Super-Resolution Benchmark Dataset and MSU Super-Resolution for Video Compression Benchmark Dataset. Dataset consists of real videos (were filmed with 2 cameras), video games footages, movies, cartoons, dynamic ads. How we brought our dataset closer to completeness? * The dataset covers a large number of use cases in the field of SR due to the large number of content types * The dataset contains videos with completely different resolutions, FPS values: 8, 24, 25, 30, 60, as well as high and low spatio-temporal complexity * Distorted videos were obtained using 46 SR methods, some of them were preprocessed with 5 codecs: aomenc, vvenc, x264, x265, uavs3es with different bitrates and qp values * The dataset was manually checked for redundancy Videos from benchmarks are FullHD video crops, since the subjective comparison was made on crops. Therefore, the resolution of all videos in the received dataset is low.

MSU NR VQA Database

The dataset was created for video quality assessment problem. It was formed with 36 clips from Vimeo, which were selected from 18,000+ open-source clips with high bitrate (license CCBY or CC0). The clips include videos recorded by both professionals and amateurs. Almost half of the videos contain scene changes and high dynamism. Moreover, the synthetic to natural lightning ratio is approximately 1 to 3. * Content type: nature, sport, humans close up, gameplays, music videos, water stream or steam, CGI * Effects and distortions: shaking, slow-motion, grain/noisy, too dark/bright regions, macro shooting, captions (text), extraneous objects on the camera lens or just close to it * Resolution: 1920x1080 as the most popular modern video resolution (more in the future) * Format: yuv420p * FPS: 24, 25, 30, 39, 50, 60 * Videos duration: mainly 10 seconds Such content diversity helps simulate near-realistic conditions. The choice of videos collected for the benchmark dataset employed clustering in terms of space-time complexity to obtain a representative distribution. For compression we used 40 codecs of 10 compression standards (H.264, AV1, H.265, VVC, etc.). Each video was compressed with 3 target bitrates: 1,000 Kbps, 2,000 Kbps, and 4,000 Kbps, and different real-life encoding modes: constant quality (CRF) and variable bitrate (VBR). The choice of bitrate range simplifies the subjective comparison procedure since the video quality is more difficult to distinguish visually at higher bitrates. The subjective assessment involved pairwise comparisons using crowdsourcing service Subjectify.us. To increase the relevance of the results, each pair of videos received at least 10 responses from participants. In total, 766362 valid answers were collected from more than 10800 unique participants.

CCD

Car Crash Dataset (CCD) is collected for traffic accident analysis. It contains real traffic accident videos captured by dashcam mounted on driving vehicles, which is critical to developing safety-guaranteed self-driving systems. CCD is distinguished from existing datasets for diversified accident annotations, including environmental attributes (day/night, snowy/rainy/good weather conditions), whether ego-vehicles involved, accident participants, and accident reason descriptions. Source: https://github.com/Cogito2012/CarCrashDataset Image Source: https://github.com/Cogito2012/CarCrashDataset

KoNViD-1k

Subjective video quality assessment (VQA) strongly depends on semantics, context, and the types of visual distortions. A lot of existing VQA databases cover small numbers of video sequences with artificial distortions. When testing newly developed Quality of Experience (QoE) models and metrics, they are commonly evaluated against subjective data from such databases, that are the result of perception experiments. However, since the aim of these QoE models is to accurately predict natural videos, these artificially distorted video databases are an insufficient basis for learning. Additionally, the small sizes make them only marginally usable for state-of-the-art learning systems, such as deep learning. In order to give a better basis for development and evaluation of objective VQA methods, we have created a larger datasets of natural, real-world video sequences with corresponding subjective mean opinion scores (MOS) gathered through crowdsourcing. ​ We took YFCC100m as a baseline database, consisting of 793436 Creative Commons (CC) video sequences, filtered them through multiple steps to ensure that the video sequences are representative of the whole spectrum of available video content, types of distortions, and subjective quality. The resulting 1200 videos are available to download, alongside the subjective data and evaluation of the best-performing techniques available for multiple video attributes. Namely, we have evaluated blur, colorfulness, contrast, spatial information, temporal information and video quality.

MSU FR VQA Database

The dataset was created for video quality assessment problem. It was formed with 36 clips from Vimeo, which were selected from 18,000+ open-source clips with high bitrate (license CCBY or CC0). The clips include videos recorded by both professionals and amateurs. Almost half of the videos contain scene changes and high dynamism. Moreover, the synthetic to natural lightning ratio is approximately 1 to 3. Content type: nature, sport, humans close up, gameplays, music videos, water stream or steam, CGI Effects and distortions: shaking, slow-motion, grain/noisy, too dark/bright regions, macro shooting, captions (text), extraneous objects on the camera lens or just close to it Resolution: 1920x1080 as the most popular modern video resolution (more in the future) Format: yuv420p FPS: 24, 25, 30, 39, 50, 60 Videos duration: mainly 10 seconds Such content diversity helps simulate near-realistic conditions. The choice of videos collected for the benchmark dataset employed clustering in terms of space-time complexity to obtain a representative distribution. For compression we used 40 codecs of 10 compression standards (H.264, AV1, H.265, VVC, etc.). Each video was compressed with 3 target bitrates: 1,000 Kbps, 2,000 Kbps, and 4,000 Kbps, and different real-life encoding modes: constant quality (CRF) and variable bitrate (VBR). The choice of bitrate range simplifies the subjective comparison procedure since the video quality is more difficult to distinguish visually at higher bitrates. The subjective assessment involved pairwise comparisons using crowdsourcing service Subjectify.us. To increase the relevance of the results, each pair of videos received at least 10 responses from participants. In total, 766362 valid answers were collected from more than 10800 unique participants.

VidSitu

VidSitu is a dataset for the task of semantic role labeling in videos (VidSRL). It is a large-scale video understanding data source with 29K 10-second movie clips richly annotated with a verb and semantic-roles every 2 seconds. Entities are co-referenced across events within a movie clip and events are connected to each other via event-event relations. Clips in VidSitu are drawn from a large collection of movies (∼3K) and have been chosen to be both complex (∼4.2 unique verbs within a video) as well as diverse (∼200 verbs have more than 100 annotations each).

STAR Benchmark

How to capture the present knowledge from surrounding situations and perform reasoning accordingly is crucial and challenging for machine intelligence. STAR Benchmark is a novel benchmark for Situated Reasoning, which provides 60K challenging situated questions in four types of tasks, 140K situated hypergraphs, symbolic situation programs, and logic-grounded diagnosis for real-world video situations. (Data Download, STAR Leaderboard)

HVU

HVU is organized hierarchically in a semantic taxonomy that focuses on multi-label and multi-task video understanding as a comprehensive problem that encompasses the recognition of multiple semantic aspects in the dynamic scene. HVU contains approx.~572k videos in total with 9 million annotations for training, validation, and test set spanning over 3142 labels. HVU encompasses semantic aspects defined on categories of scenes, objects, actions, events, attributes, and concepts which naturally captures the real-world scenarios. Source: Large Scale Holistic Video Understanding

LIVE-FB LSVQ

No-reference (NR) perceptual video quality assessment (VQA) is a complex, unsolved, and important problem to social and streaming media applications. Efficient and accurate video quality predictors are needed to monitor and guide the processing of billions of shared, often imperfect, user-generated content (UGC). Unfortunately, current NR models are limited in their prediction capabilities on real-world, "in-the-wild" UGC video data. To advance progress on this problem, we created the largest (by far) subjective video quality dataset, containing 39, 000 real-world distorted videos and 117, 000 space-time localized video patches ("v-patches"), and 5.5M human perceptual quality annotations. Using this, we created two unique NR-VQA models: (a) a local-to-global region-based NR VQA architecture (called PVQ) that learns to predict global video quality and achieves state-of-the-art performance on 3 UGC datasets, and (b) a first-of-a-kind space-time video quality mapping engine (called PVQ Mapper) that helps localize and visualize perceptual distortions in space and time. We will make the new database and prediction models available immediately following the review process.

QuerYD

A large-scale dataset for retrieval and event localisation in video. A unique feature of the dataset is the availability of two audio tracks for each video: the original audio, and a high-quality spoken description of the visual content. Source: QuerYD: A video dataset with high-quality textual and audio narrations

LIVE-YT-HFR

LIVE-YT-HFR comprises of 480 videos having 6 different frame rates, obtained from 16 diverse contents. Source: Subjective and Objective Quality Assessment of High Frame Rate Videos

OVBench

OVBench is a benchmark tailored for real-time video understanding: - Memory, Perception, and Prediction of Temporal Contexts: Questions are framed to reference the present state of entities, requiring models to memorize/perceive/predict past/present/future temporal contexts over time. - Dynamic Spatio-temporal Interaction: The benchmark demands precise real-time interactions with video content, where actions, objects, and events must be understood in the context of their spatial and temporal relationships. - Contextual Awareness at Specific Moments: Real-time questions are contextual, changing based on the specific timestamp they are asked, requiring a deep understanding of how temporal context evolves.

Aesthetic Visual Analysis

Aesthetic Visual Analysis is a dataset for aesthetic image assessment that contains over 250,000 images along with a rich variety of meta-data including a large number of aesthetic scores for each image, semantic labels for over 60 categories as well as labels related to photographic style.

DramaQA

The DramaQA focuses on two perspectives: 1) Hierarchical QAs as an evaluation metric based on the cognitive developmental stages of human intelligence. 2) Character-centered video annotations to model local coherence of the story. The dataset is built upon the TV drama "Another Miss Oh" and it contains 17,983 QA pairs from 23,928 various length video clips, with each QA pair belonging to one of four difficulty levels. Source: DramaQA: Character-Centered Video Story Understanding with Hierarchical QA

ImageCoDe

Given 10 minimally contrastive (highly similar) images and a complex description for one of them, the task is to retrieve the correct image. The source of most images are videos and descriptions as well as retrievals come from human.

LIVE-ETRI

The video deployed parameter space is continuously increasing to provide more realistic and immersive experiences to global streaming and social media viewers. However, increments in video parameters such as spatial resolution or frame rate are inevitably associated with larger data volumes. Transmitting increasingly voluminous videos through limited bandwidth networks in a perceptually optimal way is a present challenge affecting billions of viewers. One recent practice adopted by the video service providers is space-time resolution adaptation in conjunction with video compression. Consequently, it is important to understand how different levels of space-time subsampling and compression affect the perceptual quality of videos. Towards making progress in this direction, we constructed a large new resource, called the ETRI-LIVE Space-Time Subsampled Video Quality (ETRI-LIVE-STSVQ) database, containing 437 videos generated by applying various levels of combined space-time subsampling and video compression on 15 diverse video contents. We also conducted a large-scale human study on the new dataset, collecting about 15,000 subjective judgments of video quality. The ETRI-LIVE STSVQ database is being made publicly and freely available with the desire to improve future research and development on topics such as video quality modeling and perceptual video coding.

UBI-Fights

UBI-Fights - Concerning a specific anomaly detection and still providing a wide diversity in fighting scenarios, the UBI-Fights dataset is a unique new large-scale dataset of 80 hours of video fully annotated at the frame level. Consisting of 1000 videos, where 216 videos contain a fight event, and 784 are normal daily life situations. All unnecessary video segments (e.g., video introductions, news, etc.) that could disturb the learning process were removed.

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