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Multimodal Reasoning

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Reasoning over multimodal inputs.

데이터셋

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MeetingBank

MeetingBank, a benchmark dataset created from the city councils of 6 major U.S. cities to supplement existing datasets. It contains 1,366 meetings with over 3,579 hours of video, as well as transcripts, PDF documents of meeting minutes, agenda, and other metadata. On average, a council meeting is 2.6 hours long and its transcript contains over 28k tokens, making it a valuable testbed for meeting summarizers and for extracting structure from meeting videos. The datasets contains 6,892 segment-level summarization instances for training and evaluating of performance.

MATH-V

Math-Vision (Math-V) dataset is a meticulously curated collection of 3,040 high-quality mathematical problems with visual contexts sourced from real math competitions. Spanning 16 distinct mathematical disciplines and graded across 5 levels of difficulty, our dataset provides a comprehensive and diverse set of challenges for evaluating the mathematical reasoning abilities of LMMs. Through extensive experimentation, we unveil a notable performance gap between current LMMs and human performance on Math-Vision, underscoring the imperative for further advancements in LMMs. Moreover, our detailed categorization allows for a thorough error analysis of LMMs, offering valuable insights to guide future research and development.

VL-RewardBench

Vision-language generative reward models (VL-GenRMs) play a crucial role in aligning and evaluating multimodal AI systems, yet their own evaluation remains under-explored. Current assessment methods primarily rely on AI-annotated preference labels from traditional VL tasks, which can introduce biases and often fail to effectively challenge state-of-the-art models. To address these limitations, we introduce VL-RewardBench, a comprehensive benchmark spanning general multimodal queries, visual hallucination detection, and complex reasoning tasks. Through our AI-assisted annotation pipeline combining sample selection with human verification, we curate 1,250 high-quality examples specifically designed to probe model limitations. Comprehensive evaluation across 16 leading large vision-language models, demonstrates VL-RewardBench's effectiveness as a challenging testbed, where even GPT-4o achieves only 65.4% accuracy, and state-of-the-art open-source models such as Qwen2-VL-72B, struggle to surpass random-guessing. Importantly, performance on VL-RewardBench strongly correlates (Pearson's r > 0.9) with MMMU-Pro accuracy using Best-of-N sampling with VL-GenRMs. Analysis experiments uncover three critical insights for improving VL-GenRMs: (i) models predominantly fail at basic visual perception tasks rather than reasoning tasks; (ii) inference-time scaling benefits vary dramatically by model capacity; and (iii) training VL-GenRMs to learn to judge substantially boosts judgment capability (+14.7% accuracy for a 7B VL-GenRM). We believe VL-RewardBench along with the experimental insights will become a valuable resource for advancing VL-GenRMs.

M3GIA

Click to add a brief description of the dataset (Markdown and LaTeX enabled). Provide: * a high-level explanation of the dataset characteristics * explain motivations and summary of its content * potential use cases of the dataset

AlgoPuzzleVQA

We introduce the novel task of multimodal puzzle solving, framed within the context of visual question-answering. We present a new dataset, AlgoPuzzleVQA designed to challenge and evaluate the capabilities of multimodal language models in solving algorithmic puzzles that necessitate both visual understanding, language understanding, and complex algorithmic reasoning. We create the puzzles to encompass a diverse array of mathematical and algorithmic topics such as boolean logic, combinatorics, graph theory, optimization, search, etc., aiming to evaluate the gap between visual data interpretation and algorithmic problem-solving skills. The dataset is generated automatically from code authored by humans. All our puzzles have exact solutions that can be found from the algorithm without tedious human calculations. It ensures that our dataset can be scaled up arbitrarily in terms of reasoning complexity and dataset size. Our investigation reveals that large language models (LLMs) such as GPT4V and Gemini exhibit limited performance in puzzle-solving tasks. We find that their performance is near random in a multi-choice question-answering setup for a significant number of puzzles. The findings emphasize the challenges of integrating visual, language, and algorithmic knowledge for solving complex reasoning problems.

EMMA

We introduce EMMA (Enhanced MultiModal reAsoning), a benchmark targeting organic multimodal reasoning across mathematics, physics, chemistry, and coding. EMMA tasks demand advanced cross-modal reasoning that cannot be solved by thinking separately in each modality, offering an enhanced test suite for MLLMs' reasoning capabilities. EMMA is composed of 2,788 problems, of which 1,796 are newly constructed, across four domains. Within each subject, we further provide fine-grained labels for each question based on the specific skills it measures.

GameQA

GameQA is a large-scale, diverse, and challenging multimodal reasoning dataset designed to enhance the general reasoning capabilities of Vision Language Models (VLMs). Generated using the innovative Code2Logic framework, it leverages game code to synthesize high-quality visual-language Chain-of-Thought (CoT) data. The dataset addresses the scarcity of multimodal reasoning data, critical for advancing complex multi-step reasoning in VLMs. Each sample includes visual game state, targeted question, original analysis, augmented step-by-step reasoning (refinement) and final answer, derived from the logical structures inherent in game code. Paper: Code2Logic: Game-Code-Driven Data Synthesis for Enhancing VLMs General Reasoning Code: https://github.com/tongjingqi/Code2Logic

PolyMATH

PolyMATH, a challenging benchmark aimed at evaluating the general cognitive reasoning abilities of MLLMs. PolyMATH comprises 5,000 manually collected high-quality images of cognitive textual and visual challenges across 10 distinct categories, including pattern recognition, spatial reasoning, and relative reasoning Paper Code Project

R1-Onevision

The R1-Onevision dataset is a meticulously crafted resource designed to empower models with advanced multimodal reasoning capabilities. Aimed at bridging the gap between visual and textual understanding, this dataset provides rich, context-aware reasoning tasks across diverse domains, including natural scenes, science, mathematical problems, OCR-based content, and complex charts. It combines high-quality data from LLaVA-OneVision with domain-specific datasets, each carefully selected and filtered to provide a solid foundation for complex visual reasoning tasks. With a focus on enabling deep reasoning and accurate model predictions, R1-Onevision equips models to handle a variety of visual and textual inputs, tackling intricate reasoning challenges with precision.

REBUS

Recent advances in large language models have led to the development of multimodal LLMs (MLLMs), which take both image data and text as an input. Virtually all of these models have been announced within the past year, leading to a significant need for benchmarks evaluating the abilities of these models to reason truthfully and accurately on a diverse set of tasks. When Google announced Gemini (Gemini Team et al., 2023), they showcased its ability to solve rebuses—wordplay puzzles which involve creatively adding and subtracting letters from words derived from text and images. The diversity of rebuses allows for a broad evaluation of multimodal reasoning capabilities, including image recognition, multi- step reasoning, and understanding the human creator’s intent. We present REBUS: a collection of 333 hand-crafted rebuses spanning 13 diverse cate- gories, including hand-drawn and digital images created by nine contributors. Samples are presented in Table 1. Notably, GPT-4V, the most powerful model we evaluated, answered only 24% of puzzles correctly, highlighting the poor capabilities of MLLMs in new and unex- pected domains to which human reasoning generalizes with comparative ease. Open-source models perform even worse, with a median accuracy below 1%. We notice that models often give faithless explanations, fail to change their minds after an initial approach doesn’t work, and remain highly uncalibrated on their own abilities.

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