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FPS Games
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First-person shooter (FPS) games Involve like call of duty so enjoy
<span style="color:grey; opacity: 0.6">( Image credit: Procedural Urban Environments for FPS Games )</span>
논문
이 태스크와 하위 분야의 관련 논문입니다. 실제 성능 비교는 평가 결과에서 확인하세요.
Training Interactive Agent in Large FPS Game Map with Rule-enhanced Reinforcement Learning
Identify As A Human Does: A Pathfinder of Next-Generation Anti-Cheat Framework for First-Person Shooter Games
BehAVE: Behaviour Alignment of Video Game Encodings
Automatic Bug Detection in Games using LSTM Networks
Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games
Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems
Counter-Strike Deathmatch with Large-Scale Behavioural Cloning
Augmenting Automated Game Testing with Deep Reinforcement Learning
AI-enabled Prediction of eSports Player Performance Using the Data from Heterogeneous Sensors
Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning
eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair
Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario
Learning-Driven Exploration for Reinforcement Learning
Deep Reinforcement Learning for Doom using Unsupervised Auxiliary Tasks
Active Neural Localization
Playing FPS Games with Deep Reinforcement Learning
Deep Successor Reinforcement Learning
ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning
Procedural urban environments for FPS games
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