ISTD+ consists of shadow images, shadow-free images, and shadow masks, with 1,330 training images and 540 testing images from 135 unique background scenes. ISTD suffers from color and luminosity inconsistencies between shadow and shadow-free images, which ISTD+ corrects with a color compensation mechanism to ensure uniform pixel colors across the ground-truth images.
A significant challenge in removing shadows from indoor scenes is obtaining shadow-free images. To overcome this challenge, we propose a novel rendering pipeline for generating shadowed and shadow-free images under direct and indirect illumination, and create a comprehensive synthetic dataset that contains over 30,000 image pairs, covering various object types and lighting conditions. We implemented a direct/indirect shadow and shadow-free rendering pipeline using Blender Cycles engine, with the help of Open Shading Language (OSL). The resulting collection of shadow and shadow-free images is referred to as the “INS dataset”. The dataset includes 30,000 training and 2,000 testing images, all with a resolution of 512 × 512. The training and testing images are generated from distinct scenes with different objects and materials.
Doc3DShade extends Doc3D with realistic lighting and shading. Follows a similar synthetic rendering procedure using captured document 3D shapes but final image generation step combines real shading of different types of paper materials under numerous illumination conditions. Source: Doc3DShade
SD7K is the only large-scale high-resolution dataset that satisfies all important data features about document shadow currently, which covers a large number of document shadow images. Mean resolution is $2462 \times 3699$