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Talking Face Generation

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
2
평가표
2
보존된 평가 기록
2

Talking face generation aims to synthesize a sequence of face images that correspond to given speech semantics

<span style="color:grey; opacity: 0.6">( Image credit: Talking Face Generation by Adversarially Disentangled Audio-Visual Representation )</span>

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

PASCAL VOC

The PASCAL Visual Object Classes (VOC) 2012 dataset contains 20 object categories including vehicles, household, animals, and other: aeroplane, bicycle, boat, bus, car, motorbike, train, bottle, chair, dining table, potted plant, sofa, TV/monitor, bird, cat, cow, dog, horse, sheep, and person. Each image in this dataset has pixel-level segmentation annotations, bounding box annotations, and object class annotations. This dataset has been widely used as a benchmark for object detection, semantic segmentation, and classification tasks. The PASCAL VOC dataset is split into three subsets: 1,464 images for training, 1,449 images for validation and a private testing set. Source: Self-supervised Visual Feature Learning with Deep Neural Networks: A Survey Image Source: http://host.robots.ox.ac.uk/pascal/VOC/voc2012/examples/images/sheep_06.jpg

LRW

The Lip Reading in the Wild (LRW) dataset a large-scale audio-visual database that contains 500 different words from over 1,000 speakers. Each utterance has 29 frames, whose boundary is centered around the target word. The database is divided into training, validation and test sets. The training set contains at least 800 utterances for each class while the validation and test sets contain 50 utterances. Source: Towards Pose-invariant Lip-Reading Image Source: https://www.robots.ox.ac.uk/~vgg/data/lip_reading/lrw1.html

VOCASET

VOCASET is a 4D face dataset with about 29 minutes of 4D scans captured at 60 fps and synchronized audio. The dataset has 12 subjects and 480 sequences of about 3-4 seconds each with sentences chosen from an array of standard protocols that maximize phonetic diversity. Source: timzhang642

CREMA-D

CREMA-D is an emotional multimodal actor data set of 7,442 original clips from 91 actors. These clips were from 48 male and 43 female actors between the ages of 20 and 74 coming from a variety of races and ethnicities (African America, Asian, Caucasian, Hispanic, and Unspecified). Actors spoke from a selection of 12 sentences. The sentences were presented using one of six different emotions (Anger, Disgust, Fear, Happy, Neutral, and Sad) and four different emotion levels (Low, Medium, High, and Unspecified). Participants rated the emotion and emotion levels based on the combined audiovisual presentation, the video alone, and the audio alone. Due to the large number of ratings needed, this effort was crowd-sourced and a total of 2443 participants each rated 90 unique clips, 30 audio, 30 visual, and 30 audio-visual. 95% of the clips have more than 7 ratings.

GLips

The German Lipreading dataset consists of 250,000 publicly available videos of the faces of speakers of the Hessian Parliament, which was processed for word-level lip reading using an automatic pipeline. The format is similar to that of the English language Lip Reading in the Wild (LRW) dataset, with each H264-compressed MPEG-4 video encoding one word of interest in a context of 1.16 seconds duration, which yields compatibility for studying transfer learning between both datasets. Choosing video material based on naturally spoken language in a natural environment ensures more robust results for real-world applications than artificially generated datasets with as little noise as possible. The 500 different spoken words ranging between 4-18 characters in length each have 500 instances and separate MPEG-4 audio- and text metadata-files, originating from 1018 parliamentary sessions. Additionally, the complete TextGrid files containing the segmentation information of those sessions are also included. The size of the uncompressed dataset is 15GB.

AnimeCeleb

We present a novel Animation CelebHeads dataset (AnimeCeleb) to address an animation head reenactment. Different from previous animation head datasets, we utilize 3D animation models as the controllable image samplers, which can provide a large amount of head images with their corresponding detailed pose annotations. To facilitate a data creation process, we build a semi-automatic pipeline leveraging an open 3D computer graphics software with a developed annotation system. After training with the AnimeCeleb, recent head reenactment models produce high-quality animation head reenactment results, which are not achievable with existing datasets. Furthermore, motivated by metaverse application, we propose a novel pose mapping method and architecture to tackle a cross-domain head reenactment task. During inference, a user can easily transfer one's motion to an arbitrary animation head. Experiments demonstrate the usefulness of the AnimeCeleb to train animation head reenactment models, and the superiority of our cross-domain head reenactment model compared to state-of-the-art methods. Our dataset and code are available at https://github.com/kangyeolk/AnimeCeleb.

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