Dialogue state tacking consists of determining at each turn of a dialogue the
full representation of what the user wants at that point in the dialogue,
which contains a goal constraint, a set of requested slots, and the user's dialogue act.
데이터셋
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The Multi-domain Wizard-of-Oz (MultiWOZ) dataset is a large-scale human-human conversational corpus spanning over seven domains, containing 8438 multi-turn dialogues, with each dialogue averaging 14 turns. Different from existing standard datasets like WOZ and DSTC2, which contain less than 10 slots and only a few hundred values, MultiWOZ has 30 (domain, slot) pairs and over 4,500 possible values. The dialogues span seven domains: restaurant, hotel, attraction, taxi, train, hospital and police. Source: Contents Image Source: Zhang et al
The Schema-Guided Dialogue (SGD) dataset consists of over 20k annotated multi-domain, task-oriented conversations between a human and a virtual assistant. These conversations involve interactions with services and APIs spanning 20 domains, ranging from banks and events to media, calendar, travel, and weather. For most of these domains, the dataset contains multiple different APIs, many of which have overlapping functionalities but different interfaces, which reflects common real-world scenarios. The wide range of available annotations can be used for intent prediction, slot filling, dialogue state tracking, policy imitation learning, language generation, user simulation learning, among other tasks in large-scale virtual assistants. Besides these, the dataset has unseen domains and services in the evaluation set to quantify the performance in zero-shot or few shot settings. Source: The Schema-Guided Dialogue Dataset
CoSQL is a corpus for building cross-domain, general-purpose database (DB) querying dialogue systems. It consists of 30k+ turns plus 10k+ annotated SQL queries, obtained from a Wizard-of-Oz (WOZ) collection of 3k dialogues querying 200 complex DBs spanning 138 domains. Each dialogue simulates a real-world DB query scenario with a crowd worker as a user exploring the DB and a SQL expert retrieving answers with SQL, clarifying ambiguous questions, or otherwise informing of unanswerable questions. Source: CoSQL: A Conversational Text-to-SQL Challenge Towards Cross-Domain Natural Language Interfaces to Databases
The Dialog State Tracking Challenges 2 & 3 (DSTC2&3) were research challenge focused on improving the state of the art in tracking the state of spoken dialog systems. State tracking, sometimes called belief tracking, refers to accurately estimating the user's goal as a dialog progresses. Accurate state tracking is desirable because it provides robustness to errors in speech recognition, and helps reduce ambiguity inherent in language within a temporal process like dialog. In these challenges, participants were given labelled corpora of dialogs to develop state tracking algorithms. The trackers were then evaluated on a common set of held-out dialogs, which were released, un-labelled, during a one week period. The corpus was collected using Amazon Mechanical Turk, and consists of dialogs in two domains: restaurant information, and tourist information. Tourist information subsumes restaurant information, and includes bars, cafés etc. as well as multiple new slots. There were two rounds of evaluation using this data: DSTC 2 released a large number of training dialogs related to restaurant search. Compared to DSTC (which was in the bus timetables domain), DSTC 2 introduces changing user goals, tracking 'requested slots' as well as the new restaurants domain. Results from DSTC 2 were presented at SIGDIAL 2014. DSTC 3 addressed the problem of adaption to a new domain - tourist information. DSTC 3 releases a small amount of labelled data in the tourist information domain; participants will use this data plus the restaurant data from DSTC 2 for training. Dialogs used for training are fully labelled; user transcriptions, user dialog-act semantics and dialog state are all annotated. (This corpus therefore is also suitable for studies in Spoken Language Understanding.) Source: https://github.com/matthen/dstc Image Source: https://www.aclweb.org/anthology/W13-4065.pdf
The WoZ 2.0 dataset is a newer dialogue state tracking dataset whose evaluation is detached from the noisy output of speech recognition systems. Similar to DSTC2, it covers the restaurant search domain and has identical evaluation. Description from NLP Progress Image source: Mrkšić et al.
CrossWOZ is the first large-scale Chinese Cross-Domain Wizard-of-Oz task-oriented dataset. It contains 6K dialogue sessions and 102K utterances for 5 domains, including hotel, restaurant, attraction, metro, and taxi. Moreover, the corpus contains rich annotation of dialogue states and dialogue acts at both user and system sides. Source: CrossWOZ
Korean Language Understanding Evaluation (KLUE) benchmark is a series of datasets to evaluate natural language understanding capability of Korean language models. KLUE consists of 8 diverse and representative tasks, which are accessible to anyone without any restrictions. With ethical considerations in mind, we deliberately design annotation guidelines to obtain unambiguous annotations for all datasets. Furthermore, we build an evaluation system and carefully choose evaluations metrics for every task, thus establishing fair comparison across Korean language models. KLUE benchmark is composed of 8 tasks: - Topic Classification (TC) - Sentence Textual Similarity (STS) - Natural Language Inference (NLI) - Named Entity Recognition (NER) - Relation Extraction (RE) - (Part-Of-Speech) + Dependency Parsing (DP) - Machine Reading Comprehension (MRC) - Dialogue State Tracking (DST)
Taskmaster-1 is a dialog dataset consisting of 13,215 task-based dialogs in English, including 5,507 spoken and 7,708 written dialogs created with two distinct procedures. Each conversation falls into one of six domains: ordering pizza, creating auto repair appointments, setting up ride service, ordering movie tickets, ordering coffee drinks and making restaurant reservations. Image Source: https://arxiv.org/pdf/1909.05358v1.pdf
Next generation task-oriented dialog systems need to understand conversational contexts with their perceived surroundings, to effectively help users in the real-world multimodal environment. Existing task-oriented dialog datasets aimed towards virtual assistance fall short and do not situate the dialog in the user's multimodal context. To overcome, we present a new dataset for Situated and Interactive Multimodal Conversations, SIMMC 2.0, which includes 11K task-oriented user<->assistant dialogs (117K utterances) in the shopping domain, grounded in immersive and photo-realistic scenes. The dialogs are collected using a two-phase pipeline: (1) A novel multimodal dialog simulator generates simulated dialog flows, with an emphasis on diversity and richness of interactions, (2) Manual paraphrasing of the generated utterances to collect diverse referring expressions. We provide an in-depth analysis of the collected dataset, and describe in detail the four main benchmark tasks we propose. Our baseline model, powered by the state-of-the-art language model, shows promising results, and highlights new challenges and directions for the community to study.
RiSAWOZ is a large-scale multi-domain Chinese Wizard-of-Oz dataset with Rich Semantic Annotations. RiSAWOZ contains 11.2K human-to-human (H2H) multi-turn semantically annotated dialogues, with more than 150K utterances spanning over 12 domains, which is larger than all previous annotated H2H conversational datasets. Both single- and multi-domain dialogues are constructed, accounting for 65% and 35%, respectively. Each dialogue is labelled with comprehensive dialogue annotations, including dialogue goal in the form of natural language description, domain, dialogue states and acts at both the user and system side. In addition to traditional dialogue annotations, it also includes linguistic annotations on discourse phenomena, e.g., ellipsis and coreference, in dialogues, which are useful for dialogue coreference and ellipsis resolution tasks. Source: https://github.com/terryqj0107/RiSAWOZ
The main goal of the data collection is to acquire highly natural conversations that cover a wide variety of styles and scenarios. In total, the presented corpus consists of five domains: Food, Hotel, Nightlife, Shopping mall and Sightseeing. Controlled by our various task settings, the collected dialogues cover between one to four domains per dialogue, and are thus of greatly varying length and complexity. There are 808 single-task dialogues that contains a single venue target and 4, 298 multi-task dialogues consisting of at least two to four venue targets. These different venues vary in domains most of the times.
Dataset for our paper Disambiguation-Centric Finetuning Makes Enterprise Tool-Calling LLMs More Realistic and Less Risky which includes 5000 enterprise tools and the corresponding dialogues generated using DiaFORGE UTC data engine. The dataset is generated with the data generation engine. The engine simulates a user agent and an assistant agent in a dialogue, where the user agent has a persona and the assistant agent has access to a set of tools. Detailed information about the data generation process can be found in the paper. Each entry in the dataset contains: - seed: Gold tool for the generated dialogue. - user_persona: Persona of the simulated user agent. - messages: List of messages in the dialogue, where each message is a dictionary containing: - distractor_tools: List of distractor tools that are not the gold tool but are relevant to the dialogue. These tools are used by user agent to generate utterances that are hard to disambiguate from the gold tool. - retrieved_tools: List of tools retrieved by the assistant agent and used by the assistant agent in order to ask clarifying questions to the user agent.
IndirectRequests is an LLM-generated dataset of user utterances in a task-oriented dialogue setting where the user does not directly specify their preferred slot value. IndirectRequests was generated by crowdsourcing human labels over a dataset generated using a combination of GPT-3.5 (turbo) and GPT-4. Each utterance is labelled along two dimensions: - World Understanding (the degree of world understanding it takes to understand the utterance) - Unambiguity (whether or not the generated utterance unambiguously entails a single target slot value among a set of candidate possible values).