https://github.com/DSobscure/cgi_drl_platform
공식 코드Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games
Conservative Optimistic Policy Optimization via Multiple Importance Sampling
Derived metrics for the game of Go -- intrinsic network strength assessment and cheat-detection
Better Computer Go Player with Neural Network and Long-term Prediction
Are AlphaZero-like Agents Robust to Adversarial Perturbations?
MoËT: Mixture of Expert Trees and its Application to Verifiable Reinforcement Learning
ELF OpenGo: An Analysis and Open Reimplementation of AlphaZero
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Better Computer Go Player with Neural Network and Long-term Prediction
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.