Papers with Code 아카이브

Camera Calibration

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Camera calibration involves estimating camera parameters(including camera intrinsics and extrinsics) to infer geometric features from captured sequences, which is crucial for computer vision and robotics. Driven by different architectures of the neural network, the researchers have developed two main paradigms for learning-based camera calibration and its applications. One is Regression-based Calibration,Reconstruction-based Calibration is another.

데이터셋

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DeepSportRadar-v1

DeepSportradar is a benchmark suite of computer vision tasks, datasets and benchmarks for automated sport understanding. DeepSportradar currently supports four challenging tasks related to basketball: ball 3D localization, camera calibration, player instance segmentation and player re-identification. For each of the four tasks, a detailed description of the dataset, objective, performance metrics, and the proposed baseline method are provided. Source: DeepSportradar-v1: Computer Vision Dataset for Sports Understanding with High Quality Annotations Image Source: https://github.com/deepsportradar/instance-segmentation-challenge

SoccerNet-GSR

The SoccerNet Game State Reconstruction task is a novel high level computer vision task that is specific to sports analytics. It aims at recognizing the state of a sport game, i.e., identifying and localizing all sports individuals (players, referees, ..) on the field based on a raw input videos. SoccerNet-GSR is composed of 200 video sequences of 30 seconds, annotated with 9.37 million line points for pitch localization and camera calibration, as well as over 2.36 million athlete positions on the pitch with their respective role, team, and jersey number.

Cross-View Cross-Scene Multi-View Crowd Counting Dataset

A large synthetic multi-camera crowd counting dataset with a large number of scenes and camera views to capture many possible variations, which avoids the difficulty of collecting and annotating such a large real dataset. The dataset is generated using GCC-CL [50], which works as a plug-in for the game “Grand Theft Auto V”. The generating process consists of two parts: scene simulation and multiview recording. First, crowd scenes are simulated, through the selection of the background selected, region of interest (ROI), weather condition, human models and postures, etc. Next, cameras are placed at various locations to record the crowd scene from various perspectives. Birds-eye views are also collected for visualization. Each person has a specific ID for mapping their coordinates in the world coordinate system and their locations in each camera-view image. The camera parameters, such as coordinates, deflection angles and fields-of-view, are also recorded. In total, the whole synthetic MV counting dataset contains 31 scenes. For each scene, around 100 camera views re set for multi-view recording. The multi-view recording is performed 100 times with different crowd distributions in the scene, i.e., each scene contains 100 multi-view frames, with each frame comprising 60 to 120 camera-views. The image resolution is 1920×1080.

CVGL

CVGL Camera Calibration Dataset consists of 49 camera configurations with town 1 having 25 configurations while town 2 having 24 configurations. The parameters modified for generating the configurations include fov, x, y, z, pitch, yaw, and roll. Here, fov is the field of view, (x, y, z) is the translation while (pitch, yaw, and roll) is the rotation between the cameras. The total number of image pairs is 79, 320, out of which 18, 083 belong to Town 1 while 61, 237 belong to Town 2, the difference in the number of images is due to the length of the tracks. Source: Multi-task Learning for Camera Calibration Image Source: https://arxiv.org/pdf/2211.12432v1.pdf

출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.