Atari Games
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The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.
<span style="color:grey; opacity: 0.6">( Image credit: Playing Atari with Deep Reinforcement Learning )</span>
코드
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
https://github.com/gomiss/action-balance-exploration
공식 코드https://github.com/google-deepmind/sketch_dqn
공식 코드https://github.com/google-research/batch_rl
공식 코드https://github.com/google-research/google-research
공식 코드Learning Abstract Models for Strategic Exploration and Fast Reward Transfer
https://github.com/google-research/google-research/tree/master/generalization_representations_rl_aistats22
공식 코드On the Generalization of Representations in Reinforcement Learning
https://github.com/google-research/google-research/tree/master/memento
공식 코드https://github.com/google-research/google-research/tree/master/mico
공식 코드MICo: Improved representations via sampling-based state similarity for Markov decision processes
https://github.com/google-research/google-research/tree/master/multi_game_dt
공식 코드https://github.com/google-research/google-research/tree/master/munchausen_rl
공식 코드https://github.com/google-research/reincarnating_rl
공식 코드Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress
https://github.com/google/brain_autorl
공식 코드https://github.com/google/brain_autorl/tree/main/evolving_rl
공식 코드https://github.com/grockious/deepsynth
공식 코드DeepSynth: Automata Synthesis for Automatic Task Segmentation in Deep Reinforcement Learning
https://github.com/gsastry/human-rl
공식 코드Trial without Error: Towards Safe Reinforcement Learning via Human Intervention
https://github.com/guillermopuebla/rrl
공식 코드https://github.com/hadrien-pouget/Ranking-Policy-Decisions
공식 코드https://github.com/harfang3d/dogfight-sandbox-hg2
공식 코드https://github.com/hellochick/FICM
공식 코드https://github.com/htdt/tempal
공식 코드Temporal Alignment for History Representation in Reinforcement Learning
https://github.com/ibm/atari-active-learning
공식 코드Is Policy Learning Overrated?: Width-Based Planning and Active Learning for Atari
https://github.com/improbable-ai/eipo
공식 코드https://github.com/inspirai/wilderness-scavenger
공식 코드WILD-SCAV: Benchmarking FPS Gaming AI on Unity3D-based Environments
https://github.com/intelligent-control-lab/absolute-policy-optimization
공식 코드https://github.com/iskandor/snd
공식 코드https://github.com/jeanharb/a2oc_delib
공식 코드When Waiting is not an Option : Learning Options with a Deliberation Cost
https://github.com/jessefarebro/dqn-ale
공식 코드https://github.com/junhyukoh/self-imitation-learning
공식 코드https://github.com/junhyukoh/value-prediction-network
공식 코드https://github.com/justkim/two-player-atari-rl
공식 코드https://github.com/jzitovsky/sbv
공식 코드https://github.com/k4ntz/activation-functions
공식 코드Adaptive Rational Activations to Boost Deep Reinforcement Learning
https://github.com/k4ntz/moc
공식 코드Boosting Object Representation Learning via Motion and Object Continuity
https://github.com/k4ntz/oc_atari
공식 코드OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments
https://github.com/kazizzad/BDQN-MxNet-Gluon
공식 코드https://github.com/kclary/variability-RL
공식 코드Let's Play Again: Variability of Deep Reinforcement Learning Agents in Atari Environments
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.