AlphaZero
AlphaZero is a reinforcement learning agent for playing board games such as Go, chess, and shogi.
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
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AlphaZero is a reinforcement learning agent for playing board games such as Go, chess, and shogi.
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Performer is a Transformer architecture which can estimate regular (softmax) full-rank-attention Transformers with provable accuracy, but using only linear (as opposed to quadratic) space and time complexity, without relying on any priors such as sparsity or low-rankness. Performers are linear architectures fully compatible with regular Transformers and with strong theoretical guarantees: unbiased or nearly-unbiased estimation of the attention matrix, uniform convergence and low estimation variance. To approximate softmax attention-kernels, Performers use a Fast Attention Via positive Orthogonal Random features approach (FAVOR+), leveraging new methods for approximating softmax and Gaussian kernels.
Random Ensemble Mixture (REM) is an easy to implement extension of DQN inspired by Dropout. The key intuition behind REM is that if one has access to multiple estimates of Q-values, then a weighted combination of the Q-value estimates is also an estimate for Q-values. Accordingly, in each training step, REM randomly combines multiple Q-value estimates and uses this random combination for robust training.
Reformer is a Transformer based architecture that seeks to make efficiency improvements. Dot-product attention is replaced by one that uses locality-sensitive hashing, changing its complexity from O($L^2$) to O($L\log L$), where $L$ is the length of the sequence. Furthermore, Reformers use reversible residual layers instead of the standard residuals, which allows storing activations only once in the training process instead of $N$ times, where $N$ is the number of layers.
ENIGMA is an evaluation framework for dialog systems based on Pearson and Spearman's rank correlations between the estimated rewards and the true rewards. ENIGMA only requires a handful of pre-collected experience data, and therefore does not involve human interaction with the target policy during the evaluation, making automatic evaluations feasible. More importantly, ENIGMA is model-free and agnostic to the behavior policies for collecting the experience data (see details in Section 2), which significantly alleviates the technical difficulties of modeling complex dialogue environments and human behaviors.
Towards Automatic Evaluation of Dialog Systems: A Model-Free Off-Policy Evaluation Approach
Gated Transformer-XL, or GTrXL, is a Transformer-based architecture for reinforcement learning. It introduces architectural modifications that improve the stability and learning speed of the original Transformer and XL variant. Changes include: - Placing the layer normalization on only the input stream of the submodules. A key benefit to this reordering is that it now enables an identity map from the input of the transformer at the first layer to the output of the transformer after the last layer. This is in contrast to the canonical transformer, where there are a series of layer normalization operations that non-linearly transform the state encoding. - Replacing residual connections with gating layers. The authors' experiments found that GRUs were the most effective form of gating.
Optimize combinations of various neural network models for multimodal data with bayseian optimization.
The CoSTAR Block Stacking Dataset: Learning with Workspace Constraints
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