Papers with Code 아카이브

Multi-Human Parsing

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
0
평가표
3
보존된 평가 기록
12

Multi-human parsing is the task of parsing multiple humans in crowded scenes.

<span style="color:grey; opacity: 0.6">( Image credit: Multi-Human Parsing )</span>

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

PASCAL-Part

PASCAL-Part is a set of additional annotations for PASCAL VOC 2010. It goes beyond the original PASCAL object detection task by providing segmentation masks for each body part of the object. For categories that do not have a consistent set of parts (e.g., boat), it provides the silhouette annotation. It can also serve as a set for human semantic part segmentation: It contains multiple humans per image in unconstrained poses and occlusions (1,716 for training and 1,817 for testing). It provides careful pixel-wise annotations for six body parts (i.e., head, torso, upper/lower-arms, and upper-/lower-legs). Source: The Ultimate Theory of Human Parsing Image Source: https://www.researchgate.net/profile/Zhedong_Zheng/publication/328123707/figure/fig4/AS:704683136016384@1545020960225/Qualitative-parsing-results-on-the-Pascal-Person-Part-dataset.png

CCIHP

CCIHP dataset is devoted to fine-grained description of people in the wild with localized & characterized semantic attributes. It contains 20 attribute classes and 20 characteristic classes split into 3 categories (size, pattern and color). The dataset has been introduced in this paper: Loesch, A., & Audigier, R. (2021, September). Describe me if you can! Characterized instance-level human parsing. In 2021 IEEE International Conference on Image Processing (ICIP) (pp. 2528-2532). IEEE. The annotations were made with Pixano, an opensource, smart annotation tool for computer vision applications: https://pixano.cea.fr/

LLMafia

To evaluate our proposed strategy of asynchronous communication for LLMs, we run games of Mafia with human players, incorporating an LLM-based agent as an additional player, within an asynchronous chat environment. The data includes all players messages and votes including timestamps, game management messages (e.g., announcements of the beginning and end of phases), in addition to records related to the agent, such as the prompts that were provided at each timestamp. While prior datasets for Mafia exist, ours is the first to integrate an LLM agent, allowing analysis of human-LLM interactions. Detailed analysis of the data is available in our paper: Time to Talk: LLM Agents for Asynchronous Group Communication in Mafia Games

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