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3D Action Recognition

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하위 태스크
6
평가표
3
보존된 평가 기록
13

데이터셋

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UCF101

UCF101 dataset is an extension of UCF50 and consists of 13,320 video clips, which are classified into 101 categories. These 101 categories can be classified into 5 types (Body motion, Human-human interactions, Human-object interactions, Playing musical instruments and Sports). The total length of these video clips is over 27 hours. All the videos are collected from YouTube and have a fixed frame rate of 25 FPS with the resolution of 320 × 240. Source: Two-stream Collaborative Learning with Spatial-Temporal Attention for Video Classification Image Source: https://www.crcv.ucf.edu/data/UCF101.php

Kinetics

The Kinetics dataset is a large-scale, high-quality dataset for human action recognition in videos. The dataset consists of around 500,000 video clips covering 600 human action classes with at least 600 video clips for each action class. Each video clip lasts around 10 seconds and is labeled with a single action class. The videos are collected from YouTube. Source: Self-supervised Visual Feature Learning with Deep Neural Networks: A Survey

HMDB51

The HMDB51 dataset is a large collection of realistic videos from various sources, including movies and web videos. The dataset is composed of 6,766 video clips from 51 action categories (such as “jump”, “kiss” and “laugh”), with each category containing at least 101 clips. The original evaluation scheme uses three different training/testing splits. In each split, each action class has 70 clips for training and 30 clips for testing. The average accuracy over these three splits is used to measure the final performance. Source: Action Recognition with Trajectory-Pooled Deep-Convolutional Descriptors Image Source: https://serre-lab.clps.brown.edu/resource/hmdb-a-large-human-motion-database

Kinetics 400

The dataset contains 400 human action classes, with at least 400 video clips for each action. Each clip lasts around 10s and is taken from a different YouTube video. The actions are human focussed and cover a broad range of classes including human-object interactions such as playing instruments, as well as human-human interactions such as shaking hands. Source: https://arxiv.org/abs/1705.06950 Image source: https://arxiv.org/abs/1705.06950

NTU RGB+D

NTU RGB+D is a large-scale dataset for RGB-D human action recognition. It involves 56,880 samples of 60 action classes collected from 40 subjects. The actions can be generally divided into three categories: 40 daily actions (e.g., drinking, eating, reading), nine health-related actions (e.g., sneezing, staggering, falling down), and 11 mutual actions (e.g., punching, kicking, hugging). These actions take place under 17 different scene conditions corresponding to 17 video sequences (i.e., S001–S017). The actions were captured using three cameras with different horizontal imaging viewpoints, namely, −45∘,0∘, and +45∘. Multi-modality information is provided for action characterization, including depth maps, 3D skeleton joint position, RGB frames, and infrared sequences. The performance evaluation is performed by a cross-subject test that split the 40 subjects into training and test groups, and by a cross-view test that employed one camera (+45∘) for testing, and the other two cameras for training. Source: Action Recognition for Depth Video using Multi-view Dynamic Images

JHMDB

JHMDB is an action recognition dataset that consists of 960 video sequences belonging to 21 actions. It is a subset of the larger HMDB51 dataset collected from digitized movies and YouTube videos. The dataset contains video and annotation for puppet flow per frame (approximated optimal flow on the person), puppet mask per frame, joint positions per frame, action label per clip and meta label per clip (camera motion, visible body parts, camera viewpoint, number of people, video quality). Source: Unsupervised Deep Metric Learning via Orthogonality based Probabilistic Loss Image Source: https://arxiv.org/pdf/1712.06316.pdf

BABEL

BABEL is a large dataset with language labels describing the actions being performed in mocap sequences. BABEL consists of action labels for about 43 hours of mocap sequences from AMASS. Action labels are at two levels of abstraction -- sequence labels describe the overall action in the sequence, and frame labels describe all actions in every frame of the sequence. Each frame label is precisely aligned with the duration of the corresponding action in the mocap sequence, and multiple actions can overlap. There are over 28k sequence labels, and 63k frame labels in BABEL, which belong to over 250 unique action categories. Labels from BABEL can be leveraged for tasks like action recognition, temporal action localization, motion synthesis, etc.

PKU-MMD

The PKU-MMD dataset is a large skeleton-based action detection dataset. It contains 1076 long untrimmed video sequences performed by 66 subjects in three camera views. 51 action categories are annotated, resulting almost 20,000 action instances and 5.4 million frames in total. Similar to NTU RGB+D, there are also two recommended evaluate protocols, i.e. cross-subject and cross-view. Source: Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation Image Source: https://www.icst.pku.edu.cn/struct/Projects/PKUMMD.html

UT-Kinect

The UT-Kinect dataset is a dataset for action recognition from depth sequences. The videos were captured using a single stationary Kinect. There are 10 action types: walk, sit down, stand up, pick up, carry, throw, push, pull, wave hands, clap hands. There are 10 subjects, Each subject performs each actions twice. Three channels were recorded: RGB, depth and skeleton joint locations. The three channel are synchronized. The framerate is 30f/s. Source: https://cvrc.ece.utexas.edu/KinectDatasets/HOJ3D.html Image Source: https://cvrc.ece.utexas.edu/KinectDatasets/HOJ3D.html

CAD-120

The CAD-60 and CAD-120 data sets comprise of RGB-D video sequences of humans performing activities which are recording using the Microsoft Kinect sensor. Being able to detect human activities is important for making personal assistant robots useful in performing assistive tasks. The CAD dataset comprises twelve different activities (composed of several sub-activities) performed by four people in different environments, such as a kitchen, a living room, and office, etc. Source: https://www.re3data.org/repository/r3d100012216 Image Source: https://www.researchgate.net/figure/The-CAD-120-dataset-A-Examples-of-high-level-activities-from-the-dataset-B-A_fig3_335424041

Assembly101

Assembly101 is a new procedural activity dataset featuring 4321 videos of people assembling and disassembling 101 "take-apart" toy vehicles. Participants work without fixed instructions, and the sequences feature rich and natural variations in action ordering, mistakes, and corrections. Assembly101 is the first multi-view action dataset, with simultaneous static (8) and egocentric (4) recordings. Sequences are annotated with more than 100K coarse and 1M fine-grained action segments, and 18M 3D hand poses. We benchmark on three action understanding tasks: recognition, anticipation and temporal segmentation. Additionally, we propose a novel task of detecting mistakes. The unique recording format and rich set of annotations allow us to investigate generalization to new toys, cross-view transfer, long-tailed distributions, and pose vs. appearance. We envision that Assembly101 will serve as a new challenge to investigate various activity understanding problems. Image Source: https://assembly-101.github.io/

UAV-Human

UAV-Human is a large dataset for human behavior understanding with UAVs. It contains 67,428 multi-modal video sequences and 119 subjects for action recognition, 22,476 frames for pose estimation, 41,290 frames and 1,144 identities for person re-identification, and 22,263 frames for attribute recognition. The dataset was collected by a flying UAV in multiple urban and rural districts in both daytime and nighttime over three months, hence covering extensive diversities w.r.t subjects, backgrounds, illuminations, weathers, occlusions, camera motions, and UAV flying attitudes. This dataset can be used for UAV-based human behavior understanding, including action recognition, pose estimation, re-identification, and attribute recognition.

SHREC

The SHREC dataset contains 14 dynamic gestures performed by 28 participants (all participants are right handed) and captured by the Intel RealSense short range depth camera. Each gesture is performed between 1 and 10 times by each participant in two way: using one finger and the whole hand. Therefore, the dataset is composed by 2800 sequences captured. The depth image, with a resolution of 640x480, and the coordinates of 22 joints (both in the 2D depth image space and in the 3D world space) are saved for each frame of each sequence in the dataset. Source: Exploiting Recurrent Neural Networks and Leap Motion Controller for Sign Language and Semaphoric Gesture Recognition Image Source: http://tosca.cs.technion.ac.il/book/shrec.html

MSRC-12

The Microsoft Research Cambridge-12 Kinect gesture data set consists of sequences of human movements, represented as body-part locations, and the associated gesture to be recognized by the system. The data set includes 594 sequences and 719,359 frames—approximately six hours and 40 minutes—collected from 30 people performing 12 gestures. In total, there are 6,244 gesture instances. The motion files contain tracks of 20 joints estimated using the Kinect Pose Estimation pipeline. The body poses are captured at a sample rate of 30Hz with an accuracy of about two centimeters in joint positions. Source: https://pgram.com/dataset/msrc-12-kinect-gesture-data-set/

N-UCLA

The Multiview 3D event dataset is capture by me and Xiaohan Nie in UCLA. it contains RGB, depth and human skeleton data captured simultaneously by three Kinect cameras. This dataset include 10 action categories: pick up with one hand, pick up with two hands, drop trash, walk around, sit down, stand up, donning, doffing, throw, carry. Each action is performed by 10 actors. This dataset contains data taken from a variety of viewpoints. The dataset can be found in part-1, part-2 part-3, part-4, part-5, part-6, part-7, part-8, part-9, part-10, part-11, part-12, part-13, part-14, part-15, part-16, We also created a version of the dataset that only contains RGB videos: RGB videos only.

G3D

The Gaming 3D Dataset (G3D) focuses on real-time action recognition in a gaming scenario. It contains 10 subjects performing 20 gaming actions: “punch right”, “punch left”, “kick right”, “kick left”, “defend”, “golf swing”, “tennis swing forehand”, “tennis swing backhand”, “tennis serve”, “throw bowling ball”, “aim and fire gun”, “walk”, “run”, “jump”, “climb”, “crouch”, “steer a car”, “wave”, “flap” and “clap”. Source: Skeleton Based Action Recognition Using Translation-Scale Invariant Image Mapping And Multi-Scale Deep CNN Image Source: G3D: A gaming action dataset and real time action recognition evaluation framework

SBU / SBU-Refine

SBU-Kinect-Interaction dataset version 2.0 comprises of RGB-D video sequences of humans performing interaction activities that are recording using the Microsoft Kinect sensor. This dataset was originally recorded for a class project, and it must be used only for the purposes of research. If you use this dataset in your work, please cite the following paper. Kiwon Yun, Jean Honorio, Debaleena Chattopadhyay, Tamara L. Berg, and Dimitris Samaras, The 2nd International Workshop on Human Activity Understanding from 3D Data at Conference on Computer Vision and Pattern Recognition (HAU3D-CVPRW), CVPR 2012 SBU-Refine: SBU-Refine relabels the test set manually and refines the noise labels in training set by algorithm. H. Yang, T. Wang, X. Hu, and C.-W. Fu, “SILT: Shadow-aware iterative label tuning for learning to detect shadows from noisy labels,” in ICCV, 2023, pp. 12 687–12 698.

Drive&Act

The Drive&Act dataset is a state of the art multi modal benchmark for driver behavior recognition. The dataset includes 3D skeletons in addition to frame-wise hierarchical labels of 9.6 Million frames captured by 6 different views and 3 modalities (RGB, IR and depth). It offers following key features: * 12h of video data in 29 long sequences * Calibrated multi view camera system with 5 views * Multi modal videos: NIR, Depth and Color data * Markerless motion capture: 3D Body Pose and Head Pose * Model of the static interior of the car * 83 manually annotated hierarchical activity labels: * Level 1: Long running tasks (12) * Level 2: Semantic actions (34) * Level 3: Object Interaction tripplets [action|object|location] (6|17|14) Source: Drive&Act: A Multi-Modal Dataset for Fine-Grained Driver Behavior Recognition in Autonomous Vehicles

Florence3D

The dataset collected at the University of Florence during 2012, has been captured using a Kinect camera. It includes 9 activities: wave, drink from a bottle, answer phone,clap, tight lace, sit down, stand up, read watch, bow. During acquisition, 10 subjects were asked to perform the above actions for 2/3 times. This resulted in a total of 215 activity samples. Source: https://www.micc.unifi.it/resources/datasets/florence-3d-actions-dataset/ Image Source: https://www.micc.unifi.it/resources/datasets/florence-3d-actions-dataset/

H2O (2 Hands and Objects)

We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects. To this end, we propose a method to create a unified dataset for egocentric 3D interaction recognition. Our method produces annotations of the 3D pose of two hands and the 6D pose of the manipulated objects, along with their interaction labels for each frame. Our dataset, called H2O (2 Hands and Objects), provides synchronized multi-view RGB-D images, interaction labels, object classes, ground-truth 3D poses for left & right hands, 6D object poses, ground-truth camera poses, object meshes and scene point clouds. To the best of our knowledge, this is the first benchmark that enables the study of first-person actions with the use of the pose of both left and right hands manipulating objects and presents an unprecedented level of detail for egocentric 3D interaction recognition. We further propose the method to predict interaction classes by estimating the 3D pose of two hands and the 6D pose of the manipulated objects, jointly from RGB images. Our method models both inter- and intra-dependencies between both hands and objects by learning the topology of a graph convolutional network that predicts interactions. We show that our method facilitated by this dataset establishes a strong baseline for joint hand-object pose estimation and achieves state-of-the-art accuracy for first person interaction recognition.

Casia V1+

Casia V1 is a dataset for forgery classification. Casia V1+ is a modification of the Casia V1 dataset proposed by Chen et al. that replaces authentic images that also exist in Casiav2 with images from the COREL dataset to avoid data contamination.

COVERAGE

COVERAGE contains copymove forged (CMFD) images and their originals with similar but genuine objects (SGOs). COVERAGE is designed to highlight and address tamper detection ambiguity of popular methods, caused by self-similarity within natural images. In COVERAGE, forged–original pairs are annotated with (i) the duplicated and forged region masks, and (ii) the tampering factor/similarity metric. For benchmarking, forgery quality is evaluated using (i) computer vision-based methods, and (ii) human detection performance. Source: COVERAGE

MSR ActionPairs

This is a 3D action recognition dataset, also known as 3D Action Pairs dataset. The actions in this dataset are selected in pairs such that the two actions of each pair are similar in motion (have similar trajectories) and shape (have similar objects); however, the motion-shape relation is different. Source: HON4D: Histogram of Oriented 4D Normals for Activity Recognition from Depth Sequences

MSR Action3D

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CASIA (OSN-transmitted - Facebook)

This dataset is an OSN-transmitted (OSN = Online Social Network) version of the CASIA dataset. The dataset is available here: https://github.com/HighwayWu/ImageForensicsOSN - more specifically: https://drive.google.com/file/d/1uMNZdhX3bYAZNcVGlkCvrnj5lSLW1ld5/view?usp=sharing and was presented in: [Wu et al., 2022] Wu, H., Zhou, J., Tian, J., Liu, J., and Qiao, Y. (2022). Robust image forgery detection against transmission over online social networks. IEEE Transactions on Information Forensics and Security.

CASIA (OSN-transmitted - Wechat)

This dataset is an OSN-transmitted (OSN = Online Social Network) version of the CASIA dataset. The dataset is available here: https://github.com/HighwayWu/ImageForensicsOSN - more specifically: https://drive.google.com/file/d/1uMNZdhX3bYAZNcVGlkCvrnj5lSLW1ld5/view?usp=sharing and was presented in: [Wu et al., 2022] Wu, H., Zhou, J., Tian, J., Liu, J., and Qiao, Y. (2022). Robust image forgery detection against transmission over online social networks. IEEE Transactions on Information Forensics and Security.

CASIA (OSN-transmitted - Weibo)

This dataset is an OSN-transmitted (OSN = Online Social Network) version of the CASIA dataset. The dataset is available here: https://github.com/HighwayWu/ImageForensicsOSN - more specifically: https://drive.google.com/file/d/1uMNZdhX3bYAZNcVGlkCvrnj5lSLW1ld5/view?usp=sharing and was presented in: [Wu et al., 2022] Wu, H., Zhou, J., Tian, J., Liu, J., and Qiao, Y. (2022). Robust image forgery detection against transmission over online social networks. IEEE Transactions on Information Forensics and Security.

CASIA (OSN-transmitted - Whatsapp)

This dataset is an OSN-transmitted (OSN = Online Social Network) version of the CASIA dataset. The dataset is available here: https://github.com/HighwayWu/ImageForensicsOSN - more specifically: https://drive.google.com/file/d/1uMNZdhX3bYAZNcVGlkCvrnj5lSLW1ld5/view?usp=sharing and was presented in: [Wu et al., 2022] Wu, H., Zhou, J., Tian, J., Liu, J., and Qiao, Y. (2022). Robust image forgery detection against transmission over online social networks. IEEE Transactions on Information Forensics and Security.

Columbia (OSN-transmitted - Facebook)

This dataset is an OSN-transmitted (Online Social Network) version of the Columbia dataset. Unfortunately, OSNs automatically apply operations like compression and resizing, which reduce valuable information necessary for image forgery detection. As a result, this dataset presents a greater challenge for forgery detection compared to the original non-OSN-transmitted version. The dataset is available here: https://github.com/HighwayWu/ImageForensicsOSN - more specifically: https://drive.google.com/file/d/1uMNZdhX3bYAZNcVGlkCvrnj5lSLW1ld5/view?usp=sharing and was presented in: [Wu et al., 2022] Wu, H., Zhou, J., Tian, J., Liu, J., and Qiao, Y. (2022). Robust image forgery detection against transmission over online social networks. IEEE Transactions on Information Forensics and Security.

Columbia (OSN-transmitted - Wechat)

This dataset is an OSN-transmitted (Online Social Network) version of the Columbia dataset. Unfortunately, OSNs automatically apply operations like compression and resizing, which reduce valuable information necessary for image forgery detection. As a result, this dataset presents a greater challenge for forgery detection compared to the original non-OSN-transmitted version. The dataset is available here: https://github.com/HighwayWu/ImageForensicsOSN - more specifically: https://drive.google.com/file/d/1uMNZdhX3bYAZNcVGlkCvrnj5lSLW1ld5/view?usp=sharing and was presented in: [Wu et al., 2022] Wu, H., Zhou, J., Tian, J., Liu, J., and Qiao, Y. (2022). Robust image forgery detection against transmission over online social networks. IEEE Transactions on Information Forensics and Security.

Columbia (OSN-transmitted - Weibo)

This dataset is an OSN-transmitted (Online Social Network) version of the Columbia dataset. Unfortunately, OSNs automatically apply operations like compression and resizing, which reduce valuable information necessary for image forgery detection. As a result, this dataset presents a greater challenge for forgery detection compared to the original non-OSN-transmitted version. The dataset is available here: https://github.com/HighwayWu/ImageForensicsOSN - more specifically: https://drive.google.com/file/d/1uMNZdhX3bYAZNcVGlkCvrnj5lSLW1ld5/view?usp=sharing and was presented in: [Wu et al., 2022] Wu, H., Zhou, J., Tian, J., Liu, J., and Qiao, Y. (2022). Robust image forgery detection against transmission over online social networks. IEEE Transactions on Information Forensics and Security.

Columbia (OSN-transmitted - Whatsapp)

This dataset is an OSN-transmitted (Online Social Network) version of the Columbia dataset. Unfortunately, OSNs automatically apply operations like compression and resizing, which reduce valuable information necessary for image forgery detection. As a result, this dataset presents a greater challenge for forgery detection compared to the original non-OSN-transmitted version. The dataset is available here: https://github.com/HighwayWu/ImageForensicsOSN - more specifically: https://drive.google.com/file/d/1uMNZdhX3bYAZNcVGlkCvrnj5lSLW1ld5/view?usp=sharing and was presented in: [Wu et al., 2022] Wu, H., Zhou, J., Tian, J., Liu, J., and Qiao, Y. (2022). Robust image forgery detection against transmission over online social networks. IEEE Transactions on Information Forensics and Security.

DSO (OSN-transmitted - Facebook)

This dataset is an OSN-transmitted (Online Social Network) version of the DSO dataset. Unfortunately, OSNs automatically apply operations like compression and resizing, which reduce valuable information necessary for image forgery detection. As a result, this dataset presents a greater challenge for forgery detection compared to the original non-OSN-transmitted version. The dataset is available here: https://github.com/HighwayWu/ImageForensicsOSN - more specifically: https://drive.google.com/file/d/1uMNZdhX3bYAZNcVGlkCvrnj5lSLW1ld5/view?usp=sharing and was presented in: [Wu et al., 2022] Wu, H., Zhou, J., Tian, J., Liu, J., and Qiao, Y. (2022). Robust image forgery detection against transmission over online social networks. IEEE Transactions on Information Forensics and Security.

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