https://github.com/mohith-sakthivel/rainbow_dqn
Rainbow: Combining Improvements in Deep Reinforcement Learning
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Montezuma's Revenge is an ATARI 2600 Benchmark game that is known to be difficult to perform on for reinforcement learning algorithms. Solutions typically employ algorithms that incentivise environment exploration in different ways.
For the state-of-the art tables, please consult the parent Atari Games task.
<span style="color:grey; opacity: 0.6">( Image credit: Q-map )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Rainbow: Combining Improvements in Deep Reinforcement Learning
Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation
Rainbow: Combining Improvements in Deep Reinforcement Learning
Rainbow: Combining Improvements in Deep Reinforcement Learning
Using Natural Language for Reward Shaping in Reinforcement Learning
Rainbow: Combining Improvements in Deep Reinforcement Learning
Rainbow: Combining Improvements in Deep Reinforcement Learning
Playing Atari Games with Deep Reinforcement Learning and Human Checkpoint Replay
Rainbow: Combining Improvements in Deep Reinforcement Learning
Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation
Rainbow: Combining Improvements in Deep Reinforcement Learning
Scaling All-Goals Updates in Reinforcement Learning Using Convolutional Neural Networks
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.