Papers with Code 아카이브

Arithmetic Reasoning

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
0
평가표
5
보존된 평가 기록
169

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

GSM8K

GSM8K is a dataset of 8.5K high quality linguistically diverse grade school math word problems created by human problem writers. The dataset is segmented into 7.5K training problems and 1K test problems. These problems take between 2 and 8 steps to solve, and solutions primarily involve performing a sequence of elementary calculations using basic arithmetic operations (+ − ×÷) to reach the final answer. A bright middle school student should be able to solve every problem. It can be used for multi-step mathematical reasoning. Image source: https://arxiv.org/pdf/2110.14168v1.pdf

MGSM

Multilingual Grade School Math Benchmark (MGSM) is a benchmark of grade-school math problems. The same 250 problems from GSM8K are each translated via human annotators in 10 languages. GSM8K (Grade School Math 8K) is a dataset of 8.5K high-quality linguistically diverse grade school math word problems. The dataset was created to support the task of question answering on basic mathematical problems that require multi-step reasoning.

Game of 24

Game of 24 is a mathematical reasoning challenge, where the goal is to use 4 numbers and basic arithmetic operations (+-*/) to obtain 24. For example, given input “4 9 10 13”, a solution output could be “(10 - 4) * (13 - 9) = 24”. We scrape data from 4nums.com, which has 1,362 games that are sorted from easy to hard by human solving time, and use a subset of relatively hard games indexed 901-1,000 for testing. For each task, we consider the output as success if it is a valid equation that equals 24 and uses the input numbers each exactly once. We report the success rate across 100 games as the metric.

GSM-Plus

By perturbing the widely used GSM8K dataset, an adversarial dataset for grade-school math called GSM-Plus is created. Motivated by the capability taxonomy for solving math problems mentioned in Polya's principles, this paper identifies 5 perspectives to guide the development of GSM-Plus: * Numerical Variation refers to altering the numerical data or its types, including 3 subcategories: Numerical Substitution, Digit Expansion, and Integer-decimal-fraction Conversion. * Arithmetic Variation refers to reversing or introducing additional operations (e.g., addition, subtraction, multiplication, and division) to math problems, including 2 subcategories: Adding Operation and Reversing Operation. * Problem Understanding refers to rephrasing the text description of the math problems. * Distractor Insertion refers to inserting topic-related but useless sentences to the problems. * Critical Thinking focuses on question or doubt ability when the question lacks necessary statements. GSM-Plus can be used to evaluate the robustness of current LLMs in mathematical reasoning.

SMART-101

Recent times have witnessed an increasing number of applications of deep neural networks towards solving tasks that require superior cognitive abilities, e.g., playing Go, generating art, ChatGPT, etc. Such a dramatic progress raises the question: how generalizable are neural networks in solving problems that demand broad skills? To answer this question, we propose SMART: a Simple Multimodal Algorithmic Reasoning Task (and the associated SMART-101 dataset) for evaluating the abstraction, deduction, and generalization abilities of neural networks in solving visuo-linguistic puzzles designed specifically for children of younger age (6--8). Our dataset consists of 101 unique puzzles; each puzzle comprises a picture and a question, and their solution needs a mix of several elementary skills, including pattern recognition, algebra, and spatial reasoning, among others. To train deep neural networks, we programmatically augment each puzzle to 2,000 new instances; each instance varied in appearance, associated natural language question, and its solution. To foster research and make progress in the quest for artificial general intelligence, we are publicly releasing our SMART-101 dataset, consisting of the full set of programmatically-generated instances of 101 puzzles and their solutions. The dataset was introduced in our paper Are Deep Neural Networks SMARTer than Second Graders? by Anoop Cherian, Kuan-Chuan Peng, Suhas Lohit, Kevin A. Smith, and Joshua B. Tenenbaum, CVPR 2023

TIME

Click to add a brief description of the dataset (Markdown and LaTeX enabled). Provide: * a high-level explanation of the dataset characteristics * explain motivations and summary of its content * potential use cases of the dataset

MathMC

Existing arithmetic benchmarks have a limited number of multiple-choice questions. To address this gap, MathMC is created including 1,000 Chinese mathematical multiple-choice questions with detailed explanations and focusing on math problems typically encountered in grades 4 to 6. It features a wide range of question types, including arithmetic, algebra, geometry, statistics, reasoning, and more, enhancing the diversity of current Chinese arithmetic datasets.

MathToF

Existing arithmetic benchmarks have a limited number of True-or-False questions. To address this gap, MathToF is created including 1,000 Chinese mathematical True-or-False questions with detailed explanations and focusing on math problems typically encountered in grades 4 to 6. It features a wide range of question types, including arithmetic, algebra, geometry, statistics, reasoning, and more, enhancing the diversity of current Chinese arithmetic datasets.

PolyMATH

PolyMATH, a challenging benchmark aimed at evaluating the general cognitive reasoning abilities of MLLMs. PolyMATH comprises 5,000 manually collected high-quality images of cognitive textual and visual challenges across 10 distinct categories, including pattern recognition, spatial reasoning, and relative reasoning Paper Code Project

출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.