R2R is a dataset for visually-grounded natural language navigation in real buildings. The dataset requires autonomous agents to follow human-generated navigation instructions in previously unseen buildings, as illustrated in the demo above. For training, each instruction is associated with a Matterport3D Simulator trajectory. 22k instructions are available, with an average length of 29 words. There is a test evaluation server for this dataset available at EvalAI. Source: Natural language interaction with robots
Robots operating in human spaces must be able to engage in natural language interaction with people, both understanding and executing instructions, and using conversation to resolve ambiguity and recover from mistakes. To study this, we introduce TEACh, a dataset of over 3,000 human--human, interactive dialogues to complete household tasks in simulation. A Commander with access to oracle information about a task communicates in natural language with a Follower. The Follower navigates through and interacts with the environment to complete tasks varying in complexity from "Make Coffee" to "Prepare Breakfast", asking questions and getting additional information from the Commander. We propose three benchmarks using TEACh to study embodied intelligence challenges, and we evaluate initial models' abilities in dialogue understanding, language grounding, and task execution.
Talk The Walk is a large-scale dialogue dataset grounded in action and perception. The task involves two agents (a “guide” and a “tourist”) that communicate via natural language in order to achieve a common goal: having the tourist navigate to a given target location.
Situated Dialogue Navigation (SDN) is a navigation benchmark of 183 trials with a total of 8415 utterances, around 18.7 hours of control streams, and 2.9 hours of trimmed audio. SDN is developed to evaluate the agent's ability to predict dialogue moves from humans as well as generate its own dialogue moves and physical navigation actions.
The XL-R2R dataset is built upon the R2R dataset and extends it with Chinese instructions. XL-R2R preserves the same splits as in R2R and thus consists of train, val-seen, and val-unseen splits with both English and Chinese instructions, and test split with English instructions only. Source: https://github.com/zzxslp/Crosslingual-VLN
Dataset Overview: 998 images and 4,208 annotations focusing on interaction with in-vehicle infotainment (IVI) systems. Key Features: - Serves as a validation benchmark for automotive UI. - Scope: Covers 15 automotive brands/OEMs, model years 2018-2025. - Image Source: Primarily photographs of IVI displays (due to screenshot limitations in most vehicles), with some direct screenshots (e.g., Android Auto). - Annotation Classes: - Test Action: Bounding box + imperative command in natural language. - Expected Result: Bounding box + expected outcome in natural lanugage + Pass/Fail status. - Bounding boxes are in format [[x0,y0,x1,y1]] - Languages: - IVI UI: German and English. - Annotations: English only (German UI text translated or quoted). - 15 Brands/OEMs
In the last years, the research interest in visual navigation towards objects in indoor environments has grown significantly. This growth can be attributed to the recent availability of large navigation datasets in photo-realistic simulated environments, like Gibson and Matterport3D. However, the navigation tasks supported by these datasets are often restricted to the objects present in the environment at acquisition time. Also, they fail to account for the realistic scenario in which the target object is a user-specific instance that can be easily confused with similar objects and may be found in multiple locations within the environment. To address these limitations, we propose a new task denominated Personalized Instance-based Navigation (PIN), in which an embodied agent is tasked with locating and reaching a specific personal object by distinguishing it among multiple instances of the same category. The task is accompanied by PInNED, a dedicated new dataset composed of photo-realistic scenes augmented with additional 3D objects. In each episode, the target object is presented to the agent using two modalities: a set of visual reference images on a neutral background and manually annotated textual descriptions. Through comprehensive evaluations and analyses, we showcase the challenges of the PIN task as well as the performance and shortcomings of currently available methods designed for object-driven navigation, considering modular and end-to-end agents.