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3D Human Pose Tracking

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HumanML3D

HumanML3D is a 3D human motion-language dataset that originates from a combination of HumanAct12 and Amass dataset. It covers a broad range of human actions such as daily activities (e.g., 'walking', 'jumping'), sports (e.g., 'swimming', 'playing golf'), acrobatics (e.g., 'cartwheel') and artistry (e.g., 'dancing'). Overall, HumanML3D dataset consists of 14,616 motions and 44,970 descriptions composed by 5,371 distinct words. The total length of motions amounts to 28.59 hours. The average motion length is 7.1 seconds, while average description length is 12 words.

Panoptic

CMU Panoptic is a large scale dataset providing 3D pose annotations (1.5 millions) for multiple people engaging social activities. It contains 65 videos (5.5 hours) with multi-view annotations, but only 17 of them are in multi-person scenario and have the camera parameters. Massively Multiview System * 480 VGA camera views * 30+ HD views * 10 RGB-D sensors * Hardware-based sync * Calibration * Interesting Scenes with Labels Multiple people * Socially interacting groups * 3D body pose * 3D facial landmarks * Transcripts + speaker ID Hardware setup * 480 VGA cameras, 640 x 480 resolution, 25 fps, synchronized among themselves using a hardware clock * 31 HD cameras, 1920 x 1080 resolution, 30 fps, synchronized among themselves using a hardware clock, timing aligned with VGA cameras * 10 Kinect Ⅱ Sensors. 1920 x 1080 (RGB), 512 x 424 (depth), 30 fps, timing aligned among themselves and other sensors 5 DLP Projectors. synchronized with HD cameras Source: Single-Stage Multi-Person Pose Machines Image Source: http://domedb.perception.cs.cmu.edu/

KIT Motion-Language

The KIT Motion-Language is a dataset linking human motion and natural language. Source: The KIT Motion-Language Dataset

HumanAct12

HumanAct12 is a new 3D human motion dataset adopted from the polar image and 3D pose dataset PHSPD, with proper temporal cropping and action annotating. Statistically, there are 1191 3D motion clips(and 90,099 poses in total) which are categorized into 12 action classes, and 34 fine-grained sub-classes. The action types includes daily actions such as walk, run, sit down, jump up, warm up, etc. Fine-grained action types contain more specific information like Warm up by bowing left side, Warm up by pressing left leg, etc. Source: Action2Motion: Conditioned Generation of 3D Human Motions

ARCTIC

ARCTIC is a dataset of free-form interactions of hands and articulated objects. ARCTIC has 1.2M images paired with accurate 3D meshes for both hands and for objects that move and deform over time. The dataset also provides hand-object contact information.

Motion-X

Motion-X is a large-scale 3D expressive whole-body motion dataset, which comprises 15.6M precise 3D whole-body pose annotations (i.e., SMPL-X) covering 81.1K motion sequences from massive scenes, meanwhile providing corresponding semantic labels and pose descriptions.

AIST++

AIST++ is a 3D dance dataset which contains 3D motion reconstructed from real dancers paired with music. The AIST++ Dance Motion Dataset is constructed from the AIST Dance Video DB. With multi-view videos, an elaborate pipeline is designed to estimate the camera parameters, 3D human keypoints and 3D human dance motion sequences: - It provides 3D human keypoint annotations and camera parameters for 10.1M images, covering 30 different subjects in 9 views. These attributes makes it the largest and richest existing dataset with 3D human keypoint annotations. - It also contains 1,408 sequences of 3D human dance motion, represented as joint rotations along with root trajectories. The dance motions are equally distributed among 10 dance genres with hundreds of choreographies. Motion durations vary from 7.4 sec. to 48.0 sec. All the dance motions have corresponding music.

FineDance

Click to add a brief description of the dataset (Markdown and LaTeX enabled). Provide: * a high-level explanation of the dataset characteristics * explain motivations and summary of its content * potential use cases of the dataset

Inter-X

Inter-X is a large-scale dataset containing ~11K interaction sequences, more than 8.1M frames and 34K fine-grained human textual descriptions.

AIOZ-GDANCE

AIOZ-GDANCE comprises 16.7 hours of whole-body motion and music audio of group dancing. The duration of each video in our dataset is ranging from 15 to 60 seconds.

LaFAN1

Ubisoft La Forge Animation Dataset ("LAFAN1") Ubisoft La Forge Animation dataset and accompanying code for the SIGGRAPH 2020 paper Robust Motion In-betweening. Shot in May 2017. This dataset can be used under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License (see license.txt). If you use this dataset or transition benchmarking code, please consider citing the paper: @article{harvey2020robust, author = {Félix G. Harvey and Mike Yurick and Derek Nowrouzezahrai and Christopher Pal}, title = {Robust Motion In-Betweening}, booktitle = {ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH)}, publisher = {ACM}, volume = {39}, number = {4}, year = {2020} } You may also want to consider the following papers, as they also use this dataset (or parts of it): * Learned Motion Matching (Holden et al., 2020) * Subspace Neural Physics: Fast Data-Driven Interactive Simulation (Holden et al., 2019) * DReCon: Data-Driven Responsive Control of Physics-Based Characters (Bergamin et al., 2019) * Robust Solving of Optical Motion Capture Data by Denoising (Holden, 2018) * Recurrent Transition Networks for Character Locomotion (Harvey et al., 2018) ## Data The animation data is contained in the lafan1.zip file. All the animation sequences are in the BVH file format. There are 5 subjects in the dataset, 77 sequences, and 496,672 motion frames at 30fps (~4.6 hours). Every BVH file is named with the following convention: \[*theme*\]\[*take number*\]_\[*subject ID*\].bvh. Any sequences sharing the same theme and take_number were recorded at the same time in the studio. Themes are high level indicators of the actions in the sequences. The following themes are present in the LaFAN1 dataset: | Theme | Description |Number of sequences| |:----------------|:------------------------------------------ |:-----------------:| | Obstacles | Locomotion on uneven terrain |17 | | Walk | Walking locomotion, with different styles |12 | | Dance | Free dancing |8 | | Fall and get up | Falling on the ground and getting back up |6 | | Aiming | Locomotion while handling or aiming a gun |5 | | Ground | Locomotion while crawling and crouching |5 | | Multiple actions| Miscellaneous/multiple movements per sequence|4 | | Run | Jogging/Running locomotion |4 | | Fight | Various fight movements |3 | | Jumps | Locomotion with one and two-leg jumps |3 | | Fight and sports| Fight and sports movements |2 | | Push and stumble| Pushing, stumbling and recovery |3 | | Push and fall | Pushing, falling, and getting up |2 | | Sprint | Sprinting locomotion |2 | | Push | Pushing adversary |1 | © [2018] Ubisoft Entertainment. All Rights Reserved

BRACE

BRACE is a dataset for audio-conditioned dance motion synthesis challenging common assumptions for this task: - strong music-dance correlation - controlled motion data - simple poses and movements To address these issues: - We focus on breakdancing which features acrobatic moves, tangled postures and weaker dance-music correlation. - We adopt a hybrid labelling pipeline leveraging estimation models as well as manual annotations to obtain good quality keypoint sequences at a reduced cost. - Our efforts produced the BRACE dataset, which contains over 3 hours and 30 minutes of densely annotated poses. - BRACE is also useful to fine-tune pose-estimation models thanks to its high quality keypoint annotations for complicated and uncommon poses.

DD100

A large-scale and diverse duet interactive dance dataset. Recording about 117 minutes of professional dancers' performances.

TMD

The Text-Music-Dance (TMD) dataset establishes a pioneering benchmark comprising 2,153 text-music-motion pairs. Dance motions and corresponding text annotations are sourced from Motion-X, incorporating AIST++ and other datasets. For motion-text pairs lacking music, corresponding music is generated using Stable Audio Open with beat adjustment and validated through expert assessments, ensuring inter-rater reliability.

Trinity Speech-Gesture Dataset

Trinity Gesture Dataset includes 23 takes, totalling 244 minutes of motion capture and audio of a male native English speaker producing spontaneous speech on different topics. The actor’s motion was captured with 20 Viconcameras at 59.94 frames per second(fps), and the skeleton includes 69 joints. Source: https://trinityspeechgesture.scss.tcd.ie/data/

VRMocap: VR Mocap Dataset for Pose Reconstruction

Data used for the paper SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data It contains over 1GB of high-quality motion capture data recorded with an Xsens Awinda system while using a variety of VR applications in Meta Quest devices.

BOTH57M

BOTH57M is a body-hand dataset with body-level text prompts and finger-level text prompts.

Guitar Playing Motion Dataset

Diverse guitar-playing motions about 1 hour long, including: • 12 major scales, • chromatic scales, • diverse chords, • arpeggios, • strumming and picking, • bends, • sliding, • vibrato, • palm mute, • natural harmonics, • artificial harmonics, • hammer-ons and pull-offs. All notes were played as 1/8th and mostly at 100BPM. All data were collected from a professional guitarist. The instrument is a Fender American Deluxe Stratocaster guitar with 6 strings and 22 frets. The scale length is 25.5 inches. All the motions are general practical motions rather than the recording of playing any specific songs.

InfiniteRep

InfiniteRep is a synthetic, open-source dataset for fitness and physical therapy (PT) applications. It includes 1k videos of diverse avatars performing multiple repetitions of common exercises. It includes significant variation in the environment, lighting conditions, avatar demographics, and movement trajectories. From cadence to kinematic trajectory, each rep is done slightly differently -- just like real humans. InfiniteRep videos are accompanied by a rich set of pixel-perfect labels and annotations, including frame-specific repetition counts. The dataset features: + 100 videos per exercise, spanning 5 to 10 repetitions each (1,000 videos total) + 7 unique indoor scenes + Realistic environmental occlusion (+ corresponding labels) + Diverse lighting conditions + Varied body shape, skin tones, and clothing + Rich annotations for 2D and 3D supervision ## Exercises The dataset currently includes the following exercises: + Pushups + Alternating Bicep Curls (with dumbbells) + Delt Flys (with dumbbells) + Squats + Bird Dogs + Supermans + Bicycle Crunches + Leg Raises + Front Raises (with dumbbells) + Overhead Press (with dumbbells) ## Annotations The dataset includes the following annotations: + Bounding boxes + Segmentation masks + Keypoints + Joint angles (quaternions) + Percent occlusion + Avatar characteristics + Camera position + and more Want depth labels? They are not included in the dataset but we can send them to you. Email us at info@toinfinity.ai. ## Download Download the dataset: toinfinity.ai/infiniterep Github repo with additional documentation: https://github.com/toinfinityai/InfiniteRep ## Need more data? Infinity AI specializes in generating custom synthetic data. If you need more (or different data), drop us a line at info@toinfinity.ai (we read every email).

UNIPD-BPE

The University of Padova Body Pose Estimation dataset (UNIPD-BPE) is an extensive dataset for multi-sensor body pose estimation containing both single-person and multi-person sequences with up to 4 interacting people A network with 5 Microsoft Azure Kinect RGB-D cameras is exploited to record synchronized high-definition RGB and depth data of the scene from multiple viewpoints, as well as to estimate the subjects’ poses using the Azure Kinect Body Tracking SDK. Simultaneously, full-body Xsens MVN Awinda inertial suits allow obtaining accurate poses and anatomical joint angles, while also providing raw data from the 17 IMUs required by each suit. All the cameras and inertial suits are hardware synchronized, while the relative poses of each camera with respect to the inertial reference frame are calibrated before each sequence to ensure maximum overlap of the two sensing systems outputs. The setup used allowed to record synchronized 3D poses of the persons on the scene both via Xsens’ inverse kinematics algorithm (inertial motion capture) and by exploiting the Azure Kinect Body tracking SDK (markerless motion capture), simultaneously. The additional raw data (RGB, depth, camera network configuration) allow the user to assess the performance of any custom markerless motion capture algorithm (based on RGB, depth, or both). Further analyses can be progressed by varying the number of cameras being used and/or their resolution and frame rate. Moreover, raw angular velocities, linear accelerations, magnetic fields, and orientations from each IMU allow to develop and test multimodal BPE approaches focused on merging visual and inertial data. Finally, the precise body dimensions of each subject are provided. They include body height, weight, and segment lengths measured before the beginning of a recording session. They were used to scale the Xsens biomechanical model, and also constitute a ground truth for assessing the markerless BPE accuracy on estimating each subject’s body dimensions. The recorded sequences include 15 participants performing a set of 12 ADLs (e.g., walking, sitting, and jogging). The actions were chosen to present different challenges to BPE algorithms, including different movement speeds, self-occlusions, and complex body poses. Moreover, multi-person sequences, with up to 4 people performing a set of 7 different actions, are provided. Such sequences offer challenging scenarios where multiple self-occluded persons move and interact in a restricted space. They allow assessing the accuracy of multi-person tracking algorithms, focused on maintaining frame-by-frame consistent IDs of each detected person. A total of 13.3h of RGB, depth, and markerless BPE data are present in the dataset, corresponding to over 1,400,000 frames obtained from a calibrated network with 5 RGB-D cameras. The inertial suits, on the other hand, allowed to record 3h of inertial motion capture data, corresponding to a total of over 600,000 frames recorded by each of the 17 IMUs used by every suit.

VIDIMU: Multimodal video and IMU kinematic dataset on daily life activities using affordable devices

Human activity recognition and clinical biomechanics are challenging problems in physical telerehabilitation medicine. However, most publicly available datasets on human body movements cannot be used to study both problems in an out-of-the-lab movement acquisition setting. The objective of the VIDIMU dataset is to pave the way towards affordable patient tracking solutions for remote daily life activities recognition and kinematic analysis. The VIDIMU dataset includes 54 healthy young adults that were recorded on video and 16 of them were simultaneously recorded using custom IMUs. For each subject, 13 activities were registered using a low-resolution video camera and five Inertial Measurement Units (IMUs). Inertial sensors were placed in the lower or the upper limbs of the subject, respectively for activities that involve movement with the lower or the upper body. Video recordings were postprocessed using the state-of-the-art pose estimator BodyTrack (similar to OpenPose, and included in NVIDIA Maxine-AR-SDK) to provide a sequence of 3D joint positions for each movement. Raw IMU recordings were post-processed to compute joint angles by inverse kinematics with OpenSim. For recordings including simultaneous acquisition of video and IMU data types, these signals were used for data file synchronization. Collected data can be further used in applications related to human activity recognition and biomechanics related experiments in simulated home-like settings.

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