https://github.com/MuhangTian/Fair-MORL-AAMAS
공식 코드Welfare and Fairness in Multi-objective Reinforcement Learning
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
The goal of Q-learning is to learn a policy, which tells an agent what action to take under what circumstances.
<span style="color:grey; opacity: 0.6">( Image credit: Playing Atari with Deep Reinforcement Learning )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Welfare and Fairness in Multi-objective Reinforcement Learning
Ensemble and Auxiliary Tasks for Data-Efficient Deep Reinforcement Learning
Can $Q$-Learning with Graph Networks Learn a Generalizable Branching Heuristic for a SAT Solver?
Multiagent Cooperation and Competition with Deep Reinforcement Learning
Sampling Efficient Deep Reinforcement Learning through Preference-Guided Stochastic Exploration
Revisiting Prioritized Experience Replay: A Value Perspective
Research on Robot Path Planning Based on Reinforcement Learning
Multi-Agent Reinforcement Learning via Distributed MPC as a Function Approximator
Dropout Q-Functions for Doubly Efficient Reinforcement Learning
Dynamic control of self-assembly of quasicrystalline structures through reinforcement learning
Automatic Data Augmentation by Learning the Deterministic Policy
Learning Principle of Least Action with Reinforcement Learning
Graph Backup: Data Efficient Backup Exploiting Markovian Transitions
Distributed Heuristic Multi-Agent Path Finding with Communication
Towards self-organized control: Using neural cellular automata to robustly control a cart-pole agent
A Recipe for Unbounded Data Augmentation in Visual Reinforcement Learning
Backprop-Free Reinforcement Learning with Active Neural Generative Coding
Ensembling Prioritized Hybrid Policies for Multi-agent Pathfinding
Reinforcement-Learning based routing for packet-optical networks with hybrid telemetry
Bridging the Gap Between Target Networks and Functional Regularization
Compressed Federated Reinforcement Learning with a Generative Model
A Comparison of Reward Functions in Q-Learning Applied to a Cart Position Problem
A Search-Based Testing Approach for Deep Reinforcement Learning Agents
Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning
Solving Deep Reinforcement Learning Tasks with Evolution Strategies and Linear Policy Networks
Learning State Abstractions for Transfer in Continuous Control
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.