Papers with Code 아카이브

3D Human Shape Estimation

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
0
평가표
2
보존된 평가 기록
12

데이터셋

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AGORA

AGORA is a synthetic human dataset with high realism and accurate ground truth. It consists of around 14K training and 3K test images by rendering between 5 and 15 people per image using either image-based lighting or rendered 3D environments, taking care to make the images physically plausible and photoreal. In total, AGORA contains 173K individual person crops. AGORA provides (1) SMPL/SMPL-X parameters and (2) segmentation masks for each subject in images.

BEDLAM

BEDLAM is a large-scale synthetic video dataset designed to train and test algorithms on the task of 3D human pose and shape estimation (HPS). It contains diverse body shapes, skin tones, and motions. The clothing is realistically simulated on the moving bodies using commercial clothing physics simulation.

SSP-3D

SSP-3D is an evaluation dataset consisting of 311 images of sportspersons in tight-fitted clothes, with a variety of body shapes and poses. The images were collected from the Sports-1M dataset. SSP-3D is intended for use as a benchmark for body shape prediction methods. Pseudo-ground-truth 3D shape labels (using the SMPL body model) were obtained via multi-frame optimisation with shape consistency between frames, as described here.

MoVi

Contains 60 female and 30 male actors performing a collection of 20 predefined everyday actions and sports movements, and one self-chosen movement. Source: MoVi: A Large Multipurpose Motion and Video Dataset

HUMAN4D

HUMAN4D is a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric capture and an audio recording system. By capturing 2 female and $2$ male professional actors performing various full-body movements and expressions, HUMAN4D provides a diverse set of motions and poses encountered as part of single- and multi-person daily, physical and social activities (jumping, dancing, etc. ), along with multi-RGBD (mRGBD), volumetric and audio data. Description from: HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media Image source: https://github.com/tofis/human4d_dataset

HBW

Human Bodies in the Wild (HBW) is a validation and test set for body shape estimation. It consists of images taken in the wild and ground truth 3D body scans in SMPL-X topology. To create HBW, we collect body scans of 35 participants and register the SMPL-X model to the scans. Further each participant is photographed in various outfits and poses in front of a white background and uploads full-body photos of themselves taken in the wild. The validation and test set images are released. The ground truth shape is only released for the validation set.

UNIPD-BPE

The University of Padova Body Pose Estimation dataset (UNIPD-BPE) is an extensive dataset for multi-sensor body pose estimation containing both single-person and multi-person sequences with up to 4 interacting people A network with 5 Microsoft Azure Kinect RGB-D cameras is exploited to record synchronized high-definition RGB and depth data of the scene from multiple viewpoints, as well as to estimate the subjects’ poses using the Azure Kinect Body Tracking SDK. Simultaneously, full-body Xsens MVN Awinda inertial suits allow obtaining accurate poses and anatomical joint angles, while also providing raw data from the 17 IMUs required by each suit. All the cameras and inertial suits are hardware synchronized, while the relative poses of each camera with respect to the inertial reference frame are calibrated before each sequence to ensure maximum overlap of the two sensing systems outputs. The setup used allowed to record synchronized 3D poses of the persons on the scene both via Xsens’ inverse kinematics algorithm (inertial motion capture) and by exploiting the Azure Kinect Body tracking SDK (markerless motion capture), simultaneously. The additional raw data (RGB, depth, camera network configuration) allow the user to assess the performance of any custom markerless motion capture algorithm (based on RGB, depth, or both). Further analyses can be progressed by varying the number of cameras being used and/or their resolution and frame rate. Moreover, raw angular velocities, linear accelerations, magnetic fields, and orientations from each IMU allow to develop and test multimodal BPE approaches focused on merging visual and inertial data. Finally, the precise body dimensions of each subject are provided. They include body height, weight, and segment lengths measured before the beginning of a recording session. They were used to scale the Xsens biomechanical model, and also constitute a ground truth for assessing the markerless BPE accuracy on estimating each subject’s body dimensions. The recorded sequences include 15 participants performing a set of 12 ADLs (e.g., walking, sitting, and jogging). The actions were chosen to present different challenges to BPE algorithms, including different movement speeds, self-occlusions, and complex body poses. Moreover, multi-person sequences, with up to 4 people performing a set of 7 different actions, are provided. Such sequences offer challenging scenarios where multiple self-occluded persons move and interact in a restricted space. They allow assessing the accuracy of multi-person tracking algorithms, focused on maintaining frame-by-frame consistent IDs of each detected person. A total of 13.3h of RGB, depth, and markerless BPE data are present in the dataset, corresponding to over 1,400,000 frames obtained from a calibrated network with 5 RGB-D cameras. The inertial suits, on the other hand, allowed to record 3h of inertial motion capture data, corresponding to a total of over 600,000 frames recorded by each of the 17 IMUs used by every suit.

출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.