SMAC-Hard: Enabling Mixed Opponent Strategy Script and Self-play on SMAC
원문 초록
The availability of challenging simulation environments is pivotal for advancing the field of Multi-Agent Reinforcement Learning (MARL). In cooperative MARL settings, the StarCraft Multi-Agent Challenge (SMAC) has gained prominence as a benchmark for algorithms following centralized training with decentralized execution paradigm. However, with continual advancements in SMAC, many algorithms now exhibit near-optimal performance, complicating the evaluation of their true effectiveness. To alleviate this problem, in this work, we highlight a critical issue: the default opponent policy in these environments lacks sufficient diversity, leading MARL algorithms to overfit and exploit unintended vulnerabilities rather than learning robust strategies. To overcome these limitations, we propose SMAC-HARD, a novel benchmark designed to enhance training robustness and evaluation comprehensiveness. SMAC-HARD supports customizable opponent strategies, randomization of adversarial policies, and interfaces for MARL self-play, enabling agents to generalize to varying opponent behaviors and improve model stability. Furthermore, we introduce a black-box testing framework wherein agents are trained without exposure to the edited opponent scripts but are tested against these scripts to evaluate the policy coverage and adaptability of MARL algorithms. We conduct extensive evaluations of widely used and state-of-the-art algorithms on SMAC-HARD, revealing the substantial challenges posed by edited and mixed strategy opponents. Additionally, the black-box strategy tests illustrate the difficulty of transferring learned policies to unseen adversaries. We envision SMAC-HARD as a critical step toward benchmarking the next generation of MARL algorithms, fostering progress in self-play methods for multi-agent systems. Our code is available at https://github.com/devindeng94/smac-hard.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Generalizable Agent Modeling for Agent Collaboration-Competition Adaptation with Multi-Retrieval and Dynamic Generation
Curriculum Learning With Counterfactual Group Relative Policy Advantage For Multi-Agent Reinforcement Learning
Ensemble-MIX: Enhancing Sample Efficiency in Multi-Agent RL Using Ensemble Methods
Transformer World Model for Sample Efficient Multi-Agent Reinforcement Learning
Language-Guided Multi-Agent Learning in Simulations: A Unified Framework and Evaluation
EXPODE: EXploiting POlicy Discrepancy for Efficient Exploration in Multi-agent Reinforcement Learning
토론
이 논문과 연결된 포럼 글이 아직 없습니다.