Papers with Code 아카이브

Pose Prediction

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
0
평가표
3
보존된 평가 기록
6

Pose prediction is to predict future poses given a window of previous poses.

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

NTU RGB+D

NTU RGB+D is a large-scale dataset for RGB-D human action recognition. It involves 56,880 samples of 60 action classes collected from 40 subjects. The actions can be generally divided into three categories: 40 daily actions (e.g., drinking, eating, reading), nine health-related actions (e.g., sneezing, staggering, falling down), and 11 mutual actions (e.g., punching, kicking, hugging). These actions take place under 17 different scene conditions corresponding to 17 video sequences (i.e., S001–S017). The actions were captured using three cameras with different horizontal imaging viewpoints, namely, −45∘,0∘, and +45∘. Multi-modality information is provided for action characterization, including depth maps, 3D skeleton joint position, RGB frames, and infrared sequences. The performance evaluation is performed by a cross-subject test that split the 40 subjects into training and test groups, and by a cross-view test that employed one camera (+45∘) for testing, and the other two cameras for training. Source: Action Recognition for Depth Video using Multi-view Dynamic Images

G3D

The Gaming 3D Dataset (G3D) focuses on real-time action recognition in a gaming scenario. It contains 10 subjects performing 20 gaming actions: “punch right”, “punch left”, “kick right”, “kick left”, “defend”, “golf swing”, “tennis swing forehand”, “tennis swing backhand”, “tennis serve”, “throw bowling ball”, “aim and fire gun”, “walk”, “run”, “jump”, “climb”, “crouch”, “steer a car”, “wave”, “flap” and “clap”. Source: Skeleton Based Action Recognition Using Translation-Scale Invariant Image Mapping And Multi-Scale Deep CNN Image Source: G3D: A gaming action dataset and real time action recognition evaluation framework

Expi

Extreme Pose Interaction (ExPI) Dataset is a new person interaction dataset of Lindy Hop dancing actions. In Lindy Hop, the two dancers are called leader and follower. The authors recorded two couples of dancers in a multi-camera setup equipped also with a motion-capture system. 16 different actions are performed in ExPI dataset, some by the two couples of dancers, some by only one of the couples. Each action was repeated five times to account for variability. More precisely, for each recorded sequence, ExPI provides: (i) Multi-view videos at 25FPS from all the cameras in the recording setup; (ii) Mocap data (3D position of 18 joints for each person) at 25FPS synchronized with the videos.; (iii) camera calibration information; and (iv) 3D shapes as textured meshes for each frame. Overall, the dataset contains 115 sequences with 30k visual frames for each viewpoint and 60k 3D instances annotated

SportsPose

Accurate 3D human pose estimation is essential for sports analytics, coaching, and injury prevention. However, existing datasets for monocular pose estimation do not adequately capture the challenging and dynamic nature of sports movements. In response, we introduce SportsPose, a large-scale 3D human pose dataset consisting of highly dynamic sports movements. With more than 176,000 3D poses from 24 different subjects performing 5 different sports activities, SportsPose provides a diverse and comprehensive set of 3D poses that reflect the complex and dynamic nature of sports movements. Contrary to other markerless datasets we have quantitatively evaluated the precision of SportsPose by comparing our poses with a commercial marker-based system and achieve a mean error of 34.5 mm across all evaluation sequences. This is comparable to the error reported on the commonly used 3DPW dataset. We further introduce a new metric, local movement, which describes the movement of the wrist and ankle joints in relation to the body. With this, we show that SportsPose contains more movement than the Human3.6M and 3DPW datasets in these extremum joints, indicating that our movements are more dynamic. The dataset with accompanying code can be downloaded from our website. We hope that SportsPose will allow researchers and practitioners to develop and evaluate more effective models for the analysis of sports performance and injury prevention. With its realistic and diverse dataset, SportsPose provides a valuable resource for advancing the state-of-the-art in pose estimation in sports

Drunkard's Dataset

Estimating camera motion in deformable scenes poses a complex and open research challenge. Most existing non-rigid structure from motion techniques assume to observe also static scene parts besides deforming scene parts in order to establish an anchoring reference. However, this assumption does not hold true in certain relevant application cases such as endoscopies. To tackle this issue with a common benchmark, we introduce the Drunkard’s Dataset, a challenging collection of synthetic data targeting visual navigation and reconstruction in deformable environments. This dataset is the first large set of exploratory camera trajectories with ground truth inside 3D scenes where every surface exhibits non-rigid deformations over time. Simulations in realistic 3D buildings lets us obtain a vast amount of data and ground truth labels, including camera poses, RGB images and depth, optical flow and normal maps at high resolution and quality.

VRMocap: VR Mocap Dataset for Pose Reconstruction

Data used for the paper SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data It contains over 1GB of high-quality motion capture data recorded with an Xsens Awinda system while using a variety of VR applications in Meta Quest devices.

VR Mocap Dataset for Pose/Orientation Prediction

Data used for the paper Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices. MMData.zip contains the necessary files to execute the project in Unity. Use only following the instructions on the GitHub project. MMVR_Dataset.zip contains all .bvh files used for training the orientation prediction network. All files are captured with an Xsens Awinda motion capture system while using Virtual Reality. Visit GitHub for more information.

InfiniteRep

InfiniteRep is a synthetic, open-source dataset for fitness and physical therapy (PT) applications. It includes 1k videos of diverse avatars performing multiple repetitions of common exercises. It includes significant variation in the environment, lighting conditions, avatar demographics, and movement trajectories. From cadence to kinematic trajectory, each rep is done slightly differently -- just like real humans. InfiniteRep videos are accompanied by a rich set of pixel-perfect labels and annotations, including frame-specific repetition counts. The dataset features: + 100 videos per exercise, spanning 5 to 10 repetitions each (1,000 videos total) + 7 unique indoor scenes + Realistic environmental occlusion (+ corresponding labels) + Diverse lighting conditions + Varied body shape, skin tones, and clothing + Rich annotations for 2D and 3D supervision ## Exercises The dataset currently includes the following exercises: + Pushups + Alternating Bicep Curls (with dumbbells) + Delt Flys (with dumbbells) + Squats + Bird Dogs + Supermans + Bicycle Crunches + Leg Raises + Front Raises (with dumbbells) + Overhead Press (with dumbbells) ## Annotations The dataset includes the following annotations: + Bounding boxes + Segmentation masks + Keypoints + Joint angles (quaternions) + Percent occlusion + Avatar characteristics + Camera position + and more Want depth labels? They are not included in the dataset but we can send them to you. Email us at info@toinfinity.ai. ## Download Download the dataset: toinfinity.ai/infiniterep Github repo with additional documentation: https://github.com/toinfinityai/InfiniteRep ## Need more data? Infinity AI specializes in generating custom synthetic data. If you need more (or different data), drop us a line at info@toinfinity.ai (we read every email).

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