https://github.com/RL-WFU/IC3Net-Highway
Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Tasks
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.
<span style="color:grey; opacity: 0.6">( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Tasks
Perceiver IO: A General Architecture for Structured Inputs & Outputs
A Closer Look at Invalid Action Masking in Policy Gradient Algorithms
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games
Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?
Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Tasks
Experiments with Game Tree Search in Real-Time Strategy Games
Episodic Multi-agent Reinforcement Learning with Curiosity-Driven Exploration
Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?
Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?
Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?
AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning
Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games
Perceiver IO: A General Architecture for Structured Inputs & Outputs
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
Action Guidance: Getting the Best of Sparse Rewards and Shaped Rewards for Real-time Strategy Games
Efficient Communication in Multi-Agent Reinforcement Learning via Variance Based Control
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.