Countix is a real world dataset of repetition videos collected in the wild (i.e.YouTube) covering a wide range of semantic settings with significant challenges such as camera and object motion, diverse set of periods and counts, and changes in the speed of repeated actions. Countix include repeated videos of workout activities (squats, pull ups, battle rope training, exercising arm), dance moves (pirouetting, pumping fist), playing instruments (playing ukulele), using tools repeatedly (hammer hitting objects, chainsaw cutting wood, slicing onion), artistic performances (hula hooping, juggling soccer ball), sports (playing ping pong and tennis) and many others. Figure 6 illustrates some examples from the dataset as well as the distribution of repetition counts and period lengths. Source: Counting Out Time: Class Agnostic Video Repetition Counting in the Wild
Counting repetitive actions are widely seen in human activities such as physical exercise. Existing methods focus on performing repetitive action counting in short videos, which is tough for dealing with longer videos in more realistic scenarios. In the data-driven era, the degradation of such generalization capability is mainly attributed to the lack of long video datasets. To complement this margin, we introduce a new large-scale repetitive action counting dataset called RepCount covering a wide variety of video lengths, along with more realistic situations where action interruption or action inconsistencies occur in the video. Besides, we also provide a fine-grained annotation of the action cycles instead of just counting annotation along with a numerical value. Such a dataset contains 1451 videos with about 20000 annotations, which is more challenging. Furthermore, the dataset consists of two subsets namely Part-A and Part-B. The videos in Part-A are fetched from YouTube, while the others in Part-B record simulated physical examinations by junior school students and teachers.