https://github.com/RLforlife/VER
공식 코드Revisiting Prioritized Experience Replay: A Value Perspective
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.
<span style="color:grey; opacity: 0.6">( Image credit: Playing Atari with Deep Reinforcement Learning )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Revisiting Prioritized Experience Replay: A Value Perspective
Hybrid Self-Attention NEAT: A novel evolutionary approach to improve the NEAT algorithm
A quantum-classical reinforcement learning model to play Atari games
Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning
Conservative Optimistic Policy Optimization via Multiple Importance Sampling
Generalization Tower Network: A Novel Deep Neural Network Architecture for Multi-Task Learning
Contrastive Variational Reinforcement Learning for Complex Observations
Discriminative Particle Filter Reinforcement Learning for Complex Partial Observations
Harnessing Structures for Value-Based Planning and Reinforcement Learning
Graph Backup: Data Efficient Backup Exploiting Markovian Transitions
Echoes of Socratic Doubt: Embracing Uncertainty in Calibrated Evidential Reinforcement Learning
AdaRL: What, Where, and How to Adapt in Transfer Reinforcement Learning
CROP: Certifying Robust Policies for Reinforcement Learning through Functional Smoothing
Can Differentiable Decision Trees Enable Interpretable Reward Learning from Human Feedback?
Enhancing Chess Reinforcement Learning with Graph Representation
Frog Soup: Zero-Shot, In-Context, and Sample-Efficient Frogger Agents
Open-Ended Reinforcement Learning with Neural Reward Functions
Solving Deep Reinforcement Learning Tasks with Evolution Strategies and Linear Policy Networks
Human-Level Control through Directly-Trained Deep Spiking Q-Networks
Reusing Convolutional Activations from Frame to Frame to Speed up Training and Inference
Safe Option-Critic: Learning Safety in the Option-Critic Architecture
Learning To Play Atari Games Using Dueling Q-Learning and Hebbian Plasticity
Count-Based Exploration in Feature Space for Reinforcement Learning
Learning to Represent Action Values as a Hypergraph on the Action Vertices
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.