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Audio Deepfake Detection

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
0
평가표
2
보존된 평가 기록
9

Nowadays, deepfake is now generically used by the media or people to refer to any audio or video in which important attributes have been either digitally altered or swapped, with the help of artificial intelligence (AI). Audio deepfake detection is a task that aims to distinguish genuine utterances from fake ones via machine learning techniques.

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

ASVspoof 2021

Benchmarking initiatives support the meaningful comparison of competing solutions to prominent problems in speech and language processing. Successive benchmarking evaluations typically reflect a progressive evolution from ideal lab conditions towards to those encountered in the wild. ASVspoof, the spoofing and deepfake detection initiative and challenge series, has followed the same trend. This article provides a summary of the ASVspoof 2021 challenge and the results of 54 participating teams that submitted to the evaluation phase. For the logical access (LA) task, results indicate that countermeasures are robust to newly introduced encoding and transmission effects. Results for the physical access (PA) task indicate the potential to detect replay attacks in real, as opposed to simulated physical spaces, but a lack of robustness to variations between simulated and real acoustic environments. The Deepfake (DF) task, new to the 2021 edition, targets solutions to the detection of manipulated, compressed speech data posted online. While detection solutions offer some resilience to compression effects, they lack generalization across different source datasets. In addition to a summary of the top-performing systems for each task, new analyses of influential data factors and results for hidden data subsets, the article includes a review of post-challenge results, an outline of the principal challenge limitations and a road-map for the future of ASVspoof.

FakeMusicCaps

The FakeMusicCaps dataset contains total of 27605 10 seconds music tracks corresponding to almost 77 hours, generated using 5 different Text-To-Music (TTM) models. It is designed to be used as a starting dataset for the training and/or evaluation of models for the detection and attribution of synthetic music generated via TTM models. If you use this dataset, please cite our paper: Comanducci, L., Bestagini, P., and Tubaro, S., “FakeMusicCaps: a Dataset for Detection and Attribution of Synthetic Music Generated via Text-to-Music Models”, Art. no. arXiv:2409.10684, 2024. doi:10.48550/arXiv.2409.10684.

SONICS

SONICS is a large-scale dataset comprising 97,164 songs — 48,090 real songs from YouTube and 49,074 fake songs from Suno & Udio — designed for synthetic song detection (SSD), also known as fake song detection (FSD). It addresses several limitations of existing datasets, such as the lack of end-to-end fake songs, limited diversity in music-lyrics, and insufficient long-duration songs. The average length of the songs in SONICS is 176 seconds, which enables the capture of long-context relationships. Moreover, SONICS provides open access to generated fake songs and is divided into 66,709 songs for training, 26,015 songs for testing, and 4,440 songs for validation. Additionally, the inclusion of song lyrics in SONICS dataset paves the way for future research in this field.

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