Reinforcement Learning (RL)
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Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.
코드
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
https://github.com/miaoruonan/MACA_test
Socially Aware Motion Planning with Deep Reinforcement Learning
https://github.com/miaoyuchun/inform
Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback
https://github.com/michael-snower/ppo
https://github.com/michaelnny/alpha_zero
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
https://github.com/michaelnny/deep_rl_zoo
https://github.com/michaelsyao/Trade-Ideas-and-Research-Reference
https://github.com/michaelwan11/MIKT
Mutual Information Based Knowledge Transfer Under State-Action Dimension Mismatch
https://github.com/michalnand/reinforcement_learning
https://github.com/microsoft/FQF
Fully Parameterized Quantile Function for Distributional Reinforcement Learning
https://github.com/microsoft/affect_based_intrinsic_rewards_for_learning_representations
Visceral Machines: Risk-Aversion in Reinforcement Learning with Intrinsic Physiological Rewards
https://github.com/microsoft/affectbased
Visceral Machines: Risk-Aversion in Reinforcement Learning with Intrinsic Physiological Rewards
https://github.com/microsoft/csrobust
https://github.com/microsoft/gui-agent-rl
VEM: Environment-Free Exploration for Training GUI Agent with Value Environment Model
https://github.com/microsoft/intrepid
https://github.com/microsoft/lightatac
Adversarially Trained Actor Critic for Offline Reinforcement Learning
https://github.com/microsoft/maro
https://github.com/microsoft/med-deadend
https://github.com/microsoft/mttl
https://github.com/mightypirate1/DRL-Tetris
https://github.com/miguelsvasco/multimodal-atari-games
Playing Games in the Dark: An approach for cross-modality transfer in reinforcement learning
https://github.com/mikehuisman/revisiting-learned-optimizers
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
https://github.com/mila-iqia/climate-cooperation-competition
WarpDrive: Extremely Fast End-to-End Deep Multi-Agent Reinforcement Learning on a GPU
https://github.com/mila-iqia/ddxplus
https://github.com/mila-udem/babyai
https://github.com/milesgep/Quantum-Reinforcement-Learning
https://github.com/milutter/value_iteration
https://github.com/mimikaan/Attention-Model
https://github.com/min942773/parlai_wandb
https://github.com/minbeomkim/CriticControl
https://github.com/mindspore-ai/models/tree/master/research/cv/pnasnet
https://github.com/mindspore-courses/Deep-Reinforcement-Learning-Algorithms-with-MindSpore
https://github.com/mindspore-courses/Rainbow-MindSpore
https://github.com/mindspore-ecosystem/mindcv/blob/main/mindcv/models/pnasnet.py
https://github.com/minerllabs/minerl
https://github.com/minfanzhang/noisy-K-FAC_added_flipout
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.