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Pose Estimation

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하위 태스크
17
평가표
31
보존된 평가 기록
235

Pose Estimation is a computer vision task where the goal is to detect the position and orientation of a person or an object. Usually, this is done by predicting the location of specific keypoints like hands, head, elbows, etc. in case of Human Pose Estimation.

A common benchmark for this task is MPII Human Pose

<span style="color:grey; opacity: 0.6">( Image credit: Real-time 2D Multi-Person Pose Estimation on CPU: Lightweight OpenPose )</span>

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

GTA-IM Dataset

The GTA Indoor Motion dataset (GTA-IM) that emphasizes human-scene interactions in the indoor environments. It consists of HD RGB-D image sequences of 3D human motion from a realistic game engine. The dataset has clean 3D human pose and camera pose annotations, and large diversity in human appearances, indoor environments, camera views, and human activities. Source: https://github.com/ZheC/GTA-IM-Dataset Image Source: https://github.com/ZheC/GTA-IM-Dataset

PATS

PATS dataset consists of a diverse and large amount of aligned pose, audio and transcripts. With this dataset, we hope to provide a benchmark that would help develop technologies for virtual agents which generate natural and relevant gestures. Webpage Scripts

SLOPER4D

SLOPER4D is a novel scene-aware dataset collected in large urban environments to facilitate the research of global human pose estimation (GHPE) with human-scene interaction in the wild. It consists of 15 sequences of human motions, each of which has a trajectory length of more than 200 meters (up to 1,300 meters) and covers an area of more than 2,000 (up to 13,000), including more than 100K LiDAR frames, 300k video frames, and 500K IMU-based motion frames. With SLOPER4D, we provide a detailed and thorough analysis of two critical tasks, including camera-based 3D HPE and LiDAR-based 3D HPE in urban environments, and benchmark a new task, GHPE. Source: SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments Image Source: https://github.com/climbingdaily/SLOPER4D

UnrealEgo

UnrealEgo is a dataset that provides in-the-wild stereo images with a large variety of motions for 3D human pose estimation. The in-the-wild stereo images are stereo fisheye images and depth maps with a resolution of 1024×1024 pixels each with 25 frames per second and a total of 450k (900k images) are captured for the dataset. Metadata is provided for each frame, including 3D joint positions, camera positions, and 2D coordinates of reprojected joint positions in the fisheye views.

HO-3D v3

The HO-3D v3 is the version 3 of the HO-3D dataset with more accurate hand-object poses. HO-3D v3 provides more accurate annotations for both the hand and object poses thus resulting in better estimates of contact regions between the hand and the object. The table below shows the statistics of the HO-3D v2 compared to the HO-3D v3 datasets. | Dataset | Train Set | Test Set | #Images | #Objects | #Subjects | Release Date | |-----------|-----------|----------|---------|----------|-----------|--------------| | HO-3D v2 | 66,034 | 11,524 | 10 | 10 | 9 | 9 Jan 2020 | | HO-3D v3 | 83,325 | 20,137 | 10 | 10 | 1 | 1 Jul 2021 | Source: Official Dataset Image Source: Official Dataset

Unite the People

Unite The People is a dataset for 3D body estimation. The images come from the Leeds Sports Pose dataset and its extended version, as well as the single person tagged people from the MPII Human Pose Dataset. The images are labeled with different types of annotations such as segmentation labels, pose or 3D.

xR-EgoPose

xR-EgoPose is an egocentric synthetic dataset for egocentric 3D human pose estimation. It consists of ~380 thousand photo-realistic egocentric camera images in a variety of indoor and outdoor spaces.

Animal3D

Accurately estimating the 3D pose and shape is an essential step towards understanding animal behavior, and can potentially benefit many downstream applications, such as wildlife conservation. However, research in this area is held back by the lack of a comprehensive and diverse dataset with high-quality 3D pose and shape annotations. In this paper, we propose Animal3D, the first comprehensive dataset for mammal animal 3D pose and shape estimation. Animal3D consists of 3379 images collected from 40 mammal species, high-quality annotations of 26 keypoints, and importantly the pose and shape parameters of the SMAL model. All annotations were labeled and checked manually in a multi-stage process to ensure highest quality results. Based on the Animal3D dataset, we benchmark representative shape and pose estimation models at: (1) supervised learning from only the Animal3D data, (2) synthetic to real transfer from synthetically generated images, and (3) fine-tuning human pose and shape estimation models. Our experimental results demonstrate that predicting the 3D shape and pose of animals across species remains a very challenging task, despite significant advances in human pose estimation. Our results further demonstrate that synthetic pre-training is a viable strategy to boost the model performance. Overall, Animal3D opens new directions for facilitating future research in animal 3D pose and shape estimation, and is publicly available.

CarFusion

We provide manual annotations of 14 semantic keypoints for 100,000 car instances (sedan, suv, bus, and truck) from 53,000 images captured from 18 moving cameras at Multiple intersections in Pittsburgh, PA. Please fill the google form to get a email with the download links:

EgoCap

EgoCap is a dataest of 100,000 egocentric images of eight people in different clothing, with 75,000 images from six people used for training. The images have been captured with two fisheye cameras. Source: EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras

HUMAN4D

HUMAN4D is a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric capture and an audio recording system. By capturing 2 female and $2$ male professional actors performing various full-body movements and expressions, HUMAN4D provides a diverse set of motions and poses encountered as part of single- and multi-person daily, physical and social activities (jumping, dancing, etc. ), along with multi-RGBD (mRGBD), volumetric and audio data. Description from: HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media Image source: https://github.com/tofis/human4d_dataset

ATRW

The ATRW Dataset contains over 8,000 video clips from 92 Amur tigers, with bounding box, pose keypoint, and tiger identity annotations. Source: ATRW: A Benchmark for Amur Tiger Re-identification in the Wild

DTTD-Mobile

Are current 3D object tracking methods truely robust enough for low-fidelity depth sensors like the iPhone LiDAR? We introduce DTTD-Mobile (fully compatible w/ YCB toolbox), a new benchmark built on real-world data captured from mobile devices; 18 objects observed in 100 videos with 47,668 sampled frames and 114,143 object annotations. We evaluate several popular methods—including BundleSDF, ES6D, MegaPose, and DenseFusion—and highlight their limitations in this challenging setting. Keywords: ObjectPoseEstimation, MobileAI, EdgeAI, ARVR, CVPR

GPA

multi-view imagery of people interacting with a variety of rich 3D environments

H3WB

Human3.6M 3D WholeBody (H3WB) is a large scale dataset with 133 whole-body keypoint annotations on 100K images, made possible by a new multi-view pipeline. It is designed for the three new tasks : i) 3D whole-body pose lifting from 2D complete whole-body pose, ii) 3D whole-body pose lifting from 2D incomplete whole-body pose, iii) 3D whole-body pose estimation from a single RGB image. Source: H3WB: Human3.6M 3D WholeBody Dataset and Benchmark Image Source: https://arxiv.org/pdf/2211.15692v1.pdf

HInt: Hand Interactions in the wild

The HInt dataset is frequently used as a <b>generalizability benchmark</b> for 3D Hand Reconstruction. It features three data subsets: HInt-NewDays, HInt-VISOR and HInt-Ego4D subsets and it aims to complement existing datasets used for training and evaluation 3D hand pose estimation. HInt annotates 2D keypoint locations and occlusion labels for 21 keypoints on the hand. It is built off of 3 existing datasets (Hands23, Epic-Kitchens VISOR, and Ego4D) and provides annotations for images from the three existing datasets. Source: Reconstructing Hands in 3D with Transformers Image Source: Official Dataset

3DOH50K

3DOH50K is the first real 3D human dataset for the problem of human reconstruction and pose estimation in occlusion scenarios. It contains 51600 images with accurate 2D pose and 3D pose, SMPL parameters, and binary mask.

Biwi Kinect Head Pose

Biwi Kinect Head Pose is a challenging dataset mainly inspired by the automotive setup. It is acquired with the Microsoft Kinect sensor, a structured IR light device. It contains about 15k frame, with RGB. (640 × 480) and depth maps (640 × 480). Twenty subjects have been involved in the recordings: four of them were recorded twice, for a total of 24 sequences. The ground truth of yaw, pitch and roll angles is reported together with the head center and the calibration matrix. Source: POSEidon: Face-from-Depth for Driver Pose Estimation

HandNet

The HandNet dataset contains depth images of 10 participants' hands non-rigidly deforming in front of a RealSense RGB-D camera. The annotations are generated by a magnetic annotation technique. 6D pose is available for the center of the hand as well as the five fingertips (i.e. position and orientation of each). Source: Rule Of Thumb: Deep derotation for improved fingertip detection

HBW

Human Bodies in the Wild (HBW) is a validation and test set for body shape estimation. It consists of images taken in the wild and ground truth 3D body scans in SMPL-X topology. To create HBW, we collect body scans of 35 participants and register the SMPL-X model to the scans. Further each participant is photographed in various outfits and poses in front of a white background and uploads full-body photos of themselves taken in the wild. The validation and test set images are released. The ground truth shape is only released for the validation set.

Horse-10

Horse-10 is an animal pose estimation dataset. It comprises 30 diverse Thoroughbred horses, for which 22 body parts were labeled by an expert in 8,114 frames (animal pose estimation). Horses have various coat colors and the “in-the-wild” aspect of the collected data at various Thoroughbred yearling sales and farms added additional complexity. The authors introduce Horse-C to contrast the domain shift inherent in the Horse-10 dataset with domain shift induced by common image corruptions.

Human-Art

Human-Art is a versatile human-centric dataset to bridge the gap between natural and artificial scenes. It includes twenty high-quality human scenes, including natural and artificial humans in both 2D representation and 3D representation. It includes 50,000 images including more than 123,000 human figures in 20 scenarios, with annotations of human bounding box, 21 2D human keypoints, human self-contact keypoints, and description text.

KITTI Odometry Benchmark

The odometry benchmark consists of 22 stereo sequences, saved in loss less png format: We provide 11 sequences (00-10) with ground truth trajectories for training and 11 sequences (11-21) without ground truth for evaluation. For this benchmark you may provide results using monocular or stereo visual odometry, laser-based SLAM or algorithms that combine visual and LIDAR information. The only restriction we impose is that your method is fully automatic (e.g., no manual loop-closure tagging is allowed) and that the same parameter set is used for all sequences. A development kit provides details about the data format. More details are available at: https://www.cvlibs.net/datasets/kitti/eval_odometry.php.

MonoPerfCap Dataset

MonoPerfCap is a benchmark dataset for human 3D performance capture from monocular video input consisting of around 40k frames, which covers a variety of different scenarios.

SceneEgo

Evaluating human-scene interaction requires precise annotations for camera pose and scene geometry. However, such information is not available in existing datasets for egocentric human pose estimation. To solve this issue, we collected a new real-world dataset using a head-mounted fisheye camera combined with a calibration board. The ground truth scene geometry is obtained with the SfM method from a multi-view capture system with 120 synced 4K resolution cameras and the ground truth egocentric camera pose is obtained by localizing a calibration board rigidly attached to the egocentric camera. This dataset contains around 28K frames of two actors, performing various human-scene interacting motions such as sitting, reading a newspaper, and using a computer. This dataset is evenly split into training and testing splits. We fine-tuned the method on the training split before the evaluation. This dataset will be made publicly available and additional details of it are shown in the supplementary materials.

SynthHands

The SynthHands dataset is a dataset for hand pose estimation which consists of real captured hand motion retargeted to a virtual hand with natural backgrounds and interactions with different objects. The dataset contains data for male and female hands, both with and without interaction with objects. While the hand and foreground object are synthtically generated using Unity, the motion was obtained from real performances as described in the accompanying paper. In addition, real object textures and background images (depth and color) were used. Ground truth 3D positions are provided for 21 keypoints of the hand. Source: Egocentric 6-DoF Tracking of Small Handheld Objects Image Source: https://handtracker.mpi-inf.mpg.de/projects/OccludedHands/SynthHands.htm

AH36M

Since H36M is captured in a controlled environment, it rarely depicts challenging real-world scenarios such as body occlusions that are the main source of ambiguity in the single-view 3D shape estimation problem. Hence, we construct an adapted version of H36M with synthetically-generated occlusions by randomly hiding a subset of the 2D keypoints and re-computing an image crop around the remaining visible joints.

FAT

Falling Things (FAT) is a dataset for advancing the state-of-the-art in object detection and 3D pose estimation in the context of robotics. It consists of generated photorealistic images with accurate 3D pose annotations for all objects in 60k images. The 60k annotated photos of 21 household objects are taken from the YCB objects set. For each image, the dataset contains the 3D poses, per-pixel class segmentation, and 2D/3D bounding box coordinates for all objects. Source: Falling Things: A Synthetic Dataset for 3D Object Detection and Pose Estimation

OOD-CV

Enhancing the robustness of vision algorithms in real-world scenarios is challenging. One reason is that existing robustness benchmarks are limited, as they either rely on synthetic data or ignore the effects of individual nuisance factors. We introduce OOD-CV, a benchmark dataset that includes out-of-distribution examples of 10 object categories in terms of pose, shape, texture, context and the weather conditions, and enables benchmarking models for image classification, object detection, and 3D pose estimation. In addition to this novel dataset, we contribute extensive experiments using popular baseline methods, which reveal that: 1. Some nuisance factors have a much stronger negative effect on the performance compared to others, also depending on the vision task. 2. Current approaches to enhance robustness have only marginal effects, and can even reduce robustness. 3. We do not observe significant differences between convolutional and transformer architectures. We believe our dataset provides a rich test bed to study robustness and will help push forward research in this area.

YCBInEOAT Dataset

A new dataset with significant occlusions related to object manipulation. Source: se(3)-TrackNet: Data-driven 6D Pose Tracking by Calibrating Image Residuals in Synthetic Domains

Yoga-82

Dataset for large-scale yoga pose recognition with 82 classes. Source: Yoga-82: A New Dataset for Fine-grained Classification of Human Poses

Biwi 3D Audiovisual Corpus of Affective Communication - B3D(AC)^2

BIWI 3D corpus comprises a total of 1109 sentences uttered by 14 native English speakers (6 males and 8 females). A real time 3D scanner and a professional microphone were used to capture the facial movements and the speech of the speakers. The dense dynamic face scans were acquired at 25 frames per second and the RMS error in the 3D reconstruction is about 0.5 mm. In order to ease automatic speech segmentation, we carried out the recordings in a anechoic room, with walls covered by sound wave-absorbing materials. Each sentence was recorded twice: - First, the speaker read the sentence from text, with a neutral expression. - Then, the speaker watched a clip extracted from a feature film where the sentence is acted by professional actors and the context is highly emotional. After rating the emotions induced by the video, the speaker repeated the sentence.

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