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Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning
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Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning
Accelerating Reinforcement Learning through GPU Atari Emulation
Towards a Common Implementation of Reinforcement Learning for Multiple Robotic Tasks
Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation
Network Randomization: A Simple Technique for Generalization in Deep Reinforcement Learning
Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
Fault-Tolerant Federated Reinforcement Learning with Theoretical Guarantee
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
Safe Continuous Control with Constrained Model-Based Policy Optimization
ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning
Reward Uncertainty for Exploration in Preference-based Reinforcement Learning
Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor
Time-Contrastive Networks: Self-Supervised Learning from Video
Placeto: Learning Generalizable Device Placement Algorithms for Distributed Machine Learning
Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning
Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning
Efficient Probabilistic Performance Bounds for Inverse Reinforcement Learning
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.