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Rethinking the Implementation Matters in Cooperative Multi-Agent Reinforcement Learning
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Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Rethinking the Implementation Matters in Cooperative Multi-Agent Reinforcement Learning
Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning
gym-gazebo2, a toolkit for reinforcement learning using ROS 2 and Gazebo
Efficient Pressure: Improving efficiency for signalized intersections
Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments
Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning
Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments
Dopamine: A Research Framework for Deep Reinforcement Learning
Decision Transformer: Reinforcement Learning via Sequence Modeling
Visual Exploration and Energy-aware Path Planning via Reinforcement Learning
Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor
A Hierarchical Framework for Relation Extraction with Reinforcement Learning
Scalable agent alignment via reward modeling: a research direction
SeqGAN: Sequence Generative Adversarial Nets with Policy Gradient
Fast deep reinforcement learning using online adjustments from the past
Evolution Strategies as a Scalable Alternative to Reinforcement Learning
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.