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3D Face Modelling

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1x1 Convolution

A 1 x 1 Convolution is a convolution with some special properties in that it can be used for dimensionality reduction, efficient low dimensional embeddings, and applying non-linearity after convolutions. It maps an input pixel with all its channels to an output pixel which can be squeezed to a desired output depth. It can be viewed as an MLP looking at a particular pixel location. Image Credit: http://deeplearning.ai

Network In Network

Global Average Pooling

Global Average Pooling is a pooling operation designed to replace fully connected layers in classical CNNs. The idea is to generate one feature map for each corresponding category of the classification task in the last mlpconv layer. Instead of adding fully connected layers on top of the feature maps, we take the average of each feature map, and the resulting vector is fed directly into the softmax layer. One advantage of global average pooling over the fully connected layers is that it is more native to the convolution structure by enforcing correspondences between feature maps and categories. Thus the feature maps can be easily interpreted as categories confidence maps. Another advantage is that there is no parameter to optimize in the global average pooling thus overfitting is avoided at this layer. Furthermore, global average pooling sums out the spatial information, thus it is more robust to spatial translations of the input.

Network In Network

Residual Block

Residual Blocks are skip-connection blocks that learn residual functions with reference to the layer inputs, instead of learning unreferenced functions. They were introduced as part of the ResNet architecture. Formally, denoting the desired underlying mapping as $\mathcal{H}({x})$, we let the stacked nonlinear layers fit another mapping of $\mathcal{F}({x}):=\mathcal{H}({x})-{x}$. The original mapping is recast into $\mathcal{F}({x})+{x}$. The $\mathcal{F}({x})$ acts like a residual, hence the name 'residual block'. The intuition is that it is easier to optimize the residual mapping than to optimize the original, unreferenced mapping. To the extreme, if an identity mapping were optimal, it would be easier to push the residual to zero than to fit an identity mapping by a stack of nonlinear layers. Having skip connections allows the network to more easily learn identity-like mappings. Note that in practice, Bottleneck Residual Blocks are used for deeper ResNets, such as ResNet-50 and ResNet-101, as these bottleneck blocks are less computationally intensive.

Deep Residual Learning for Image Recognition

Bottleneck Residual Block

A Bottleneck Residual Block is a variant of the residual block that utilises 1x1 convolutions to create a bottleneck. The use of a bottleneck reduces the number of parameters and matrix multiplications. The idea is to make residual blocks as thin as possible to increase depth and have less parameters. They were introduced as part of the ResNet architecture, and are used as part of deeper ResNets such as ResNet-50 and ResNet-101.

Deep Residual Learning for Image Recognition

PPO

Proximal Policy Optimization, or PPO, is a policy gradient method for reinforcement learning. The motivation was to have an algorithm with the data efficiency and reliable performance of TRPO, while using only first-order optimization. Let $r\_{t}\left(\theta\right)$ denote the probability ratio $r\_{t}\left(\theta\right) = \frac{\pi\_{\theta}\left(a\_{t}\mid{s\_{t}}\right)}{\pi\_{\theta\_{old}}\left(a\_{t}\mid{s\_{t}}\right)}$, so $r\left(\theta\_{old}\right) = 1$. TRPO maximizes a “surrogate” objective: $$ L^{\text{CPI}}\left({\theta}\right) = \hat{\mathbb{E}}\_{t}\left[\frac{\pi\_{\theta}\left(a\_{t}\mid{s\_{t}}\right)}{\pi\_{\theta\_{old}}\left(a\_{t}\mid{s\_{t}}\right)})\hat{A}\_{t}\right] = \hat{\mathbb{E}}\_{t}\left[r\_{t}\left(\theta\right)\hat{A}\_{t}\right] $$ Where $CPI$ refers to a conservative policy iteration. Without a constraint, maximization of $L^{CPI}$ would lead to an excessively large policy update; hence, we PPO modifies the objective, to penalize changes to the policy that move $r\_{t}\left(\theta\right)$ away from 1: $$ J^{\text{CLIP}}\left({\theta}\right) = \hat{\mathbb{E}}\_{t}\left[\min\left(r\_{t}\left(\theta\right)\hat{A}\_{t}, \text{clip}\left(r\_{t}\left(\theta\right), 1-\epsilon, 1+\epsilon\right)\hat{A}\_{t}\right)\right] $$ where $\epsilon$ is a hyperparameter, say, $\epsilon = 0.2$. The motivation for this objective is as follows. The first term inside the min is $L^{CPI}$. The second term, $\text{clip}\left(r\_{t}\left(\theta\right), 1-\epsilon, 1+\epsilon\right)\hat{A}\_{t}$ modifies the surrogate objective by clipping the probability ratio, which removes the incentive for moving $r\_{t}$ outside of the interval $\left[1 − \epsilon, 1 + \epsilon\right]$. Finally, we take the minimum of the clipped and unclipped objective, so the final objective is a lower bound (i.e., a pessimistic bound) on the unclipped objective. With this scheme, we only ignore the change in probability ratio when it would make the objective improve, and we include it when it makes the objective worse. One detail to note is that when we apply PPO for a network where we have shared parameters for actor and critic functions, we typically add to the objective function an error term on value estimation and an entropy term to encourage exploration.

Proximal Policy Optimization Algorithms

Focal Loss

A Focal Loss function addresses class imbalance during training in tasks like object detection. Focal loss applies a modulating term to the cross entropy loss in order to focus learning on hard misclassified examples. It is a dynamically scaled cross entropy loss, where the scaling factor decays to zero as confidence in the correct class increases. Intuitively, this scaling factor can automatically down-weight the contribution of easy examples during training and rapidly focus the model on hard examples. Formally, the Focal Loss adds a factor $(1 - p\_{t})^\gamma$ to the standard cross entropy criterion. Setting $\gamma>0$ reduces the relative loss for well-classified examples ($p\_{t}>.5$), putting more focus on hard, misclassified examples. Here there is tunable focusing parameter $\gamma \ge 0$. $$ {\text{FL}(p\_{t}) = - (1 - p\_{t})^\gamma \log\left(p\_{t}\right)} $$

Focal Loss for Dense Object Detection

DDPG

DDPG, or Deep Deterministic Policy Gradient, is an actor-critic, model-free algorithm based on the deterministic policy gradient that can operate over continuous action spaces. It combines the actor-critic approach with insights from DQNs: in particular, the insights that 1) the network is trained off-policy with samples from a replay buffer to minimize correlations between samples, and 2) the network is trained with a target Q network to give consistent targets during temporal difference backups. DDPG makes use of the same ideas along with batch normalization.

Continuous control with deep reinforcement learning

RetinaNet

RetinaNet is a one-stage object detection model that utilizes a focal loss function to address class imbalance during training. Focal loss applies a modulating term to the cross entropy loss in order to focus learning on hard negative examples. RetinaNet is a single, unified network composed of a backbone network and two task-specific subnetworks. The backbone is responsible for computing a convolutional feature map over an entire input image and is an off-the-shelf convolutional network. The first subnet performs convolutional object classification on the backbone's output; the second subnet performs convolutional bounding box regression. The two subnetworks feature a simple design that the authors propose specifically for one-stage, dense detection. We can see the motivation for focal loss by comparing with two-stage object detectors. Here class imbalance is addressed by a two-stage cascade and sampling heuristics. The proposal stage (e.g., Selective Search, EdgeBoxes, DeepMask, RPN) rapidly narrows down the number of candidate object locations to a small number (e.g., 1-2k), filtering out most background samples. In the second classification stage, sampling heuristics, such as a fixed foreground-to-background ratio, or online hard example mining (OHEM), are performed to maintain a manageable balance between foreground and background. In contrast, a one-stage detector must process a much larger set of candidate object locations regularly sampled across an image. To tackle this, RetinaNet uses a focal loss function, a dynamically scaled cross entropy loss, where the scaling factor decays to zero as confidence in the correct class increases. Intuitively, this scaling factor can automatically down-weight the contribution of easy examples during training and rapidly focus the model on hard examples. Formally, the Focal Loss adds a factor $(1 - p\_{t})^\gamma$ to the standard cross entropy criterion. Setting $\gamma>0$ reduces the relative loss for well-classified examples ($p\_{t}>.5$), putting more focus on hard, misclassified examples. Here there is tunable focusing parameter $\gamma \ge 0$. $$ {\text{FL}(p\_{t}) = - (1 - p\_{t})^\gamma \log\left(p\_{t}\right)} $$

Focal Loss for Dense Object Detection

Target Policy Smoothing

Target Policy Smoothing is a regularization strategy for the value function in reinforcement learning. Deterministic policies can overfit to narrow peaks in the value estimate, making them highly susceptible to functional approximation error, increasing the variance of the target. To reduce this variance, target policy smoothing adds a small amount of random noise to the target policy and averages over mini-batches - approximating a SARSA-like expectation/integral. The modified target update is: $$ y = r + \gamma{Q}\_{\theta'}\left(s', \pi\_{\theta'}\left(s'\right) + \epsilon \right) $$ $$ \epsilon \sim \text{clip}\left(\mathcal{N}\left(0, \sigma\right), -c, c \right) $$ where the added noise is clipped to keep the target close to the original action. The outcome is an algorithm reminiscent of Expected SARSA, where the value estimate is instead learned off-policy and the noise added to the target policy is chosen independently of the exploration policy. The value estimate learned is with respect to a noisy policy defined by the parameter $\sigma$.

Addressing Function Approximation Error in Actor-Critic Methods

ArcFace

ArcFace, or Additive Angular Margin Loss, is a loss function used in face recognition tasks. The softmax is traditionally used in these tasks. However, the softmax loss function does not explicitly optimise the feature embedding to enforce higher similarity for intraclass samples and diversity for inter-class samples, which results in a performance gap for deep face recognition under large intra-class appearance variations. The ArcFace loss transforms the logits $W^{T}\_{j}x\_{i} = || W\_{j} || \text{ } || x\_{i} || \cos\theta\_{j}$, where $\theta\_{j}$ is the angle between the weight $W\_{j}$ and the feature $x\_{i}$. The individual weight $ || W\_{j} || = 1$ is fixed by $l\_{2}$ normalization. The embedding feature $ ||x\_{i} ||$ is fixed by $l\_{2}$ normalization and re-scaled to $s$. The normalisation step on features and weights makes the predictions only depend on the angle between the feature and the weight. The learned embedding features are thus distributed on a hypersphere with a radius of $s$. Finally, an additive angular margin penalty $m$ is added between $x\_{i}$ and $W\_{y\_{i}}$ to simultaneously enhance the intra-class compactness and inter-class discrepancy. Since the proposed additive angular margin penalty is equal to the geodesic distance margin penalty in the normalised hypersphere, the method is named ArcFace: $$ L\_{3} = -\frac{1}{N}\sum^{N}\_{i=1}\log\frac{e^{s\left(\cos\left(\theta\_{y\_{i}} + m\right)\right)}}{e^{s\left(\cos\left(\theta\_{y\_{i}} + m\right)\right)} + \sum^{n}\_{j=1, j \neq y\_{i}}e^{s\cos\theta\_{j}}} $$ The authors select face images from 8 different identities containing enough samples (around 1,500 images/class) to train 2-D feature embedding networks with the softmax and ArcFace loss, respectively. As the Figure shows, the softmax loss provides roughly separable feature embedding but produces noticeable ambiguity in decision boundaries, while the proposed ArcFace loss can obviously enforce a more evident gap between the nearest classes. Other alternatives to enforce intra-class compactness and inter-class distance include Supervised Contrastive Learning.

ArcFace: Additive Angular Margin Loss for Deep Face Recognition

HRNet

HRNet, or High-Resolution Net, is a general purpose convolutional neural network for tasks like semantic segmentation, object detection and image classification. It is able to maintain high resolution representations through the whole process. We start from a high-resolution convolution stream, gradually add high-to-low resolution convolution streams one by one, and connect the multi-resolution streams in parallel. The resulting network consists of several ($4$ in the paper) stages and the $n$th stage contains $n$ streams corresponding to $n$ resolutions. The authors conduct repeated multi-resolution fusions by exchanging the information across the parallel streams over and over.

Deep High-Resolution Representation Learning for Visual Recognition

Soft Actor Critic

Soft Actor Critic, or SAC, is an off-policy actor-critic deep RL algorithm based on the maximum entropy reinforcement learning framework. In this framework, the actor aims to maximize expected reward while also maximizing entropy. That is, to succeed at the task while acting as randomly as possible. Prior deep RL methods based on this framework have been formulated as Q-learning methods. SAC combines off-policy updates with a stable stochastic actor-critic formulation. The SAC objective has a number of advantages. First, the policy is incentivized to explore more widely, while giving up on clearly unpromising avenues. Second, the policy can capture multiple modes of near-optimal behavior. In problem settings where multiple actions seem equally attractive, the policy will commit equal probability mass to those actions. Lastly, the authors present evidence that it improves learning speed over state-of-art methods that optimize the conventional RL objective function.

Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor

CoOp

CoOp, or Context Optimization, is an automated prompt engineering method that avoids manual prompt tuning by modeling context words with continuous vectors that are end-to-end learned from data. The context could be shared among all classes or designed to be class-specific. During training, we simply minimize the prediction error using the cross-entropy loss with respect to the learnable context vectors, while keeping the pre-trained parameters fixed. The gradients can be back-propagated all the way through the text encoder, distilling the rich knowledge encoded in the parameters for learning task-relevant context.

Learning to Prompt for Vision-Language Models

MFR

Meta Face Recognition (MFR) is a meta-learning face recognition method. MFR synthesizes the source/target domain shift with a meta-optimization objective, which requires the model to learn effective representations not only on synthesized source domains but also on synthesized target domains. Specifically, domain-shift batches are built through a domain-level sampling strategy and back-propagated gradients/meta-gradients are obtained on synthesized source/target domains by optimizing multi-domain distributions. The gradients and meta-gradients are further combined to update the model to improve generalization.

Learning Meta Face Recognition in Unseen Domains

SCN

Self-Cure Network, or SCN, is a method for suppressing uncertainties for large-scale facial expression recognition, prventing deep networks from overfitting uncertain facial images. Specifically, SCN suppresses the uncertainty from two different aspects: 1) a self-attention mechanism over mini-batch to weight each training sample with a ranking regularization, and 2) a careful relabeling mechanism to modify the labels of these samples in the lowest-ranked group.

Suppressing Uncertainties for Large-Scale Facial Expression Recognition

D4PG

D4PG, or Distributed Distributional DDPG, is a policy gradient algorithm that extends upon the DDPG. The improvements include a distributional updates to the DDPG algorithm, combined with the use of multiple distributed workers all writing into the same replay table. The biggest performance gain of other simpler changes was the use of $N$-step returns. The authors found that the use of prioritized experience replay was less crucial to the overall D4PG algorithm especially on harder problems.

Distributed Distributional Deterministic Policy Gradients

NFR

Negative Face Recognition, or NFR, is a face recognition approach that enhances the soft-biometric privacy on the template-level by representing face templates in a complementary (negative) domain. While ordinary templates characterize facial properties of an individual, negative templates describe facial properties that does not exist for this individual. This suppresses privacy-sensitive information from stored templates. Experiments are conducted on two publicly available datasets captured under controlled and uncontrolled scenarios on three privacy-sensitive attributes.

Unsupervised Enhancement of Soft-biometric Privacy with Negative Face Recognition

OHEM

Some object detection datasets contain an overwhelming number of easy examples and a small number of hard examples. Automatic selection of these hard examples can make training more effective and efficient. OHEM, or Online Hard Example Mining, is a bootstrapping technique that modifies SGD to sample from examples in a non-uniform way depending on the current loss of each example under consideration. The method takes advantage of detection-specific problem structure in which each SGD mini-batch consists of only one or two images, but thousands of candidate examples. The candidate examples are subsampled according to a distribution that favors diverse, high loss instances.

Training Region-based Object Detectors with Online Hard Example Mining

MagFace

MagFace is a category of losses for face recognition that learn a universal feature embedding whose magnitude can measure the quality of a given face. Under the new loss, it can be proven that the magnitude of the feature embedding monotonically increases if the subject is more likely to be recognized. In addition, MagFace introduces an adaptive mechanism to learn a well-structured within-class feature distributions by pulling easy samples to class centers while pushing hard samples away. For face recognition, MagFace helps prevent model overfitting on noisy and low-quality samples by an adaptive mechanism to learn well-structured within-class feature distributions -- by pulling easy samples to class centers while pushing hard samples away.

MagFace: A Universal Representation for Face Recognition and Quality Assessment

Fawkes

Fawkes is an image cloaking system that helps individuals inoculate their images against unauthorized facial recognition models. Fawkes achieves this by helping users add imperceptible pixel-level changes ("cloaks") to their own photos before releasing them. When used to train facial recognition models, these "cloaked" images produce functional models that consistently cause normal images of the user to be misidentified.

Fawkes: Protecting Privacy against Unauthorized Deep Learning Models

PULSE

PULSE is a self-supervised photo upsampling algorithm. Instead of starting with the LR image and slowly adding detail, PULSE traverses the high-resolution natural image manifold, searching for images that downscale to the original LR image. This is formalized through the downscaling loss, which guides exploration through the latent space of a generative model. By leveraging properties of high-dimensional Gaussians, the authors aim to restrict the search space to guarantee realistic outputs.

PULSE: Self-Supervised Photo Upsampling via Latent Space Exploration of Generative Models

MDPO

Mirror Descent Policy Optimization (MDPO) is a policy gradient algorithm based on the idea of iteratively solving a trust-region problem that minimizes a sum of two terms: a linearization of the standard RL objective function and a proximity term that restricts two consecutive updates to be close to each other. It is based on Mirror Descent, which is a general trust region method that attempts to keep consecutive iterates close to each other.

Mirror Descent Policy Optimization

CurricularFace

CurricularFace, or Adaptive Curriculum Learning, is a method for face recognition that embeds the idea of curriculum learning into the loss function to achieve a new training scheme. This training scheme mainly addresses easy samples in the early training stage and hard ones in the later stage. Specifically, CurricularFace adaptively adjusts the relative importance of easy and hard samples during different training stages.

CurricularFace: Adaptive Curriculum Learning Loss for Deep Face Recognition

PWIL

Primal Wasserstein Imitation Learning, or PWIL, is a method for imitation learning which ties to the primal form of the Wasserstein distance between the expert and the agent state-action distributions. The reward function is derived offline, as opposed to recent adversarial IL algorithms that learn a reward function through interactions with the environment, and requires little fine-tuning.

Primal Wasserstein Imitation Learning

ZoomNet

ZoomNet is a 2D human whole-body pose estimation technique. It aims to localize dense landmarks on the entire human body including face, hands, body, and feet. ZoomNet follows the top-down paradigm. Given a human bounding box of each person, ZoomNet first localizes the easy-to-detect body keypoints and estimates the rough position of hands and face. Then it zooms in to focus on the hand/face areas and predicts keypoints using features with higher resolution for accurate localization. Unlike previous approaches which usually assemble multiple networks, ZoomNet has a single network that is end-to-end trainable. It unifies five network heads including the human body pose estimator, hand and face detectors, and hand and face pose estimators into a single network with shared low-level features.

Whole-Body Human Pose Estimation in the Wild

ACTKR

ACKTR, or Actor Critic with Kronecker-factored Trust Region, is an actor-critic method for reinforcement learning that applies trust region optimization using a recently proposed Kronecker-factored approximation to the curvature. The method extends the framework of natural policy gradient and optimizes both the actor and the critic using Kronecker-factored approximate curvature (K-FAC) with trust region.

Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation

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0-1 laws for pattern occurrences in phylogenetic trees and networks

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