Papers with Code 아카이브

Q-Learning

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
0
평가표
0
보존된 평가 기록
0

The goal of Q-learning is to learn a policy, which tells an agent what action to take under what circumstances.

<span style="color:grey; opacity: 0.6">( Image credit: Playing Atari with Deep Reinforcement Learning )</span>

기법

관련 논문에서 소개한 기법입니다. 이 태스크에서의 평가 여부는 평가 결과에서 확인하세요.

DDPG

DDPG, or Deep Deterministic Policy Gradient, is an actor-critic, model-free algorithm based on the deterministic policy gradient that can operate over continuous action spaces. It combines the actor-critic approach with insights from DQNs: in particular, the insights that 1) the network is trained off-policy with samples from a replay buffer to minimize correlations between samples, and 2) the network is trained with a target Q network to give consistent targets during temporal difference backups. DDPG makes use of the same ideas along with batch normalization.

Continuous control with deep reinforcement learning

Target Policy Smoothing

Target Policy Smoothing is a regularization strategy for the value function in reinforcement learning. Deterministic policies can overfit to narrow peaks in the value estimate, making them highly susceptible to functional approximation error, increasing the variance of the target. To reduce this variance, target policy smoothing adds a small amount of random noise to the target policy and averages over mini-batches - approximating a SARSA-like expectation/integral. The modified target update is: $$ y = r + \gamma{Q}\_{\theta'}\left(s', \pi\_{\theta'}\left(s'\right) + \epsilon \right) $$ $$ \epsilon \sim \text{clip}\left(\mathcal{N}\left(0, \sigma\right), -c, c \right) $$ where the added noise is clipped to keep the target close to the original action. The outcome is an algorithm reminiscent of Expected SARSA, where the value estimate is instead learned off-policy and the noise added to the target policy is chosen independently of the exploration policy. The value estimate learned is with respect to a noisy policy defined by the parameter $\sigma$.

Addressing Function Approximation Error in Actor-Critic Methods

Soft Actor Critic

Soft Actor Critic, or SAC, is an off-policy actor-critic deep RL algorithm based on the maximum entropy reinforcement learning framework. In this framework, the actor aims to maximize expected reward while also maximizing entropy. That is, to succeed at the task while acting as randomly as possible. Prior deep RL methods based on this framework have been formulated as Q-learning methods. SAC combines off-policy updates with a stable stochastic actor-critic formulation. The SAC objective has a number of advantages. First, the policy is incentivized to explore more widely, while giving up on clearly unpromising avenues. Second, the policy can capture multiple modes of near-optimal behavior. In problem settings where multiple actions seem equally attractive, the policy will commit equal probability mass to those actions. Lastly, the authors present evidence that it improves learning speed over state-of-art methods that optimize the conventional RL objective function.

Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor

REM

Random Ensemble Mixture (REM) is an easy to implement extension of DQN inspired by Dropout. The key intuition behind REM is that if one has access to multiple estimates of Q-values, then a weighted combination of the Q-value estimates is also an estimate for Q-values. Accordingly, in each training step, REM randomly combines multiple Q-value estimates and uses this random combination for robust training.

An Optimistic Perspective on Offline Reinforcement Learning

MADDPG

MADDPG, or Multi-agent DDPG, extends DDPG into a multi-agent policy gradient algorithm where decentralized agents learn a centralized critic based on the observations and actions of all agents. It leads to learned policies that only use local information (i.e. their own observations) at execution time, does not assume a differentiable model of the environment dynamics or any particular structure on the communication method between agents, and is applicable not only to cooperative interaction but to competitive or mixed interaction involving both physical and communicative behavior. The critic is augmented with extra information about the policies of other agents, while the actor only has access to local information. After training is completed, only the local actors are used at execution phase, acting in a decentralized manner.

Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments

출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.