Papers with Code 아카이브

Motion Planning

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
0
평가표
1
보존된 평가 기록
1

<span style="color:grey; opacity: 0.6">( Image credit: Motion Planning Among Dynamic, Decision-Making Agents with Deep Reinforcement Learning )</span>

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

nuScenes

The nuScenes dataset is a large-scale autonomous driving dataset. The dataset has 3D bounding boxes for 1000 scenes collected in Boston and Singapore. Each scene is 20 seconds long and annotated at 2Hz. This results in a total of 28130 samples for training, 6019 samples for validation and 6008 samples for testing. The dataset has the full autonomous vehicle data suite: 32-beam LiDAR, 6 cameras and radars with complete 360° coverage. The 3D object detection challenge evaluates the performance on 10 classes: cars, trucks, buses, trailers, construction vehicles, pedestrians, motorcycles, bicycles, traffic cones and barriers. Source: PointPainting: Sequential Fusion for 3D Object Detection

HouseExpo

A large-scale indoor layout dataset containing 35,357 2D floor plans including 252,550 rooms in total. Source: HouseExpo: A Large-scale 2D Indoor Layout Dataset for Learning-based Algorithms on Mobile Robots

Motion Policy Networks

This dataset contains a large set (~3.2 Million) of high quality expert trajectories generated from a geometrically consist hybrid planner in a wide variety of environment (~575,000 environments). We created this dataset to explore the capabilities of neural networks to learn complex robotic motion, mimicking a traditional planner. For more information on how to use this data, please refer to the Github for this project: https://github.com/nvlabs/motion-policy-networks

ThreeDWorld Transport Challenge

ThreeDWorld Transport Challenge is a visually-guided and physics-driven task-and-motion planning benchmark. In this challenge, an embodied agent equipped with two 9-DOF articulated arms is spawned randomly in a simulated physical home environment. The agent is required to find a small set of objects scattered around the house, pick them up, and transport them to a desired final location. Several containers are positioned around the house that can be used as tools to assist with transporting objects efficiently. To complete the task, an embodied agent must plan a sequence of actions to change the state of a large number of objects in the face of realistic physical constraints. This benchmark challenge has been built using the ThreeDWorld simulation: a virtual 3D environment where all objects respond to physics, and where can be controlled using fully physics-driven navigation and interaction API.

출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.