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Physiological Computing

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Physiological computing is an interdisciplinary field that focuses on the development of computational systems and technologies that interact with and respond to the physiological signals of the human body. These systems use sensors and algorithms to detect, analyze, and interpret physiological signals in real-time, allowing for a more natural and intuitive interaction between humans and computers.

Main goal: To create intelligent systems that can adapt to the user's physiological state, enhancing user experience, performance, and well-being. This field draws on knowledge from various disciplines, including computer science, engineering, psychology, neuroscience, and human-computer interaction.

Key components include:

  • Physiological Sensors: To capture physiological signals from the human body. Examples include electrocardiogram (ECG) sensors, electroencephalogram (EEG) sensors, electromyogram (EMG) sensors, and galvanic skin response (GSR) sensors.
  • Signal Processing and Analysis: Physiological signals are processed and analyzed using computational techniques to extract meaningful information about the user's physiological state. This may involve filtering, feature extraction, pattern recognition, and machine learning algorithms.
  • Adaptive Systems: Physiological computing systems use the information obtained from physiological signals to adapt their behavior in real-time. For example, a computer interface may adjust its presentation based on the user's level of attention, stress, or cognitive workload.

Applications: Physiological computing has applications in various domains, including healthcare, education, entertainment, gaming, virtual reality, and human-computer interaction. For example, physiological computing technologies can be used to develop biofeedback systems for stress management, adaptive learning environments, and immersive gaming experiences.

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

V4V

Over the past few years a number of research groups have made rapid advances in remote PPG methods for estimating heart rate from digital video and obtained impressive results. How these various methods compare in naturalistic conditions, where spontaneous behavior, facial expressions, and illumination changes are present, is relatively unknown. To enable comparisons among alternative methods, the Vision for Vitals dataset was introduced. It is a novel dataset containing high-resolution videos time-locked with varied physiological signals from a diverse population. It contains more than 150+ subjects with over 1300+ videos along with ground truth heart rate and respiration rate annotations. It also includes blood pressure waveform signals as part of its physiological data.

eSports Sensors Dataset

The eSports Sensors dataset contains sensor data collected from 10 players in 22 matches in League of Legends. The sensor data collected includes: * Hand/head/chair movements. * Heart rate. * Muscle activity. * Gaze movement on the monitor. * Galvanic skin response(GSR). * Electroencephalography (EEG). * Mouse and keyboard activity. * Facial skin temperature. * Environmental data. The data were collected for one team of 5 people simultaneously. In-game logs and meta information for each match are also provided for each match. Source: https://github.com/smerdov/eSports_Sensors_Dataset

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