https://github.com/deepmind/diplomacy
공식 코드Learning to Play No-Press Diplomacy with Best Response Policy Iteration
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.
<span style="color:grey; opacity: 0.6">( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Learning to Play No-Press Diplomacy with Best Response Policy Iteration
PushWorld: A benchmark for manipulation planning with tools and movable obstacles
A New Approach to Solving SMAC Task: Generating Decision Tree Code from Large Language Models
SMAC-Hard: Enabling Mixed Opponent Strategy Script and Self-play on SMAC
Attacking Cooperative Multi-Agent Reinforcement Learning by Adversarial Minority Influence
Multi-Agent Collaboration via Reward Attribution Decomposition
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger
Rethinking the Implementation Matters in Cooperative Multi-Agent Reinforcement Learning
Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach
SHAQ: Incorporating Shapley Value Theory into Multi-Agent Q-Learning
FoX: Formation-aware exploration in multi-agent reinforcement learning
Efficient Episodic Memory Utilization of Cooperative Multi-Agent Reinforcement Learning
MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffer
Strangeness-driven Exploration in Multi-Agent Reinforcement Learning
Variational Saccading: Efficient Inference for Large Resolution Images
Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement Learning
Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement Learning
On Efficient Reinforcement Learning for Full-length Game of StarCraft II
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.