Papers with Code 아카이브

Human action generation

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
1
평가표
7
보존된 평가 기록
18

Yan et al. (2019) CSGN:

"When the dancer is stepping, jumping and spinning on the stage, attentions of all audiences are attracted by the streamof the fluent and graceful movements. Building a model that is capable of dancing is as fascinating a task as appreciating the performance itself. In this paper, we aim to generate long-duration human actions represented as skeleton sequences, e.g. those that cover the entirety of a dance, with hundreds of moves and countless possible combinations."

<span style="color:grey; opacity: 0.6">( Image credit: Convolutional Sequence Generation for Skeleton-Based Action Synthesis )</span>

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

Human3.6M

The Human3.6M dataset is one of the largest motion capture datasets, which consists of 3.6 million human poses and corresponding images captured by a high-speed motion capture system. There are 4 high-resolution progressive scan cameras to acquire video data at 50 Hz. The dataset contains activities by 11 professional actors in 17 scenarios: discussion, smoking, taking photo, talking on the phone, etc., as well as provides accurate 3D joint positions and high-resolution videos. Source: Space-Time Representation of People Based on 3D Skeletal Data: A Review Image Source: Yu et al

NTU RGB+D

NTU RGB+D is a large-scale dataset for RGB-D human action recognition. It involves 56,880 samples of 60 action classes collected from 40 subjects. The actions can be generally divided into three categories: 40 daily actions (e.g., drinking, eating, reading), nine health-related actions (e.g., sneezing, staggering, falling down), and 11 mutual actions (e.g., punching, kicking, hugging). These actions take place under 17 different scene conditions corresponding to 17 video sequences (i.e., S001–S017). The actions were captured using three cameras with different horizontal imaging viewpoints, namely, −45∘,0∘, and +45∘. Multi-modality information is provided for action characterization, including depth maps, 3D skeleton joint position, RGB frames, and infrared sequences. The performance evaluation is performed by a cross-subject test that split the 40 subjects into training and test groups, and by a cross-view test that employed one camera (+45∘) for testing, and the other two cameras for training. Source: Action Recognition for Depth Video using Multi-view Dynamic Images

HumanAct12

HumanAct12 is a new 3D human motion dataset adopted from the polar image and 3D pose dataset PHSPD, with proper temporal cropping and action annotating. Statistically, there are 1191 3D motion clips(and 90,099 poses in total) which are categorized into 12 action classes, and 34 fine-grained sub-classes. The action types includes daily actions such as walk, run, sit down, jump up, warm up, etc. Fine-grained action types contain more specific information like Warm up by bowing left side, Warm up by pressing left leg, etc. Source: Action2Motion: Conditioned Generation of 3D Human Motions

NTU RGB+D 2D

NTU RGB+D 2D is a curated version of NTU RGB+D often used for skeleton-based action prediction and synthesis. It contains less number of actions.

UESTC RGB-D

UESTC RGB-D Varying-view action database contains 40 categories of aerobic exercise. We utilized 2 Kinect V2 cameras in 8 fixed directions and 1 round direction to capture these actions with the data modalities of RGB video, 3D skeleton sequences and depth map sequences.

FLAG3D

FLAG3D is a large-scale 3D fitness activity dataset with language instruction containing 180K sequences of 60 categories. FLAG3D features the following three aspects: 1) accurate and dense 3D human pose captured from advanced MoCap system to handle the complex activity and large movement, 2) detailed and professional language instruction to describe how to perform a specific activity, 3) versatile video resources from a high-tech MoCap system, rendering software, and cost-effective smartphones in natural environments. Source: FLAG3D: A 3D Fitness Activity Dataset with Language Instruction Image Source: https://arxiv.org/pdf/2212.04638v1.pdf

LLMafia

To evaluate our proposed strategy of asynchronous communication for LLMs, we run games of Mafia with human players, incorporating an LLM-based agent as an additional player, within an asynchronous chat environment. The data includes all players messages and votes including timestamps, game management messages (e.g., announcements of the beginning and end of phases), in addition to records related to the agent, such as the prompts that were provided at each timestamp. While prior datasets for Mafia exist, ours is the first to integrate an LLM agent, allowing analysis of human-LLM interactions. Detailed analysis of the data is available in our paper: Time to Talk: LLM Agents for Asynchronous Group Communication in Mafia Games

Two4Two

Two4Two is a library to create synthetic image data crafted for human evaluations of interpretable ML approaches (esp. image classification). The synthetic images show two abstract animals: Peaky (arms inwards) and Stretchy (arms outwards). They are similar-looking, abstract animals, made of eight blocks. The core functionality of this library is that one can correlate different parameters with an animal type to create bias in the data.

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